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Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Nov 30, 2025 8:12 pm
by bondjamesbond
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Nov 30, 2025 10:13 pm
by Sonja89_1
eskuche wrote: ↑Sat Nov 29, 2025 11:48 pm
Always happy to provide constructive criticism to those receptive

I think some points and nuances may have been lost across our separate understanding of English, so I want to clarify a few points. Above, there is still the default units named "Battleship," "Cruiser," etc., in addition to the named BB, CA, CL class of units. These, I believe, are extraneous and should be removed. Similarly, as I noticed further, there are some unit duplicates, such as multiple US-76 mm AA units.
These additional ships and units with standard designations are included and will remain included because I want to maintain compatibility between this modification and the official campaigns.
_Bondjamesbond: Yes, the ‘Guam’ scenario can be successfully completed. It's not easy to find the right variant. But don't get too hung up on it. There are missions that just aren't your thing. I feel the same way.
A final statement on the minor debate about the ‘Jap’ abbreviation. Personally, I have a strong aversion to swastikas and five-pointed stars. The latter is particularly tragic, as this star shape is present in many places, including on all euro banknotes and coins. In my everyday environment, there is little I can do about it; I have to put up with it or look past it. When I encounter it in Panzer Corps, I try to banish it from my field of vision as far as possible. It is therefore no coincidence that the Allies are represented by a 4-pointed star on the strategic map and that the small golden experience stars are also 4-pointed. On the other hand, when a 5-pointed star or a swastika appears on the enemy side, it motivates me even more to destroy the unit behind it.
As for the ‘Jap’ abbreviation, I chose it because I like it exactly as it is now and will continue to leave it that way. If people have a problem with it for whatever reason, they have the option of putting up with it, looking past it, or turning their backs on this modification. I can live with that – and so can the people concerned.
Well, I hope that was enough cramping on my part, and now everyone laugh again and be happy.

Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Nov 30, 2025 11:36 pm
by bondjamesbond
Sonja89_1 wrote: ↑Sun Nov 30, 2025 10:13 pm
eskuche wrote: ↑Sat Nov 29, 2025 11:48 pm
Always happy to provide constructive criticism to those receptive

I think some points and nuances may have been lost across our separate understanding of English, so I want to clarify a few points. Above, there is still the default units named "Battleship," "Cruiser," etc., in addition to the named BB, CA, CL class of units. These, I believe, are extraneous and should be removed. Similarly, as I noticed further, there are some unit duplicates, such as multiple US-76 mm AA units.
These additional ships and units with standard designations are included and will remain included because I want to maintain compatibility between this modification and the official campaigns.
_Bondjamesbond: Yes, the ‘Guam’ scenario can be successfully completed. It's not easy to find the right variant. But don't get too hung up on it. There are missions that just aren't your thing. I feel the same way.
A final statement on the minor debate about the ‘Jap’ abbreviation. Personally, I have a strong aversion to swastikas and five-pointed stars. The latter is particularly tragic, as this star shape is present in many places, including on all euro banknotes and coins. In my everyday environment, there is little I can do about it; I have to put up with it or look past it. When I encounter it in Panzer Corps, I try to banish it from my field of vision as far as possible. It is therefore no coincidence that the Allies are represented by a 4-pointed star on the strategic map and that the small golden experience stars are also 4-pointed. On the other hand, when a 5-pointed star or a swastika appears on the enemy side, it motivates me even more to destroy the unit behind it.
As for the ‘Jap’ abbreviation, I chose it because I like it exactly as it is now and will continue to leave it that way. If people have a problem with it for whatever reason, they have the option of putting up with it, looking past it, or turning their backs on this modification. I can live with that – and so can the people concerned.
Well, I hope that was enough cramping on my part, and now everyone laugh again and be happy.
