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Re: XXIX Le PzKrps - Beta01 [ Poland / GC DLC 39 ] Release 5.31.22

Posted: Fri Jun 03, 2022 7:34 pm
by faos333
Just watched the Goose video for Poland
https://youtu.be/V97SvA_oqHE

I must admit its much better than I thought, this is a completely NEW game, good job Lennis, you build something fantastic, all PzCorps players should give a try, so fresh, so detailed, awesome.

About the future GC scenarios especially after 42, I would like to see some deviations.
The original game was so much fictional, with no realistic representations, not historical scenario situations either, for example the GC 45 ends with decisive victories in Berlin and forgets the bitter battles fought around it, in order the Germans to just surrender to the Americans.

Also, one more thing, could you alter the fog of war black graphic? its kind of destructing in the eye, could you put instead something lighter?

Thanks again for your hard work.

PS I created a playlist in the Mods Channel dedicated to video from this mod.
Please send me a PM with any videos you like to add there
https://www.youtube.com/channel/UCiIGvm ... /playlists

Re: XXIX Le PzKrps - Beta01 [ Poland / GC DLC 39 ] Release 5.31.22

Posted: Fri Jun 03, 2022 11:06 pm
by lennis29
attention to all
Regarding the dark cloud [ smoothFoW ], if I make it lighter then you will be able to see areas that I really don't want you to be able to see, this makes the game easier.
For example, I place a Fortified area where it was not before and you can't even imagine that you will find it where I put it, but if I put the clear cloud, you will be able to see it and you are prepared with engineers and artillery, then it doesn't make sense, the The idea is to set traps and create new situations, delay their progress and make the game more difficult and with new experiences.

Re: XXIX Le PzKrps - Beta01 [ Poland / GC DLC 39 ] Release 5.31.22

Posted: Tue Jun 28, 2022 8:37 pm
by lennis29
Update in progress
In Review and testing phase.
Official Mod.

Re: XXIX Le MOD / Coming soon

Posted: Wed Jun 29, 2022 10:11 am
by jeffoot77
thxs for this mod but i can't stand the dark cloud. I can't play without discovering the map as usual . It is the fact that the map become black again after the unis passed thought. it is just nonsense.

Re: XXIX Le MOD / Coming soon

Posted: Wed Jun 29, 2022 12:43 pm
by sbpc1
delete the \Graphics\Overlays folder. careful though - make sure you are not deleting your original installation. i'm assuming you are using Generic Mod Enabler and generally know your way around the program.

i don't like the dark cloud either.
or the MDM tiles.

Re: XXIX Le MOD / Coming soon

Posted: Thu Jun 30, 2022 8:44 pm
by lennis29
I understand your concern, soon I would be making some changes.

Re: XXIX Le MOD / Coming soon

Posted: Fri Jul 01, 2022 7:50 pm
by faos333
Lennis, although I don't like the dark cloud either, trying to get used to it.
BUT I understand the reasoning behind it, and I would agree for you to keep it.
Also, please publish the files whenever you are ready, Im anxious to give it a try!

Re: XXIX Le MOD / Coming soon

Posted: Fri Jul 01, 2022 8:10 pm
by lennis29
faos333 wrote: Fri Jul 01, 2022 7:50 pm Lennis, although I don't like the dark cloud either, trying to get used to it.
BUT I understand the reasoning behind it, and I would agree for you to keep it.
Also, please publish the files whenever you are ready, Im anxious to give it a try!
thanks for answering.
Actually the dark cloud allows me to cover, hide, details of the map, such as resistance points, trenches, etc, etc.
but I'll see what I do, find an intermediate that is not too dark but not light either.

Re: XXIX Le MOD / Coming soon

Posted: Tue Jul 05, 2022 3:58 pm
by lennis29
Hi. PzKrps Community.
I need your help, who can explain or tell me
Exactly what file and where is the configuration of the parameters for me to assign the correct coordinates to centralize the image
Thank you.

