We still have not heard from Iain at Slitherine (he is probably very busy) so TGM and myself have done some more work together and we have come up with this compromise document that we would like to submit to Slitherine, so they can consider some of the most popular proposals from us lot - the players. Basically, the question to ask yourself now is -
does this document reasonably represent the requests that are made most often on the forum by your fellow players? Of course, if you think something major has been omitted, or needs amendment, then please do say so. We intend to send the final version of the document to Slitherine sometime in the middle of next week. Thanks.
DOCUMENT
Single Player and Multiplayer DAG Improvements
a) hot seat DAG battles
b) players can build AI army and deploy AI army in SP battles
c) better routines for AI picks in its armies i.e.: it takes too many leaders, never chooses allies etc
d) AI tweaks: specifically AI careless with lights, AI does not use non missile lights, use of poor quality troops needs adjusting
e) deployment zones away from the map side edges, additional forward deployment space for palisades (plus the troops to man), and artillery
f) replay an entire battle from start to finish/view the battle while it is the other player's turn
g) ability to specify game play preferences when posting challenges
h) 2 player vs. 2 player MP matches (or more!)
i) custom maps for MP battles
j) name your leaders, custom battle flags
k) add functionality for "flank marches" (as per the TT rules)
l) custom DAG armies
Add-on Functions and Game Play Improvements (all would need significant thought and play testing for balance)
a)
campaign game comprised of (not mutually inclusive nor exclusive of others)
-a series of interlinked scenarios getting progressively more challenging
-themed with real generals – for example, Hannibal, Caesar and Alexander
-continuity from one scenario to the next: casualties carry over
-customizable “core” army built via AP’s (think Panzer Corp)
-personalization of generals and units that can gain battle honors, and improve in experience
-customizable size of campaign
-be able to incorporate multiple players using the server
b) combat and missile fire amended so that there are far fewer "extreme" results
c) add a command and control function
d) commanders set to be in the front rank or in the rear rank, differing risk/reward
e) light foot in terrain remain hidden even if in “line of sight” unless they move or shoot
f) routed elephants have variable rout paths possibly thru friendly or enemy units (rampage)
g) consider additional breaks off situations such as cavalry from elephants, light from heavies etc
h) units that attempt to break off but cant should drop a cohesion level (per the TT rules)
i) pursuing units can leave the map and then queue to return.
j) introduce variable army morale breaking point instead of rigid 50% rule
k) deploy 25% of your troops at a time, round robin
Scenario Editor Improvements
a) larger maps
b) introduce new terrain i.e. buildings, walls
c) road movement
d) camps and palisades
e) realistic impassible hexes, ideally two types with support for multiple graphics impassible that blocks LOS and missile, another that does neither ( as is now)
f)
greater customization of units : any combination of weapons, armor etc. ability to set individual units: % casualties, cohesion levels, break point worth etc. for the start of a scenario
g) add allies using the editor (currently bugged)
h) ability to modify POA charts, weapons ranges, movement rates
i) support for custom BG graphics
j) fixed units, reinforcements, limited scripting of units, set aggression levels, “defend” “attack”
k) allow specified units/leaders the chance to change sides before a battle (treachery)
l) allow reinforcements during a battle (units arriving late from your camp, flanking movements)
m) add victory conditions (death of the C-in-C is an automatic win or x amount of BP’s, victory hexes to be captured etc.
Miscellaneous
a) add a data dump to upload to the server for ease of tracking and reporting bugs “live”
b) continued support for fixing known bugs