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Re: In-game Bug Report System (feedback)

Posted: Sat Jul 05, 2025 4:01 pm
by Pocus
It's now fixed for 1.06.5, sorry for the issue.

Re: In-game Bug Report System (feedback)

Posted: Tue Jul 08, 2025 2:04 pm
by jeanlannes
Alans and Zichia both start as orthodox factions but have only muslim religious buildings available for construction.

Re: In-game Bug Report System (feedback)

Posted: Fri Jul 11, 2025 2:31 pm
by Pocus
This is now fixed internally, it will be in the next patch, if not at the end of next week, then the week after. Sorry for the issue.

Re: In-game Bug Report System (feedback)

Posted: Sat Jul 12, 2025 9:25 pm
by jeanlannes
I started a new extended grand campaign with Zagwe. This time Lalibela is the capital and I've a small palace there. I move to the second turn and the palace has moved magically from Lalibela to Aksum and that is the capital now.

Re: In-game Bug Report System (feedback)

Posted: Sun Jul 13, 2025 7:48 am
by Pocus
I'll check that then.

Re: In-game Bug Report System (feedback)

Posted: Fri Jul 18, 2025 9:16 am
by Pocus
4 reports handled lately (from July). The last one was about the reappearance of Venice even though its four regions are under control. There is indeed a pop-up about the abrupt end of the war (and the retrocession of territories) because the original belligerents made peace. As a result, Venice and France, who were merely allies of those nations, also stopped fighting. This works out well for Venice, but I don't consider it a bug.

Re: In-game Bug Report System (feedback)

Posted: Sat Aug 16, 2025 3:53 pm
by ILRzz
I can't find a way to send in-game bug reports in a multiplayer game but the combat dice rolls seem to be out of whack. Currently all the rolls seem to be a sequence that starts from the attacker's die, and then continue as a descending sequence that then loops over to 10 if the next value would be under the unit's minimum roll. Here's a screenshot that shows how four consecutive battles have a similar descending dice roll sequence, starting from the attacker's first roll:

Image

Re: In-game Bug Report System (feedback)

Posted: Thu Aug 21, 2025 9:14 am
by Pocus
Yes you are right, I reproduce it in SP. I'm on it for the new patch! Thanks

Re: In-game Bug Report System (feedback)

Posted: Thu Oct 09, 2025 7:02 pm
by SirMichael
Field of Glory Kingdoms 1.06.07
Game name "ALL available"
Grand Campaign

Hello team, I wish to report the following bug.

(The Domain of Ostmark (Central Germany) consisting of 7 regions will not form despite having complete ownership of all of the regions.)

Not a big deal for this game but I wanted you to know.

SirMichael

Re: In-game Bug Report System (feedback)

Posted: Fri Oct 10, 2025 3:18 pm
by Surt
SirMichael wrote: Thu Oct 09, 2025 7:02 pm Field of Glory Kingdoms 1.06.07
Game name "ALL available"
Grand Campaign

Hello team, I wish to report the following bug.

(The Domain of Ostmark (Central Germany) consisting of 7 regions will not form despite having complete ownership of all of the regions.)

Not a big deal for this game but I wanted you to know.

SirMichael
Does anyone contest your control of any of the regions, do you own them or just control them?

Re: In-game Bug Report System (feedback)

Posted: Fri Oct 10, 2025 3:28 pm
by Surt
SirMichael wrote: Thu Oct 09, 2025 7:02 pm Field of Glory Kingdoms 1.06.07
Game name "ALL available"
Grand Campaign

Hello team, I wish to report the following bug.

(The Domain of Ostmark (Central Germany) consisting of 7 regions will not form despite having complete ownership of all of the regions.)

Not a big deal for this game but I wanted you to know.

SirMichael
Does anyone contest your control of any of the regions, do you own them or just control them?

Re: In-game Bug Report System (feedback)

Posted: Sat Oct 11, 2025 7:11 pm
by SirMichael
I have owned all 7 regions for 100 turns or more...just never bothered to inform you until now

Re: In-game Bug Report System (feedback)

Posted: Fri Apr 10, 2026 12:42 am
by Bagyib79
Could you please advise what can cause the a crash after hitting next turn? Happens prety much every second or third turn and need to retstarty the game. Screenshot
Crash 2026-04-10.png
Crash 2026-04-10.png (40.19 KiB) Viewed 2301 times
attached.

Re: In-game Bug Report System (feedback)

Posted: Fri Apr 10, 2026 5:51 pm
by pipfromslitherine
Can you please post the contents of the error.log file in Documents/My Games/EmpiresKingdoms immediately after your next crash. Thanks!

Alternatively you can post the contents of what should be dated logs in the same folder, that match your crash(es).