Oh this branch I definitely like it so far the battleship ride was great but near the end there was a mighty Japanese fort and unlike the real events we were more successful ))))) Thank you author for this story I learnt something new for me )))))
I will try to find still the key in that other thread I'm just already curious and sporting interest )))) About censorship and so on everything is good in moderation otherwise it's hypocrisy let's stick to historical realism and draw stars and swastikas where they should be Well, and those who are very tormented by the torment of conscience probably it's time to change Panzer Corps to democratic and tolerant Tetris ))))
Japanese plagiarism?
Indeed, the five-pointed star of the Imperial Army of Japan is very similar to the star of the Red Army. However, they differ in colour: the Japanese star is yellow, while the Soviet soldiers' star is red.
There is no plagiarism in this case. The Japanese borrowed the star from the French at the end of the 19th century, when the so-called ‘Meiji Restoration’ (1868-1889) took place in the Land of the Rising Sun.
In Russia, the five-pointed star was introduced in the army by Nicholas I, having also adopted the idea from the French. After the October Revolution of 1917, this symbol was suitable for the Red Army in many ways. Firstly, although the star was used in the tsarist army, but had no stable connection to the institution of the monarchy. Secondly, it migrated to Russia from France, where it appeared after the Great French Revolution, which the Bolsheviks greatly respected.
But the French adopted the five-pointed star from ancient Rome, where it was a symbol of the god of war - Mars. In addition, since ancient times, various peoples in all parts of the world, including Japan, considered this symbol of protection from evil.
An example of the five-pointed star of the Imperial Army of Japan can be seen in the exposition ‘Sakhalin and the Kuril Islands during World War II’ at the Victory Museum and Memorial Complex.

As I understand on this map at all aviation does not participate neither I have the opportunity to display my own nor the enemies ?
Holding back such a horde of Japanese is definitely not an easy task I was able to hold two important cities but lost all my ground troops which is not surprising three Japanese snipers is hell )))))) I guess I should just retreat to the last two points and not even think about trying to hold the three important points and wait for the Japanese there so I can probably save my troops without a pyrrhic victory to hold the next map )))
We continue rubliku if you want to keep the core of your army and even marginally win learn to retreat smartly fighting off the Japanese hordes ))))
Re: UW2 - United States Armed Forces at Word War 2
Posted: Mon Dec 01, 2025 11:08 pm
by bondjamesbond
Re: UW2 - United States Armed Forces at Word War 2
Posted: Tue Dec 02, 2025 7:41 am
by rubyjuno
Sonja89_1 wrote: ↑Sun Nov 30, 2025 10:13 pm
Well, I hope that was enough cramping on my part, and now everyone laugh again and be happy.
Well said

Re: UW2 - United States Armed Forces at Word War 2
Posted: Tue Dec 02, 2025 3:03 pm
by Sonja89_1
_Bondjamesbond: That's right, in the ‘Jitra’ scenario, neither the Japanese nor the British have air units. I can confirm that the snipers are very difficult to combat when things go badly. The AI knows how to use them well. I had a little more luck with them during the test runs in the ‘Jitra’ mission.
bondjamesbond wrote: ↑Sun Nov 30, 2025 11:36 pm
We continue Gurun if you want to keep the core of your army and even marginally win learn to retreat smartly fighting off the Japanese hordes ))))
If you want to live, you have to be smart ))))
With these two statements, you have perfectly described the dire British situation in Malaya and Borneo in December 1941.
_rubyjuno: Thank you, Rubyjuno. You've realised the crux of the matter in this little debate.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Tue Dec 02, 2025 3:13 pm
by bondjamesbond
Sonja89_1 wrote: ↑Tue Dec 02, 2025 3:03 pm
_Bondjamesbond: That's right, in the ‘Jitra’ scenario, neither the Japanese nor the British have air units. I can confirm that the snipers are very difficult to combat when things go badly. The AI knows how to use them well. I had a little more luck with them during the test runs in the ‘Jitra’ mission.
bondjamesbond wrote: ↑Sun Nov 30, 2025 11:36 pm
We continue Gurun if you want to keep the core of your army and even marginally win learn to retreat smartly fighting off the Japanese hordes ))))
If you want to live, you have to be smart ))))
With these two statements, you have perfectly described the dire British situation in Malaya and Borneo in December 1941.
