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Re: Campaign Collection for PAK-Mod

Posted: Thu Oct 31, 2024 9:21 pm
by bondjamesbond
Tobi72 wrote: Thu Oct 31, 2024 8:36 am 4ZHG.png5SIEG.png6UHZT.png
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I won the first map and lost the second map because there are a lot of angry Germans dashing over the hills and hills to counterattack )))) I will now look for strategy and tactics to hold off the attackers ))

Re: Campaign Collection for PAK-Mod

Posted: Thu Oct 31, 2024 9:38 pm
by Tobi72
That's why I called this mission “Counterattack”. Here it is important to place the right units in the right places.
Because there is not much room for castling at the start of the game.

Re: Campaign Collection for PAK-Mod

Posted: Thu Oct 31, 2024 10:22 pm
by Tobi72
This launcher not only makes a ruckus, it is also very good at holding down infantry.
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Re: Campaign Collection for PAK-Mod

Posted: Thu Oct 31, 2024 10:43 pm
by bondjamesbond
Tobi72 wrote: Thu Oct 31, 2024 10:22 pm This launcher not only makes a ruckus, it is also very good at holding down infantry.
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Tobi72 wrote: Thu Oct 31, 2024 9:38 pm That's why I called this mission “Counterattack”. Here it is important to place the right units in the right places.
Because there is not much room for castling at the start of the game.
I will take into account your advice when building my defense, but the tactics of warfare in the mountains is very different from fighting on the plains ) And I don't see American mountain units or this function is performed by their rangers ? )As well as the mobility of movement desires better )

The Germans with their mobile groups with mortars are suppressing my units well and inflicting heavy casualties on me

P.S.What are you working on my friend now, underwater warfare? )

Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 8:24 am
by Tobi72
According to historical reports, the Germans had stationed massive artillery in the Hürtgen Forest and caused considerable damage to the American troops, especially with steep-fire guns. They exploded their shells in the treetops, causing heavy casualties, for example. In addition, they mined almost literally every square meter in the area, preventing the Allies from making rapid advances. I used mines sparingly here.

https://warfarehistorynetwork.com/artic ... irmjagers/

Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 8:27 am
by Tobi72
"What are you working on my friend now, underwater warfare?"
What does that mean?

Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 8:33 am
by Tobi72
The “Rangers” were the American answer to the German paratroopers in the Hürtgen Forest. They are good units but also very expensive. And I have also seen pictures of these launchers in action in this area.

Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 9:02 am
by Tobi72
Here is my version of the formation and defense. Things got really dicey in the battle for the villages of Vicht and Zweifall.
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Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 9:02 am
by Tobi72
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Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 9:05 am
by Tobi72
In the battle for the villages, I lost a very good paratrooper unit to snipers. I completely underestimated this German unit. It won't happen to me again.
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Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 5:46 pm
by bondjamesbond
Tobi72 wrote: Fri Nov 01, 2024 8:27 am "What are you working on my friend now, underwater warfare?"
What does that mean?
What new chapter is waiting for us and most importantly where? )Is it planned to create a chapter of Yamomoto 40?

Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 6:26 pm
by Tobi72
bondjamesbond wrote: Fri Nov 01, 2024 5:46 pm
Tobi72 wrote: Fri Nov 01, 2024 8:27 am "What are you working on my friend now, underwater warfare?"
What does that mean?
What new chapter is waiting for us and most importantly where? )Is it planned to create a chapter of Yamomoto 40?
However, this will be edited and published on the YAMATO page, not on this page.
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Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 6:36 pm
by Tobi72
Publication between mid and end of November.

Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 6:41 pm
by Tobi72
Work on Yamato`40 will then begin.

Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 10:32 pm
by bondjamesbond
Tobi72 wrote: Fri Nov 01, 2024 9:05 am In the battle for the villages, I lost a very good paratrooper unit to snipers. I completely underestimated this German unit. It won't happen to me again.
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And so I passed the second map my infantry was supported by artillery and armored vehicles ) In general if you find your strategy and tactics you can win ) Now I'm moving to the third map let's see what awaits us there )

Re: Campaign Collection for PAK-Mod

Posted: Fri Nov 01, 2024 11:32 pm
by Tobi72
The third mission will be tough. Mud, mountains, forest and Germans who have entrenched themselves.

Re: Campaign Collection for PAK-Mod

Posted: Sat Nov 02, 2024 8:22 pm
by bondjamesbond
Tobi72 wrote: Fri Nov 01, 2024 11:32 pm The third mission will be tough. Mud, mountains, forest and Germans who have entrenched themselves.
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I passed and this map ) I pressed the Germans resisted in the end I won move on ) I see again on the new map it will be necessary to advance on mountains and hills )

Re: Campaign Collection for PAK-Mod

Posted: Sat Nov 02, 2024 8:39 pm
by Tobi72
You won in the 32nd round out of 35, I wasn't any better.

Re: Campaign Collection for PAK-Mod

Posted: Sat Nov 02, 2024 8:45 pm
by bondjamesbond
Tobi72 wrote: Sat Nov 02, 2024 8:39 pm You won in the 32nd round out of 35, I wasn't any better.
There the very nature and landscape do not allow to make deep detour maneuvers and you can be ambushed anywhere )

Re: Campaign Collection for PAK-Mod

Posted: Sat Nov 02, 2024 8:48 pm
by Tobi72
That's right...I don't live far from there.