Re: ADT 2025: Asterix's Inaugural Diadochi Tournament (ONE SLOT LEFT sign up Now!)
Posted: Sat May 10, 2025 10:10 am
Let's try! I personally ran a lot of tests and do like these battles. The map always for a bit of initial maneuver but like you say, its about keeping your large army coherent before the coming together.Ironclad wrote: ↑Sat May 10, 2025 7:09 amI hope this doesn't upset play balance too much. I love large battles but haven't got great experience of many 2000 ones other than noting that some armies have very limited selection options at that size.Asterix_von_TWC wrote: ↑Sat May 10, 2025 12:15 am
The main reason would be terrain, yes... its a variant and trump card. At 2000 though, some of the allied armies can be numerically overwhelming as well.... some of those lists are excellent.
Its an experiment, but inspired by historical use of petty satarapies to augment the war effort. Should I require one battle where you use a secondary army? Maybe
My reading of ancient battles is that most of them took place in open terrain and that tactical tricks were limited and tended only to take place along that battlefront, often involving the cavalry/elephant wings. Yes there were occasional ambushes using terrain or a few buildings or ruins, but these were very rare in the Diadochi battles. I find the the most enjoyable battles in FOG 2 are when two equally matched armies slog it out in a lengthy and exhausting affray. This still gives scope for tactical skill but avoids the more extravagant stratagems that are sometimes introduced which in fairness can result in decisive results but are not always in the spirit of how most ancient historical battles played out.
The Diadochi period with its usually high proportion of infantry for extended conflict accompanied by opportunities for its less numerous cavalry/elephant components fits that more traditional scenario, hence its appeal.