jeffoot77 wrote: ↑Sat Nov 29, 2025 8:04 pm
Hello Hinryu,
Im on turn 95, with barbarossa beginning and my waktrought:
" in v1.00 a player can basically overrun the whole of Egypt using only the 1940 Italian forces."
-> i overrun all egypt without difficuty with italian forces.
- i took greece without german aid, just with italian forces too.
- then i rushed yougoslavia , was historical.
- i controlled easily all british channel, i sunk queen elizabeth BB ( with submarine)
- i did'nt undertsand the invasion of crete, it is impossible to win because paratroopers can't land or are destroyed by planes. how do you win ??
i launch barbarossa, i didn't find karl artillery near brest litvosk, is it normal? i destroyed brest bunker easily anyway .
Good work, it is pleasant, it changes with low strenght units and all explanation af history, i learn some cool things on ww2, it is is fun to play. I hope some enemy will not spawn behind my troops !
Hi dijeffoot77,
thanks a lot for your walkthrough up to turn 95, it’s really useful to see how the campaign behaves in the hands of an experienced player. I’ll reply point by point:
“In v1.00 a player can basically invade the whole of Egypt using only the Italian forces of 1940.”
“I invaded all of Egypt without any difficulty with the Italian forces.

”
Yes, you were absolutely right: I’ve already adjusted this. From the next version it will be much harder for the Italians to push beyond Maktila.
“I took Greece without German help, only with the Italian forces.”
Here as well I’ve tweaked the balance: I increased entrenchment and the overall quality of the Greek units on the Albanian–Greek front, and slightly toned down the Metaxas Line, which in the previous version was probably a bit too strong.
“Then I attacked Yugoslavia, it was historical.”
Perfect, that’s exactly the effect I was aiming for.
“I easily controlled the whole English Channel, I sank the Queen Elizabeth BB (with a submarine).”
This is an area where I still need to work on balance: I will add more minefields and British naval defences along the coast to make a quick improvised Sea Lion much more risky. I’ve also removed several ocean-going U-boat flotillas (since the Atlantic isn’t on the map) in order to not reuse as coastal defence units.
“I didn’t understand the invasion of Crete, it’s impossible to win because the paratroopers can’t land or are destroyed by aircraft. How do you win??”
Yeah, Crete was never meant to be easy!

The key is to seize the airfields quickly, land the 22. Luftlande-Division and the 6. Gebirgs-Division, and rely heavily on the Luftwaffe to keep the RAF and AA under control. If I see that even then it remains too punishing, I’ll consider a few small tweaks to the scripts.
“I launched Barbarossa, I didn’t find the Karl artillery near Brest Litvosk, is that normal? I destroyed the Brest bunker easily anyway.”
Karl is there on turn 95, but if the intended hex is occupied by another unit it might appear one turn later. In the new version I’ve also strengthened the Brest bunker so that it doesn’t fall too easily, thanks for pointing this out.
“Great work, it’s enjoyable, different with low-strength units and all the historical explanations, I learned some interesting things about WWII, it’s fun to play. I hope no enemy will appear behind my troops!”
Thanks a lot, I’m really glad you like the feeling with low-strength units and the historical events, and that you’ve also discovered a few curiosities about the war.
In the next versions, some “nasty surprises” behind your lines will become harder and harder to avoid… and don’t forget that partisans will start to pop up all over the place, disrupting train lines and reinforcements!
Thanks again for the time you spent testing; if you notice any other issues, imbalances or have interesting ideas, feel free to post them anytime.