Hi there, i've been playing PzC extensively over past month, and now reach Osterode in GC 45. I want to share some of my experience:
- The easiest and most effective and most boring way to play is opt for a team of full overstrength KingTigers

A victory hex defend by 6 KingTigers, a Wirbelwind and a Me 262 is simply stay untouched eating enemy , regardless of terrain. 4-6 groups like these steamroll through the campaign, as i did since the middle of GC 44.
- Flak is very useless later on, i have spent huge amount of prestigate on keeping them fullstrength ( aka useful ), they are very soft and often being targeted first by enemy Artilleries ( same like me

), not to mention they provide nothing on the move and i had to babysit them all time . So armored AA is a must and Wirbelwind is the only choice, protection on the move, need alot less babysitting. The main role of AA is to prevent enemy aircraft from attacking your unit, not to kill them.
- Same with arty. Towed unit is not much use and need a lot of babysitting, and non armored arties like StrurmPanzer I, Wespe, Hummel see no use in late GC. Yes, they're powerful in suppress soft target but no much against heavy armors, and for a group of 3-4 Arties, i need an AA , a fighter, at least 2 tanks to protect their flanks. The best arty unit is your captured Soviet ISU 122. They have adequate armor to stand against infantry , recon , air ( somewhat ) and they have long range and as powerful as StrurmPanzer/Hummels. StuG and StuH is again useless, their armors though thicker than ISU 122, cannot allow them to charged at front lines. And later i wouldnt bother using arty at all in some defense maps. Arty must be fully overstrengthened and babysit to be effective .
- Tactical Bomber is worthless, especially Stuka. Yes, they are very powerful early, they makes early scenarios pass quickly, but later they have little chance to be useful. And the Biggest drawback is they rob alot of XP from your other core units. They kill quickly and gain XP quickly and quickly reach XP cap, while your other units follow them watching.
- In contrast, Strategic Bomber is very useful. They level up very quick, and do not killsteal others. And they're flying arty, suppress every soft target and disable armours by destroying their fuel and ammo. In early GC, i have to rely on strategic bomber to deal with enemy armors. They make quick work of ship and strong concentration. When you approach a strong concentration ( victory hex ) , fire your long range arty at their AA first, then one more strat bomber come to disable this AA completely, and your strat bomber armanda fly in and disable the entire stronghold. Dont forget to escort them with fighter. Strategic Bomber must be fully overstrengthened and babysit to be effective. A 15 strength He 177 simply disable any armored unit in one hit ( -90% ammo and fuel ).
- Fighters, they are essential and best to use defensively. Their first role is to protect soft target like arty and mounted unit. Second is to escort Bomber. In the map with alot of enemy air, simply leave the bombers at home, together with the aid of AA unit, you can go hunt down enemy aircraft. They are first unit to get overstrength, and do not use them for scouting or finishing off the near dead. Many times i use them to finish off, i run into enemy AA, i killed 1-2 and lost 3-5 overstrengthed
- Infantry, though i'm very fond of Paratroop, i cannot make full use of them: they're very weak agains armors, i have no fighter to escort them flying, and they're not as good as pioneer in clearing entrenched. In the end, i use pioneer for offense and grenadier for defense. And in some map i use no infantry at all, though i have 2 SE inf full heroes full stars, coz when i deploy them, i have to spare unit to take of them or they just go through the map staying on truck.
- Anti-tank : i find no way to level them up in GC , though i use alot elefants when i play the main campaign first time.
- And tank, best all around, with KingTiger, no need other units: no inf, no arty ... And Panther is near useless. I figured it out when i play the main campaign first time. And later i tried to make use of them but in the end i must upgrade them again into KingTiger. AI will not attack KingTiger and few unit will attack Tiger. And like Flak above, i have to spend alot of prestigate on keeping Panther useful
- About general strategy, after many attempt to play in different ways, the best is still defensive, cautious approach. Blitzkrieg, and run into enemy counter-offensive. There is no weak spot in PzC to exploit Blitzkrieg

And yes, simply let the AI do Blitzkrieg, and we counter-offensive. Play defensively and the more you invest, the more you save. My core team ( as of Osterode , GC 45 ) now consist of more than 60 units: 29 tanks not counting unused late captured, few 4* , the rest 5*, 11 tiger and 18 kingtigers ( sure i can easily upgrade all to Kingtiger but then it would be very boring ); 7 inf 5* , interchange between Pioneer and Grenadier depend on map; 6 Me 262 5* ; 6 He 177 5* ; 6 Hummels 5* change into various StuG and StuH, 3 ISU 122 2 5* 1 4* ; 5 captured AAs, all change into Wirbelwind. And all except Tiger get max overstrength. Yes, expensive on invest but ultra effective and lost very little. 15 strength KingTiger single hit kill most of Soviet target. Close terrain ? Just charge with Tiger , why wasting time with arty

I always use elite reinforce except some very first maps, to save XP and spread XP all over the units. When my unit nearly reach it's XP cap, i leave it at home. I captured and use all my Soviet tank + Arty + 2 Char B1 until mid 1944. And the result is
Excuse me for long post

PzC is really addictive. I play it more than 12 hours, finish 2-4 maps a day and continuosly in more than a month. Maybe now is time to relax a bit