Yes here one persistence and heroism can not hold the Japanese orcs, you have taught me to retreat and damage the enemy ))) I hope that we will still have a bonus mission )))))
The detonation of a nuclear bomb over Nagasaki, which occurred on 9 August 1945.
The Indianapolis, an invulnerable U.S. Navy cruiser that delivered the deadly atomic bombs Little Boy and Fat Man to the Pacific island of Tinian, was destroyed by a random Japanese submarine just three days later. Is this an irony of fate or a sad pattern?
But these nuclear bombings might not have happened if this Japanese submarine and an American cruiser had met three days earlier)))
https://www.eg.ru/society/403280/
The bombing of Hiroshima.World War II. Japan. 10 August
I made two fatal mistakes of my own, taking along unnecessary anti-aircraft guns and sending Dutch planes to fight, which are better saved, so I passed this map without a convincing victory and lost my troops I will have to replay Hong Kong can wait, although I managed to evacuate the airfield before the bottle neck became a mousetrap )))))). Yes and I noticed I sometimes lose honestly gained prestige why is that or is it a feature of this mod ?
Re: UW2 - United States Armed Forces at Word War 2
Posted: Wed Dec 03, 2025 11:59 am
by bondjamesbond
Re: UW2 - United States Armed Forces at Word War 2
Posted: Thu Dec 04, 2025 1:36 pm
by bondjamesbond
Re: UW2 - United States Armed Forces at Word War 2
Posted: Thu Dec 04, 2025 4:49 pm
by Sonja89_1
bondjamesbond wrote: ↑Tue Dec 02, 2025 3:13 pm
... Yes and I noticed I sometimes lose honestly gained prestige why is that or is it a feature of this mod ?
The prestige allocation is actually regulated slightly differently in the campaign. This is explained in more detail on the first page of the 3rd post (Prestige allocation).
In "Hollywood", almost all enemy units (except for a maximum of 1) must be destroyed for a DV. I suspect that you still had at least 2 enemy units left. Sea mines also count.
I have posted the Guam scenario as a replay here.
Overall, you should take more time when playing the campaign. Then you would be able to discover more in individual missions. The whole thing seems a bit like a rushed trip to you – ‘Europe in 3 days’. You are not under any time pressure, Uzbek.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Thu Dec 04, 2025 6:04 pm
by bondjamesbond
Sonja89_1 wrote: ↑Thu Dec 04, 2025 4:49 pm
bondjamesbond wrote: ↑Tue Dec 02, 2025 3:13 pm
... Yes and I noticed I sometimes lose honestly gained prestige why is that or is it a feature of this mod ?
The prestige allocation is actually regulated slightly differently in the campaign. This is explained in more detail on the first page of the 3rd post (Prestige allocation).
In "Hollywood", almost all enemy units (except for a maximum of 1) must be destroyed for a DV. I suspect that you still had at least 2 enemy units left. Sea mines also count.
I have posted the Guam scenario as a replay here.
(17.10.2025) Guam, Runde 15.zip
Overall, you should take more time when playing the campaign. Then you would be able to discover more in individual missions. The whole thing seems a bit like a rushed trip to you – ‘Europe in 3 days’. You are not under any time pressure, Uzbek.
In Hollywood the enemies have left a bunch of planes near the blue hex with the cross were Japanese planes ) You can see them on my screenshot )
Every modmaker has taught me something new when playing his mod as the vanilla game is quite simple )))))
I will now carefully look at your replay ) Yes you are right sometimes my desire to hold as many important points as possible goes to my detriment and my army suffers huge losses and victories come out pyrrhic )Also I do not have the patience to wait for the enemy always want to run out to meet him )))) But I will take into account your advice and instructions ) Your mod is just very interesting because I play with great interest and learn to retreat smartly )
P.s.
