Posted: Thu Nov 10, 2011 3:03 pm
These changes only affect new games (started after you did the change in the files). If you load an older save, they won't apply.
An excellent reminder.Uhu wrote:Guy, who are having problems with the too many polish armour and saying, that it is unhistorical - well, I think, it is a misunderstandig of the situation. The DLCs are not modelling the whole battlefield, the whole german army and the whole polish (etc.) army. There is only a part modelled: therefore I think, it is quite realistic, that the polish army send the best of his troops (let say, armour) against the most advancing and most successful fist of the german army (that are we - if we do well).
In historic books, there are mostly universal information about the war. But certain fights could quite different from the overall situation.
Elite reinforcements cost is reduced by 50% during deployment phase, including overstrength costs. Now if you want it to be even lower, that's a whole separate issue.3. Free or less expensive elite replacements at scenario start
Good... good another convert.Abraxes12 wrote:Ahh... been playing a bit more in the DLC and I begin to understand the attraction. Forgive my earlier analysis as it was based on an old concept and expectation of the game. Good stuff!
deducter wrote:Elite reinforcements cost is reduced by 50% during deployment phase, including overstrength costs. Now if you want it to be even lower, that's a whole separate issue.3. Free or less expensive elite replacements at scenario start
I didn“t know that either. Very usefull info!Elite reinforcements cost is reduced by 50% during deployment phase, including overstrength costs. Now if you want it to be even lower, that's a whole separate issue.
I guarantee you won't find Spoils of War "simple" on Manstein difficulty.But it's a bit simple. e.g. for 39, if you play general, even for spoils of war is not too difficult. Maybe I need to try the marshell or even higher level.
As my friend stated above, Spoils of War on Manstein is extremely difficult. You wouldn't be disappointed by that difficulty setting.qypanzer wrote:The game is in general good, I love the detailed styled of the long history, 70 scenarios for the overall DLC is great.
But it's a bit simple. e.g. for 39, if you play general, even for spoils of war is not too difficult. Maybe I need to try the marshell or even higher level.
One question, how many core units could we carry in the latter campaigns? Always 15-17? or could we have more? It will impact what types of units I purchase.
Thanks Kerensky,Kerensky wrote:As my friend stated above, Spoils of War on Manstein is extremely difficult. You wouldn't be disappointed by that difficulty setting.qypanzer wrote:The game is in general good, I love the detailed styled of the long history, 70 scenarios for the overall DLC is great.
But it's a bit simple. e.g. for 39, if you play general, even for spoils of war is not too difficult. Maybe I need to try the marshell or even higher level.
One question, how many core units could we carry in the latter campaigns? Always 15-17? or could we have more? It will impact what types of units I purchase.![]()
To answer your question, your ENTIRE core carries over into later campaigns. Even if you have too many core units (a Reserve) they also carry along into future DLC campaigns.
Strategy is very important in MP, which sounds like more your thing. For instance, I am fond of the breakthrough/encirclement doctrine in MP, which I have used on multiple occasions to great effect. There are various other strategies too. You may also find that supply/ammunition is quite a bit more important in MP.If there are a few choices for each scenario, and as a commandor, I need to plan everything carefully, utilizing some breaking through, instead of push the battlefront step by step.
From my personal experience, ammunition/supply/good planning of a route of attack can be the difference between DV and MV on Manstein. I still use the 10.5 cm artillery in part because of their nifty 8 ammunition, and their great effect on units with low ground defense.Maybe in Mainstein level, I need to consider these issues more carefully Surprised I'll try that later.
I've been saying for some time that documentation needs to be better, so nice to see someone else think so. There are a very large number of rules not listed in the manual, which I think is just sloppy writing and documentation, and there is no excuse for not making all the combat rules transparent to the player in a game with relatively simple rules like Panzer Corps.I suggest, this fact, and also, that green reinforcements costs zero at the deployment phase, should be more, "louder" presented in the manual. I played the game first time, till to USA, until I read about these facts, here in the forum!
OK, the fact about the free, green replacements is in the manual (which I not read carefully, because I thought, "why to read, I played PG so many times"), but the 50% less cost of elite reinforcements is nowhere written, as I know. And these two facts really deep influence the tactics (at least on harder levels)! I make reinforcements since that knowledge almost never at the fights, only at the deployment phase.
So, I would suggest, the manual should be edited to show these two facts with bigger presentation.