Cheers

Pip

Re: In-game Bug Report System (feedback)

Posted: Mon Apr 13, 2026 5:03 am
by Bagyib79
20260413_145506
VER:1000800 BUILD:1000700
PLATFORM: WINDOWS
RELEASE VERSION
WinVer:10.0.26100.8115
Physical memory: 32496 MB
Virtual memory: 134217727 MB
0: NVIDIA GeForce RTX 4070 Laptop GPU
CPU String: GenuineIntel
Stepping ID = 1
Model = 7
Family = 6
Extended model = 11
CLFLUSH cache line size = 64
APIC Physical ID = 33
CPU Brand String: Intel(R) Core(TM) i9-14900HX
Cache Size = 2048K
WARNING: Tag has invalid char(s) at line 606
File: DATA/TEXT/Text57_postDLC1.txt
WARNING: Tag has invalid char(s) at line 607
File: DATA/TEXT/Text57_postDLC1.txt
Found DirectX Version Number: 4.09.00.0904
PLATFORM: WINDOWS
RELEASE VERSION
Creating Device.....
MonkeyInitStart
MonkeyInitStart Is Windowed
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
WARNING: Failed to load shader file: CORE/SHADERS/lit_instance.txt
WARNING: Failed to load shader file: CORE/SHADERS/normal_instance.txt
TS: Start
Using paths:
MAPSCRIPTS: Data/Scripts
ATTRIBUTES: Data
TEMPLATES: Data
UNITASSETS: Data/Assets/Units
STRUCTUREASSETS: Data/Assets/Structures
MARKERASSETS: Data/UI/3D
MAPTEXTURES: Data/Maps
BAMS: Data/Maps
BANNERS: Data/Assets/Banners
WARNING: Failed to load shader file: CORE/SHADERS/SCREENRGBA_NORMAL.TXT
TS: UILoaded
Loaded terrain shader(s): 12 ms
Sound driver not initialised
INITIAL LOAD 1163
TS: BattleObj
TS: Managers
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Received stats and achievements from Steam
LOAD TIME: 0
LOAD TIME: 0
Using paths:
MAPSCRIPTS: Data/Scripts
ATTRIBUTES: Data
TEMPLATES: Data
UNITASSETS: Data/Assets/Units
STRUCTUREASSETS: Data/Assets/Structures
MARKERASSETS: Data/UI/3D
MAPTEXTURES: Data/Maps
BAMS: Data/Maps
BANNERS: Data/Assets/Banners
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
CreateTiles areas: 5005 ms, non-areas: 313 ms, total: 5318
Using script stack MALLOC: 65536
LOAD TIME: 25656
######## EXCEPTION: 0xC0000005 at address: 0xD0280C57
Starting Debugger
SEARCHING: C:\Program Files (x86)\Steam\steamapps\common\Field of Glory Kingdoms;C:\Program Files (x86)\Steam\steamapps\common\Field of Glory Kingdoms;C:\WINDOWS
C:\Program Files (x86)\Steam\steamapps\common\Field of Glory Kingdoms;C:\Program Files (x86)\Steam\steamapps\common\Field of Glory Kingdoms;C:\WINDOWS
SGA: RtlCaptureContext
RtlCaptureContext
SGA: RtlRaiseException
RtlRaiseException
SGA: RaiseException
RaiseException
SGA: OutputDebugStringA
OutputDebugStringA
SGA: KernelErrorHandler
KernelErrorHandler
C:\Dev\Kernel\kernelerror.cpp(260) : +0 bytes (KernelErrorHandler) 0
SGA: CCScript::CallFunction
CCScript::CallFunction
C:\Dev\Archon\Util\C_Script.cpp(712) : +25 bytes (CCScript::CallFunction) 0
Debugger Cleanup

Re: In-game Bug Report System (feedback)

Posted: Fri Apr 17, 2026 7:22 am
by Pocus
Bagyib79 wrote: Fri Apr 10, 2026 12:42 am Could you please advise what can cause the a crash after hitting next turn? Happens prety much every second or third turn and need to retstarty the game. ScreenshotCrash 2026-04-10.png attached.
Thanks, we will look into this. Can you confirm whether, for a given turn (i.e. after pressing the end turn button), the issue is reproducible or not? If it is, we can use your save to investigate directly on our side.

Re: In-game Bug Report System (feedback)

Posted: Sun Apr 19, 2026 2:55 am
by Bagyib79
Hi, thanks for the response. It happens pretty much every 2-3 turns.

Re: In-game Bug Report System (feedback)

Posted: Sun Apr 19, 2026 10:10 am
by Surt
Bagyib79 wrote: Mon Apr 13, 2026 5:03 am 20260413_145506
VER:1000800 BUILD:1000700
PLATFORM: WINDOWS
RELEASE VERSION
WinVer:10.0.26100.8115
Physical memory: 32496 MB
Virtual memory: 134217727 MB <-------------- possible bug
0: NVIDIA GeForce RTX 4070 Laptop GPU
CPU String: GenuineIntel
Stepping ID = 1
Model = 7
Family = 6
Extended model = 11
CLFLUSH cache line size = 64
APIC Physical ID = 33
CPU Brand String: Intel(R) Core(TM) i9-14900HX
Cache Size = 2048K
Try to reduce it to 2-4 times installed memory.