I watched your replay and realised everything is genius simple and fear has great eyes ))))) I'll try to start again with guam ))))
Re: UW2 - United States Armed Forces at Word War 2
Posted: Fri Dec 05, 2025 3:53 am
by eskuche
Kota Bharu:
Japanese marines seem like they need a slightly tweaking. Several issues: ground defense of 11 + 2 experience stars seems a bit too much this early, with little options in the player force. The marine transport is classified as infantry. This means that they get to attack forts' close defense without being shot back meaningfully because there is a -8 attack malus for naval guns vs. infantry type. At the very least, I would suggest changing the unit type of the boarded marines to non-infantry. Maybe FLaK, like the spies? At the moment, even battleships cannot damage embarked marines.
There are quite a few planes, similar to what we might expect in campaign 3 or 4 in prior series. I'm not sure many players will be ready for this level of aggression this early.
Plane balance seems in a weird place, with some tac bombers having 1-2 ground attack. The hurricane should probably have a bit more air attack, to account for its 4 x cannons, similar to heavy bomber Bf110 roles. Tactical bombers cannot safely strafe even enemy transports, which is quite strange. I lost 6 str point on a catalina to an enemy transport that it didn't even damage...
It's unclear to me whether we should be trying for max overstrength (no additional cost for additional OS points) or maximizing usage of the healing hexes currently, so I have been very conservative with my prestige.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Fri Dec 05, 2025 9:36 pm
by bondjamesbond
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sat Dec 06, 2025 1:22 pm
by Sonja89_1
eskuche wrote: ↑Fri Dec 05, 2025 3:53 am
Kota Bharu:
Japanese marines seem like they need a slightly tweaking. Several issues: ground defense of 11 + 2 experience stars seems a bit too much this early, with little options in the player force. The marine transport is classified as infantry. This means that they get to attack forts' close defense without being shot back meaningfully because there is a -8 attack malus for naval guns vs. infantry type. At the very least, I would suggest changing the unit type of the boarded marines to non-infantry. Maybe FLaK, like the spies? At the moment, even battleships cannot damage embarked marines.
There are quite a few planes, similar to what we might expect in campaign 3 or 4 in prior series. I'm not sure many players will be ready for this level of aggression this early.
Plane balance seems in a weird place, with some tac bombers having 1-2 ground attack. The hurricane should probably have a bit more air attack, to account for its 4 x cannons, similar to heavy bomber Bf110 roles. Tactical bombers cannot safely strafe even enemy transports, which is quite strange. I lost 6 str point on a catalina to an enemy transport that it didn't even damage...
It's unclear to me whether we should be trying for max overstrength (no additional cost for additional OS points) or maximizing usage of the healing hexes currently, so I have been very conservative with my prestige.
The marine infantry retains its infantry character even in the landings boats. That is correct. It should be noted here that although the Panzer Corps programme offers a great deal of flexibility, not everything can be customised in any way. It might be possible to choose a different type of ground troop, provided that this does not create new inconsistencies. On the other hand, I deliberately want to keep the marines (both Japanese and US units) strong in order to maintain their flexibility in an amphibious environment, where there is fighting across several islands in a scenario. Surface ships may not inflict devastating damage on landings boats, but they are certainly capable of causing damage. In my tests, I was also generally satisfied with how the AI interacts with these troops, including using rivers to advance inland. Ultimately, however, nothing is set in stone. This is the first campaign. Adjustments may be made later with more experience, and I will take suggestions like yours into account.
In the ‘Kota Bharu’ scenario in particular, there are many Japanese aircraft as well as ground units. Historically, the Japanese had overwhelming dominance over both British and US troops in the early months of the Pacific War. Considering that the player has a free choice of core troops in the missions, a plausible counterbalance is needed. In testing this mission, I used a unit with Churchill tanks and a unit with M3 Lee tanks, plus 3 Wildcats and a Spitfire as fighter planes in my core troops. This clearly does not correspond to the historical model, but it is possible in the game. Alternatively, I could have completely prohibited the use of tanks in the missions in Malaya, which would have been historically accurate, but probably would not have been well received by the players (including myself). Of course, a player can adhere to a strictly historical line when selecting their core forces. This increases the difficulty considerably. The higher number of enemy units is intended to give the player at least a sense of the pressure that British and American staffs had to endure in the first 9 months of the Pacific War.
