Posted: Sun Feb 13, 2011 1:39 pm
Fascinating stuff, chock. Thanks for that. 

Oh, Ok then. I didn't realise that was the way it has been represented. Fair enough then.TheGrayMouser wrote:Hey Stockwell, i believe the rate of fire is incorporated (abstractly) within the POA's for differnt missle weapons. You will notice crossbows actually fair worse than bows vs unarmoured or protected troops, representing the lower rate of fire.
Yes, certainly for set-piece style scenarios, TGM - I can see the problem with the idea in DAG battles.Caltrops would be neat but likly better for a user made scenario than open dag battles.. i dont think troops carried sacks of them around to sprinkle around while maneuvering in the face of the enemy
There is a way of representing caltrops in the scenario editor, TGM. Somebody else discovered the idea, not me - but if you just click on "ditch" just once you get something that looks like a divot in the ground and that badly disrupts troops moving onto it.TheGrayMouser wrote: Caltrops would be neat but likly better for a user made scenario than open dag battles.. i dont think troops carried sacks of them around to sprinkle around while maneuvering in the face of the enemy
Erm . . . 18 months later.TheGrayMouser wrote:Hey Stockwell, i believe the rate of fire is incorporated (abstractly) within the POA's for differnt missle weapons. You will notice crossbows actually fair worse than bows vs unarmoured or protected troops, representing the lower rate of fire.
well, it's just right...longbowmen give more hits than Xbowmen in an exchange...but they don't have machineguns yet...long range fire is much more reasonable than impact/melee combat in the gamestockwellpete wrote:TheGrayMouser wrote:Hey Stockwell, i believe the rate of fire is incorporated (abstractly) within the POA's for differnt missle weapons. You will notice crossbows actually fair worse than bows vs unarmoured or protected troops, representing the lower rate of fire.
Are you sure about that, TGM?I have just conducted an experiment. I took 100 longbow shots (troops were rated "average") at "protected" crossbowmen and scored a total of 242 % hits making an average score of 2.42%.
Then I swapped things round and my "average"-rated crossbowmen took 100 shots at the "protected" longbowmen and scored 191 % hits for an average score of 1.91%.
Hello Frank. But longbowmen fired about twice as fast as crossbowmen, didn't they? And they usually got the better of them in medieval battles e.g. Crecy 1346. So roughly, they should be causing casualties at a similar 2:1 rate, I would have thought.frankpowerful wrote:well, it's just right...longbowmen give more hits than Xbowmen in an exchange...but they don't have machineguns yet...long range fire is much more reasonable than impact/melee combat in the game
definitelystockwellpete wrote: I have just fired 100 shots from "superior" longbowmen at "protected" crossbowmen and scored 286 % hits or 2.86% a hit, which roughly means they would be out-shooting "average" crossbowmen by 3:2. You start to get a lot of "disrupts" here so, in any second round of shooting, the longbowmen would definitely start to prevail.
I wonder what people think? Should some longbowmen in the DAG be classified as "superior" (12pts maybe) in the period 1300-1500?
Yes, I like this idea, Federico. It is the same question though with all the ideas we have - does it fit in with the overall design philosophy of FOG?Fedem wrote:Just an idea I already show a while back.
It would be great to have a troop rating for shooting and another one for melee and impact.
So you could have Superior Longbowmen for shooting and average for impact and shooting.
Don't know if that would be possible to do in the future though.
Cheers!
Yes, that is another good point, I think, Frank. The English used the longbow at long range to hit target areas rather than individual soldiers, whereas the Welsh used the longbow much more as a shorter range ambush weapon, with really deadly effect. I am not sure what the TT rules say about this though.frankpowerful wrote: definitely
and what about inflicting the same rate of hits at 5 hex and point blank distance? was it really so? or it simply follows the TT rules?
The TT has long and short range for most missle weapons which effects how many dice are thrown, the POA's remain the same regardless of range.stockwellpete wrote:Yes, that is another good point, I think, Frank. The English used the longbow at long range to hit target areas rather than individual soldiers, whereas the Welsh used the longbow much more as a shorter range ambush weapon, with really deadly effect. I am not sure what the TT rules say about this though.frankpowerful wrote: definitely
and what about inflicting the same rate of hits at 5 hex and point blank distance? was it really so? or it simply follows the TT rules?