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Posted: Mon Sep 12, 2011 11:53 pm
by deadtorius
That is amazing work you have done, can't wait to try it out as desert was my favorite campaign branch in PG.
Posted: Tue Sep 13, 2011 6:45 pm
by adrianoku
Great.. great job! Thank for your work and time!
Posted: Thu Sep 15, 2011 1:43 am
by HBalck
First preview of the small port and city tiles (for Tripolis, Bengazi, Tobruk, Alexandria, Cairo and Tunis):


Also Africa Corps comes with 3 different bridge typs to cross wadis.
H.Balck
Posted: Thu Sep 15, 2011 8:10 am
by massi
really beautiful
Posted: Thu Sep 15, 2011 8:37 pm
by wino
I also join those millions who praise you skills Mr. H. Balck !
Keep up you wonderful work !
Posted: Fri Sep 16, 2011 9:36 am
by Vulcan54
Roll on the 18th - I can't wait to start this campaign. Ever since Desert Rats on the Spectrum many moons ago (and which I still play using the Spectaculator emulator), the North African campaign has always fascinated me. Absolutely fantastic work, HBalck!
Posted: Fri Sep 16, 2011 8:24 pm
by HBalck
A view of the first bigger city - Bengazi. Next I work out all tiles for Tobruk, than Bardia - note the road system is the old - I do finish my own new roads in the next hours.
H.Balck
Posted: Fri Sep 16, 2011 8:58 pm
by Razz1
I wonder who's tent that is in the lower right?
Posted: Fri Sep 16, 2011 9:01 pm
by HBalck
I wonder who's tent that is in the lower right?
Thats not an tent - thats an muslim Shrine - Libya have over 2000 of them and I set 12 different on my military maps on historical positions. This stay alone objects (alltogether I have 72 of them) have no effect - they are only for a nicer map view.
H.Balck
Posted: Fri Sep 16, 2011 10:06 pm
by El_Condoro
This work is quite amazing. The quality is extremely high. I am wondering if anyone else thinks the sea is looking too - purple? You did the lighter blue but now it seems not quite right. Sorry to put forward even one slight criticism of such excellent work! Cheers.
Posted: Fri Sep 16, 2011 10:22 pm
by HBalck
I am wondering if anyone else thinks the sea is looking too - purple? You did the lighter blue but now it seems not quite right. Sorry to put forward even one slight criticism of such excellent work!
Do you like the old water version or the new ?
I like to old also more !
H.Balck
Posted: Fri Sep 16, 2011 10:49 pm
by El_Condoro
For me, I liked the older version more but I agree that it was perhaps a little too light.
Posted: Sat Sep 17, 2011 12:24 am
by VPaulus
To be honest, the old is also purple only lighter.
Why not give the real colour of the Mediterranean sea?

Posted: Sat Sep 17, 2011 1:26 am
by HBalck
Thats better ???
H.Balck
Posted: Sat Sep 17, 2011 1:36 am
by AgentX
Much better. I have to agree that the previous versions had too much of a purple tint. This looks much nicer. Then possibly a slightly lighter blue for the inland lake/sea.
Also, I noticed, and you probably are aware of, but some of the roads don't meet up quite right. There are some gaps in places, so it makes the roads look like they're segmented instead of continuous.
Posted: Sat Sep 17, 2011 2:13 am
by jaggy
H. Balck, excellent work! Great work on the new roads, you've saved a lot of gamers eyesight!

Posted: Sat Sep 17, 2011 4:13 am
by HBalck
Thank you all - I will set new coast lines with shallow water and waves.
Also I finished over 20 new units - Africa Corps will come with over 50 new high definition 3D models - All units comes new to you - not ones of the original PC units I can hold for Africa Corps.
British main truck - Bedford:

Do you like all the transport trucks with crew ?
H.Balck
Posted: Sat Sep 17, 2011 4:30 am
by Fimconte
Transport trucks with driver and co-driver only maybe.
Unless it's possible to have different transport model for Infantry and Artillery units.
Posted: Sat Sep 17, 2011 4:42 am
by HBalck
Transport trucks with driver and co-driver only maybe.
Unless it's possible to have different transport model for Infantry and Artillery units.
The trucks (Fiat, Mercedes,Opel Blitz, Bedford..... ) are only for Infantry, For the Artillery you can drive with Quad, Sdkfz 11, Sdkfz 9.....
H.Balck
Posted: Sat Sep 17, 2011 5:37 am
by adrianoku
Water tiles are now perfect! Great work! I noticed that the city hex are ... too yellow on yellow .... without any shadow as contrast between houses and terrain, or not? However it's only a detail, you're great in creating this campaign!