However, I cannot confirm your observations regarding the balance of the aircraft compared to the transport ships. I have not changed the values of these transport ships, tactical bombers or other aircraft in the basic set. For the new units such as the Catalina, I based my calculations on similar models and their technical specifications. However, the battle result you mentioned (Catalina – transport ship) seems really strange to me. Could it be that you are using the ‘Normal’ game setting, which involves a high degree of randomness? I don't think that would happen to you in ‘Dice Chess’. Perhaps other players can provide more information on this (Bondjamesbond).
Your cautious approach to prestige seems to me to be exactly the right one. Having a certain amount, e.g. 10,000 in reserve, allows you to bridge a short-term crisis.
_Bondjamesbond: Well, there you go. You're getting the hang of it. I hope it doesn't become too easy.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Dec 07, 2025 7:17 am
by bondjamesbond
Sonja89_1 wrote: ↑Sat Dec 06, 2025 1:22 pm
_Bondjamesbond: Well, there you go. You're getting the hang of it. I hope it doesn't become too easy.
In the penultimate mission, I was unable to send 35 of my units to hexes A, only 33, but I have a save file, so I may still be able to complete this mission with a decisive victory instead of a normal one. In Hollywood, it's just another victory again, and I can't figure out what's needed for a decisive one. Destroy the enemy blue planes?
I completed the entire game and replayed this branch from my save file, achieving convincing victories. In Hollywood, it was necessary to compel the phantom aircraft to take action, otherwise they would not launch attacks on Los Angeles on their own.
I hope the second chapter, 1942, will be released soon. Thank you, author, for this very interesting mod, but it takes some getting used to.
Why did the US sink Soviet ships in the Far East during World War II?
https://life.ru/p/1506084
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Dec 07, 2025 9:36 am
by Thunderhog
Hey Sonja, nice to see you made a new mod! I can't wait to play it now that I have free time!
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Dec 07, 2025 6:28 pm
by Sonja89_1
bondjamesbond wrote: ↑Sun Dec 07, 2025 7:17 am
Why did the US sink Soviet ships in the Far East during World War II?
Your persistence has been rewarded with success. It's great that you were able to complete all the missions.
The report you linked to is from July 2022 and comes from Russian sources. How much of it is serious reporting and how much falls into the realm of propaganda remains questionable. It is certainly impossible to rule out the possibility of individual sinkings by allied ships. Just as friendly fire occurs repeatedly during the course of a war. Nevertheless, I consider it unlikely that this was a deliberate action by the US government to divert the USSR's attention to Japan at an early stage. Both the US and the UK pursued a Germany-first strategy. The Soviet Union, with its sole focus on Nazi Germany, was much more important to the Western Allies.
_Thunderhog: I'm glad you're enjoying the campaign. You picked the perfect day to start. Exactly 84 years ago today, the attack on Pearl Harbor took place. Just like back then, 7 December is a Sunday this year.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Dec 07, 2025 8:34 pm
by bondjamesbond
Sonja89_1 wrote: ↑Sun Dec 07, 2025 6:28 pm
bondjamesbond wrote: ↑Sun Dec 07, 2025 7:17 am
Why did the US sink Soviet ships in the Far East during World War II?
Your persistence has been rewarded with success. It's great that you were able to complete all the missions.
The report you linked to is from July 2022 and comes from Russian sources. How much of it is serious reporting and how much falls into the realm of propaganda remains questionable. It is certainly impossible to rule out the possibility of individual sinkings by allied ships. Just as friendly fire occurs repeatedly during the course of a war. Nevertheless, I consider it unlikely that this was a deliberate action by the US government to divert the USSR's attention to Japan at an early stage. Both the US and the UK pursued a Germany-first strategy. The Soviet Union, with its sole focus on Nazi Germany, was much more important to the Western Allies.
