Re: Sandbox Skirmish - Player vs. AI campaign
Posted: Sat Mar 01, 2025 7:20 pm
Updated to version 3.3
Enhancements:
- Add unit type bias in regards to placement depth of AI units at start of battle
Fixes:
- Fix rare bug where Kustom Force Field may incorrectly activate for a unit that doesn't have the ability
- Update Air Support and Kill Everything (Barrage) for Castellan:
-- Lowered Air Support cooldown to 4 (was 5)
-- Increased Air Support Hellstrike strike damage slightly to 70 (was 60) to bring in line with other Hellstrike missiles
-- Updated AI to evaluate an area of units rather than focusing on a single unit to maximize Air Support damage
-- Updated AI to prioritize damaged units when considering an Air Support attack
-- Tightened spread for Kill Everything to increase probability of striking closer to center target
- Update Eternal Warrior and Machine Spirit:
-- Restore 50% health back when activated (was 33%)
-- Restore full morale when activated
-- Play appropriate sound effect when activated ("You dare attack me?! or "Machine Spirit assuming control")
- Fix Ragnar is not gaining bonuses from Wolf Tooth Necklace
- Fix Upgraded Valkyrie has incorrect max HP and appears to be damaged at start of battle
- Fix Ave Dominus Nox! rally icon does not match ability icon
- Fix scenario type not restricted to Symmetric without Center Objectives after reload of Total Annihilation battle
- Fix English grammar for Retaliatory Strike and Warp Speed
- Fix upgrade description text missing for Eternal Warrior and Machine Spirit
Sandbox: sandbox_ai_release_3.3
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There are a couple of items in this patch to point out:
The first is a change to how the AI places its units pre-battle. With this change we should see fewer soft targets scouting ahead and getting wiped out after the first turn while doing very little damage in return. Instead the AI is going to try to organize its unit placement to bring its heaviest hitters to the front lines and come out swinging. Still potential for future tweaks.
The second is a couple of changes to Air Support and Kill Everything for the Castellan. I always felt like these abilities underperformed so I bumped them up a bit (arguably could stand another bump). Specifically the Air Support cooldown was lowered from 5 to 4, and the missile damage was increased from 60 to 70 which is the normal Hellstrike missile damage. Not a huge change, but I also gave the AI a boost to find the best tile to concentrate on to maximize its damage when using Air Support.
Kill Everything also seemed like it missed its barrage target more often than not, so a change was made to treat the targeted area more like a bullseye rather than a grid, with a decreasing chance of hitting tiles the farther from the center they are. So it will still bombard the target area, but the spread will be tighter.
Eternal Warrior and Machine Spirit also got more polish after further playtesting.
Other misc fixes are mentioned in the release notes above.
Enhancements:
- Add unit type bias in regards to placement depth of AI units at start of battle
Fixes:
- Fix rare bug where Kustom Force Field may incorrectly activate for a unit that doesn't have the ability
- Update Air Support and Kill Everything (Barrage) for Castellan:
-- Lowered Air Support cooldown to 4 (was 5)
-- Increased Air Support Hellstrike strike damage slightly to 70 (was 60) to bring in line with other Hellstrike missiles
-- Updated AI to evaluate an area of units rather than focusing on a single unit to maximize Air Support damage
-- Updated AI to prioritize damaged units when considering an Air Support attack
-- Tightened spread for Kill Everything to increase probability of striking closer to center target
- Update Eternal Warrior and Machine Spirit:
-- Restore 50% health back when activated (was 33%)
-- Restore full morale when activated
-- Play appropriate sound effect when activated ("You dare attack me?! or "Machine Spirit assuming control")
- Fix Ragnar is not gaining bonuses from Wolf Tooth Necklace
- Fix Upgraded Valkyrie has incorrect max HP and appears to be damaged at start of battle
- Fix Ave Dominus Nox! rally icon does not match ability icon
- Fix scenario type not restricted to Symmetric without Center Objectives after reload of Total Annihilation battle
- Fix English grammar for Retaliatory Strike and Warp Speed
- Fix upgrade description text missing for Eternal Warrior and Machine Spirit
Sandbox: sandbox_ai_release_3.3
---------------------------------------------------------------------
There are a couple of items in this patch to point out:
The first is a change to how the AI places its units pre-battle. With this change we should see fewer soft targets scouting ahead and getting wiped out after the first turn while doing very little damage in return. Instead the AI is going to try to organize its unit placement to bring its heaviest hitters to the front lines and come out swinging. Still potential for future tweaks.
The second is a couple of changes to Air Support and Kill Everything for the Castellan. I always felt like these abilities underperformed so I bumped them up a bit (arguably could stand another bump). Specifically the Air Support cooldown was lowered from 5 to 4, and the missile damage was increased from 60 to 70 which is the normal Hellstrike missile damage. Not a huge change, but I also gave the AI a boost to find the best tile to concentrate on to maximize its damage when using Air Support.
Kill Everything also seemed like it missed its barrage target more often than not, so a change was made to treat the targeted area more like a bullseye rather than a grid, with a decreasing chance of hitting tiles the farther from the center they are. So it will still bombard the target area, but the spread will be tighter.
Eternal Warrior and Machine Spirit also got more polish after further playtesting.
Other misc fixes are mentioned in the release notes above.