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Re: FOG2: Medieval - Community Content
Posted: Sat Feb 18, 2023 4:12 pm
by rbodleyscott
Updated:
Created by toska
Campaigns
Crusader Kings campaign v1.1 (Crusaders defend the Holy Land, from the Battle of Sarmin 1115 AD to the Battle of Fariksur 1250 AD)
Some minor corrections.
Re: FOG2: Medieval - Community Content
Posted: Mon Feb 27, 2023 9:03 am
by rbodleyscott
Updated:
Created by locustmustdie
Epic Battle Modules
Guerre de Cent Ans v5: Rouvray 1429, Patay 1429, Gerberoy 1435 and Formigny 1450 (SP playable from either side). Orleans 1429 (currently playable only as French)
Added Orleans (French)
Re: FOG2: Medieval - Community Content
Posted: Wed Mar 08, 2023 3:49 pm
by rbodleyscott
Updated:
Created by stockwellpete
Epic Battles (Multiplayer only)
France
Taillebourg 1242 v2 (
https://en.wikipedia.org/wiki/Battle_of_Taillebourg)
Wars of the Roses
Towton 1461 v3
Re: FOG2: Medieval - Community Content
Posted: Fri Mar 10, 2023 7:51 am
by rbodleyscott
Added:
Created by stockwellpete
Epic Battles (Multiplayer only)
Hundred Years War
Crecy 1346 (
https://en.wikipedia.org/wiki/Battle_of_Cr%C3%A9cy)
Re: FOG2: Medieval - Community Content
Posted: Fri Mar 24, 2023 2:23 pm
by rbodleyscott
Updated:
Created by locustmustdie
Epic Battle Modules
Guerre de Cent Ans v5.1: Rouvray 1429, Orleans 1429, Patay 1429, Gerberoy 1435 and Formigny 1450. (SP playable from either side)
Added Orleans (English)
Re: FOG2: Medieval - Community Content
Posted: Tue May 16, 2023 6:58 am
by rbodleyscott
Updated:
Created by locustmustdie
Epic Battle Modules
Guerre de Cent Ans v5.2: Rouvray 1429, Orleans 1429, Patay 1429, Gerberoy 1435 and Formigny 1450. (SP playable from either side)
Changes:
1.Add Full ammo shots of Artillery in Formigny1450(both sides) hope will prevent the player using English camping all day.
2.Conditions of French reinforcements arrival changed in Patay1429_F.bsf,in order to fix the bug that player almost can not win under the highest difficulty;
3.fix the bug in Patay1429(both sides) that AllMoraleBoost(side,boost) does not work;
4.Add an event that French army surprised when English sallied out in Rouvray1429_F.bsf,in order to fix the bug that player wins too easily;
5.Add some units for defenders in Gerberoy1435_F.bsf to fix the bug that player almost can not win under the highest difficulty;
6.Some other minor fixes that I can't recall.
All changes are tagged with "Updated v5.2" in .bsf files
Re: FOG2: Medieval - Community Content
Posted: Mon Jan 29, 2024 1:36 pm
by rbodleyscott
Added
Created by kronenblatt
Custom Battles:
- Hearts of Lions v1. (SP & MP versions)
This army list is for kronenblatt's "Hearts of Lions" campaign.
(
https://www.slitherine.com/forum/viewtopic.php?t=113648)
Re: FOG2: Medieval - Community Content
Posted: Mon Apr 22, 2024 6:14 am
by rbodleyscott
Added
Created by kronenblatt
Custom Battles:
- Crown of Thorns V1. (SP & MP versions)
This army list mod is for kronenblatt's "Crown of Thorns" campaign
(
https://www.slitherine.com/forum/viewtopic.php?t=115152)
Re: FOG2: Medieval - Community Content
Posted: Thu May 30, 2024 7:00 am
by rbodleyscott
Added:
Created by locustmustdie
Epic Battle Modules
Divided House v1.1: Rouvray 1429, Orleans 1429, Patay 1429, Gerberoy 1435 and Formigny 1450. (MP)
Re: FOG2: Medieval - Community Content
Posted: Tue Jun 25, 2024 6:38 am
by rbodleyscott
Updated:
Created by locustmustdie
Epic Battle Modules
Guerre de Cent Ans v6.0: Baugé 1421, Rouvray 1429, Orleans 1429, Patay 1429, Gerberoy 1435 and Formigny 1450. (SP playable from either side)
Divided House v2.0: Baugé 1421, Rouvray 1429, Orleans 1429, Patay 1429, Gerberoy 1435 and Formigny 1450. (MP)
Re: FOG2: Medieval - Community Content
Posted: Thu Oct 03, 2024 6:41 am
by rbodleyscott
Updated
Created by kronenblatt
Custom Battles:
- Crown of Thorns MP V2
This army list mod is for kronenblatt's "Crown of Thorns" campaign
(
https://www.slitherine.com/forum/viewtopic.php?t=115152)
Re: FOG2: Medieval - Community Content
Posted: Thu Feb 12, 2026 6:38 pm
by rbodleyscott
Added
Created by kronenblatt
Custom Battles:
- TAILORMADE_LOS (SP & MP versions)
Custom Battles module allowing tailormade LOS distances.
kronenblatt's description: "This mod allows each side's line of sight (LoS) to be lower than the base game's 20 tiles, to be set through its respective unit (ones) digit of force points (FP). Thus, the two sides can, if desired, have differing LoS. When setting up a challenge, click the "Hiding Advanced Options" button and set the Force Points of Sides A and B there. The unit (ones) digit of each Side's FP (e.g., 9 if 1209 FP) decides the LoS of that side, representing a certain proportion of the base game's LoS of 20 tiles. For example, 1 represents 10% and a LoS of 2 tiles (10% of 20 tiles), 2 represents 20% and a LoS of 4 tiles (20% of 20 tiles), and so on, up to 0 representing 100% and a LoS of 20 tiles (i.e., same as base game's). So if Side A has 1203 FP and Side B 1205 FP, Side A gets a LoS of 6 tiles (3 => 30% of 20 tiles) and Side B a LoS of 10 tiles (5 => 50% of 20 tiles)."
Re: FOG2: Medieval - Community Content
Posted: Wed Mar 04, 2026 5:43 pm
by rbodleyscott
Added
Created by kronenblatt
Custom Battles:
- Low Los (SP & MP versions)
Custom Battles module with reduced LOS distance
- No_Undo_Low_LOS (NULL) (SP & MP versions)
Custom Battles module with reduced LOS distance and no UNDO feature.
Re: FOG2: Medieval - Community Content
Posted: Thu Apr 09, 2026 9:32 am
by rbodleyscott
Updated:
Created by kronenblatt
Custom Battles:
- Low Los (SP & MP versions) (Updated to v2 by Karvon)
Custom Battles module with reduced LOS distance
Re: FOG2: Medieval - Community Content
Posted: Fri Apr 10, 2026 6:22 am
by rbodleyscott
Added:
Created by kronenblatt and Karvon
- Time Warp Low Los (SP & MP versions) v2
Time Warp Custom Battles module with reduced LOS distance