Re: Battlefield: Europe MOD v2.4
Posted: Sun Mar 29, 2026 1:07 pm
I tend to agree. Would you propose to do this in 41 already?
This will require Rudel and other tactical bombers?
This will require Rudel and other tactical bombers?
APrusty wrote: ↑Sun Mar 29, 2026 12:19 am Well I drew it up, two possible landings on the same map, Wales or Newcastle. But remember, this was based on the assumption that there was no AI scripted trigger if Axis units lands outside Allies spotting.
McGuba responded with: "Yes, there is such a trigger, i.e. as far as I remember if more than one Axis ground unit reaches British soil then they start to react, even if none of those invading units are within the spotting range of the British units."
If this is accurate then the Wales landing are off the table, but the Newcastle plan is still valid.
It is hard to say. It mainly depends on your tactical skills. Generally, you need a few good units of each unit type and of course air + naval support. The more units you can allocate, the easier it is. But then those units will be missing from the east, so...Any thing I should add or remove?
Yes, correct, some of their units are set to stay where they are, others, like the above mentioned, are set to counter attack the invaders. Now I do no not remember, but there may also be such a trigger that all remaining units start to counter attack at some point, if they are about to lose, but do not take this for granted.Should I expect the brits to stay more in there designated areas as USSR, or do they counterattack an mass?
My guess would be somewhere in between where mainly armor lead the charge while Inf protect cities.
As far as I am aware, additional ground unit spawns in Britain are cancelled if at least 1 victory objective city in Britain is being held by the Axis.Also are there any specially important VP's to stop spawns, or is it the amount that matter most.
Intend to clear the way down South, Liverpool, Birmingham then London.
Correct.I have heard 1VP is enough to stop D-day.
Dieppe raid only happens if the Axis do not own any victory objective cities in Britain.How about the Dieppe raid or even Torch, are they affected by GB VP's?
There are pros and cons, but this is quite complicated and up to debate.Do I believe it is more beneficial to attack UK first rather than taking Moscow, Rostov and beelining for Baku. Not really, but I am curious about pros and cons.
PeteMitchell wrote: ↑Sun Mar 29, 2026 1:07 pm I tend to agree. Would you propose to do this in 41 already?
This will require Rudel and other tactical bombers?
PeteMitchell wrote: ↑Sun Mar 29, 2026 8:17 pm Personally, I think a late Sealion is more difficult.
Plus, I have the impression getting oil as fast as possible became also more important in version 2.4.
McGuba wrote: ↑Sun Mar 29, 2026 2:54 pm Yes, correct, some of their units are set to stay where they are, others, like the above mentioned, are set to counter attack the invaders. Now I do no not remember, but there may also be such a trigger that all remaining units start to counter attack at some point, if they are about to lose, but do not take this for granted.
McGuba wrote: ↑Sun Mar 29, 2026 2:54 pm
The blue "24" zone markers show the are which is being monitored by the game. If more than 2 Axis ground units are within this area then the British reaction is triggered. Which means the Home Fleet is scrambled to move down south from Scapa (where it stays inactive otherwise for the duration of the war) trying to interdict any Axis invasion fleet in both the east and west coast of Britain.
It also means that a few more British units are spawned in that case , above the ones that can be seen on your screenshots.
It also worth mentioning that not only Axis ground units actually on the ground are counted within this area, but also ground units in the air so yes, it also means paratroopers in the air over this area. And of course ground units in sea transports near the coast, but still within this zone.