Re: XXIX Le MOD / Coming soon

Posted: Tue Jul 05, 2022 5:35 pm
by cw58
lennis29 wrote: Tue Jul 05, 2022 3:58 pm Hi. PzKrps Community.
I need your help, who can explain or tell me
Exactly what file and where is the configuration of the parameters for me to assign the correct coordinates to centralize the image
Thank you.
It's difficult to tell exactly what this is but I'm assuming it is the screen where the "big unit" pic is displayed. If that is true, then I think you should look for an HTML file in your UI folder named "unit". You can double-left-click the file and an image will pop up in your browser that should give you an indication if that is the right file. It can be opened and edited in Notepad. Make a copy of the original first :)

If that's the wrong file, check other HTML files in the UI folder. Good luck!

Re: XXIX Le MOD / Coming soon

Posted: Wed Jul 06, 2022 1:58 am
by lennis29
cw58 wrote: Tue Jul 05, 2022 5:35 pm
lennis29 wrote: Tue Jul 05, 2022 3:58 pm Hi. PzKrps Community.
I need your help, who can explain or tell me
Exactly what file and where is the configuration of the parameters for me to assign the correct coordinates to centralize the image
Thank you.
It's difficult to tell exactly what this is but I'm assuming it is the screen where the "big unit" pic is displayed. If that is true, then I think you should look for an HTML file in your UI folder named "unit". You can double-left-click the file and an image will pop up in your browser that should give you an indication if that is the right file. It can be opened and edited in Notepad. Make a copy of the original first :)

If that's the wrong file, check other HTML files in the UI folder. Good luck!

excellent thank you very much.
Your comment helped me find what I wanted.
--> purchase.htm
--> <div id="UnitBlock" style="position:absolute; right:-10px; top:10px; height:256px; width: 256px; text-align:center; vertical-align:middle">
<span id="UnitBigIcon"></span>
</div>
The parameters are right:-10px; ( I had -29 ) and top:10px ( I had 35 ), I have corrected it with -10 and 10.

Re: XXIX Le MOD / Coming soon

Posted: Wed Jul 06, 2022 2:54 am
by cw58
Looks great! Keep up the good work!

Re: XXIX Le MOD / Coming soon

Posted: Sun Jul 10, 2022 4:32 pm
by lennis29
Hi PzKrps Community --> Next Scenario for Piatek

Re: XXIX Le MOD -Developing

Posted: Thu Jul 14, 2022 1:03 pm
by lennis29
Hi PzKrps community
:arrow: We are exploring the idea of implementing scenarios from other developers into the mod.

Re: XXIX Le MOD / Coming soon

Posted: Thu Jul 14, 2022 1:06 pm
by lennis29
Alguien que hable español e ingles ?

Re: XXIX Le MOD -Developing

Posted: Thu Jul 14, 2022 6:24 pm
by faos333
lennis29 wrote: Thu Jul 14, 2022 1:03 pm Hi PzKrps community
:arrow: We are exploring the idea of implementing scenarios from other developers into the mod.
:D :D :D

Re: XXIX Le MOD /official version under development

Posted: Fri Jul 15, 2022 2:08 am
by lennis29
The idea is to add scenarios as a bonus, but I've been doing the tests for the adaptation and that will take me a long time, they would also be auxiliary forces, nothing to do with the central structure.
For example, I was testing with the Slavakia mod
https://www.slitherine.com/forum/viewtopic.php?t=40309
to make the portability of the invasion to Poland, the point is, that all the Slovak troops would be auxiliary, I thought that it would be a waste of time that he will not take advantage of, just some variety.
In conclusion I do not think it is feasible!

Re: XXIX Le MOD /official version under development

Posted: Fri Jul 15, 2022 9:48 pm
by lennis29
Hi PzKrps Community
New Piatek scenario, reworked by Sbpc1
md07.jpg
md07.jpg (430.91 KiB) Viewed 1075 times
md06.jpg
md06.jpg (306.37 KiB) Viewed 1079 times

Re: XXIX Le MOD / Release 072622

Posted: Tue Jul 26, 2022 9:13 pm
by lennis29
Release XXIX Le MOD
Link main page.

Re: XXIX Le MOD / Release 072622

Posted: Thu Jul 28, 2022 5:49 pm
by cw58
Great job, lennis!
I've only had a chance to look things over and to play a few turns, but what I've seen looks amazing! The new UI is impressive and looks like it was done by a professional. I may have to borrow some of your ideas and graphics for my own personal mod. :wink: And the NATO symbols on the strategic map are a nice touch too. Overall, very well done! Thank you for sharing your mod with the community. :D