_Thunderhog: I'm glad you're enjoying the campaign. You picked the perfect day to start. Exactly 84 years ago today, the attack on Pearl Harbor took place. Just like back then, 7 December is a Sunday this year.

With allies like that, sometimes you don't even need enemies ))) And, judging by your mod, the US would not have refused any help from the USSR, because the Japanese were beating them badly at first ) Tokyo was still far away ) But I agree that political debates are inappropriate here )
https://kulturologia.ru/blogs/170620/46727/
https://de.topwar.ru/172715-operacija-k ... -flot.html
https://de.topwar.ru/154777-kak-anglija ... -sssr.html
https://de.topwar.ru/78439-operaciya-ne ... illya.html
https://rg.ru/2023/05/08/chisto-anglijs ... lstvo.html
viewtopic.php?t=111252
P.s.
A submod is an addition to mods that improves gameplay.
If you are dissatisfied with any of the technical characteristics of the model, you can always make a sub-mod
https://panzercorps.fandom.com/wiki/Panzer_Corps_Wiki
https://manualzz.com/doc/28417229/cover ... thdata.net
https://v-berkutov.livejournal.com/8429.html
https://svpressa.ru/war21/article/154016/
https://vk.com/@brutalengineer-afrikans ... go-proekta
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Dec 07, 2025 10:16 pm
by eskuche
Sonja89_1 wrote: ↑Sat Dec 06, 2025 1:22 pm
However, I cannot confirm your observations regarding the balance of the aircraft compared to the transport ships. I have not changed the values of these transport ships, tactical bombers or other aircraft in the basic set. For the new units such as the Catalina, I based my calculations on similar models and their technical specifications. However, the battle result you mentioned (Catalina – transport ship) seems really strange to me. Could it be that you are using the ‘Normal’ game setting, which involves a high degree of randomness? I don't think that would happen to you in ‘Dice Chess’. Perhaps other players can provide more information on this (Bondjamesbond).
Correct, I play on normal, which definitely contributed to this outlier, but the relative numbers just seem off. Some perhaps radical changes that may make make some sense given the game engine limitations:
- Make all torpedo bombers into strategic bombers with 1 range but low ground defense and no ground attack. This lets them attack very efficiently but suffer heavy retaliation on the enemy turn. You could have a switchable variant (see Battlefield Europe mod, Locarnus sub-mod, for inspirations on switchable aircraft units) that is a bomb-loaded tactical bomber with high attack, low defense (dive bombers), or moderate attack, moderate defense.
The main game engine limitations in this space are minimum 4% chance to inflict kills from direct attacks; ground units fire first at air; and no retaliation from strategic bombers. This unfortunately sets the floor for even [1] attack "defenseless" transports (as well as tanks with MGs often given this air attack stat) sometimes doing significant costly damage to air units. It is hard to design around these issues but I think a better solution can be worked towards.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Wed Dec 10, 2025 3:56 pm
by Thunderhog
Sonja89_1 wrote: ↑Sun Dec 07, 2025 6:28 pm
bondjamesbond wrote: ↑Sun Dec 07, 2025 7:17 am
Why did the US sink Soviet ships in the Far East during World War II?
Your persistence has been rewarded with success. It's great that you were able to complete all the missions.
The report you linked to is from July 2022 and comes from Russian sources. How much of it is serious reporting and how much falls into the realm of propaganda remains questionable. It is certainly impossible to rule out the possibility of individual sinkings by allied ships. Just as friendly fire occurs repeatedly during the course of a war. Nevertheless, I consider it unlikely that this was a deliberate action by the US government to divert the USSR's attention to Japan at an early stage. Both the US and the UK pursued a Germany-first strategy. The Soviet Union, with its sole focus on Nazi Germany, was much more important to the Western Allies.
_Thunderhog: I'm glad you're enjoying the campaign. You picked the perfect day to start. Exactly 84 years ago today, the attack on Pearl Harbor took place. Just like back then, 7 December is a Sunday this year.
Yeah it was a great time to start playing the mod in remembrance of the Pearl Harbor attack