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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Posted: Mon Jan 31, 2022 9:50 pm
by ajs81
heymann2323 wrote: ↑Mon Jan 31, 2022 9:33 pm
Hey will you add more Japan Units ? Maybe more fortification for they.. i want to make large maps in the Pazific.. for now i have Okinawa 900×700 size
900 x 700? wow, I was thinking that World at War was big 850x415... so this file has more than 65,5 Mb!!!!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Posted: Tue Feb 01, 2022 2:38 am
by Vano2004
First of all , we need to make China , it has been fighting since 1931 ! For the Chinese , the Second World War began before anyone else ( since 1937 , blood began to flow like a river before that there were skirmishes )
https://wwii.space/05-12-37-%D0%B7%D0%B ... %BA%D0%B8/
https://nuker82.livejournal.com/349350.html
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Posted: Tue Feb 01, 2022 3:34 am
by Turtler
Yah, I admit. Some kind of large scale "Battlefield Europe" style handling of the Chinese Resistance War would be fascinating for me. One question would be: which side?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Posted: Tue Feb 01, 2022 3:59 am
by Vano2004
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Posted: Tue Feb 01, 2022 4:21 am
by Turtler
Honestly, I could see it be fitting for either side, Japanese/Axis or Chinese/Allied (though of course this also gets into how much of the rest of the Pacific War- especially the conflicts in Indochina and Burma- the designer would want to get in). With China fighting like mad to try and retain its independence and heal some degree of its unity against an utterly ruthless and generally more advanced enemy, while Japan fights the odds, distance, and numbers to try and destroy resistance while cobbling together a viable collaborator system.
Oh, and of course keeping an eye on the Soviets....
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Posted: Tue Feb 01, 2022 9:17 am
by RobertCL
Hi PHCAS,
Thx for you mod, the best e-file for Panzer Corps according to me due to the various nr of units.
In My documents/pz Corps/MODS, I installed the GTPG Grand Campaign v 1.16 and PG Campaign for PzC.
I also played the regular campaign and all DLCs with your e-file.
I also tried versus AI your MP_PakModv0.48_IDS_SCEN_ARDENNES.pzloc file (in My documents/pz Corps/Scenario) for instance, but I prefer the original one since player can purchase SE units.
Let's come back to GTPG Grand Campaign v 1.16 and PG Campaign for PzC.
When I start the 1st scenario (scenrio goal in 3 turns is just to build up the human player's army) of either GTPG Grand Campaign v 1.16 or PG Campaign for PzC at sergent level, turn nr 2 does not even exist (game stops at the end of turn 1). Problem is solved when I start the scenario at least at leutnant level, the the scenario plays normally and the player can build up his own army.
This is a minor issue. But question remains, have you altered sergeant level in game ?
The main problem is the following: since your mod v.60, all AI units are extremely powerful at leutnant level (AI unit strength of 15 instead of 10 is common for most of units), so when you start a campaign, the human player is facing an overwhelming AI. Have you altered leutnant level in game ?
I know you designed your e-file for your own campaign with dedicated scenarios on big maps, but I really want to know if you assessed impacts of your e-file on standard Panzer corps scenarios, so scenrios not modified or designed by you.
GTPG Grand Campaign v 1.16 and PG Campaign for PzC are both compatible with vanilla e-file, so compatible with PaK e-file.
The question is the same for standard campaign or DLCs, this is not linked to those two campaigns but to any campaign using previously vanilla e-file.
Is the overstrength of AI units at leutnant level something you did on purpose ? This just makes beginning of campaigns quite hard (and I can come back to sergeant level after game start (so from scenrio nr 2), but this is far too easy), there's no big deal. Just keep in mind that before PaK mod v.60, leutnant level in game was less difficult.
I also tried to play "the alternate grand campaign" from Nikvid. Impossible with PaK e-file since we have no (infantry) units from 1936 until 1939. Maybe adding early units in the e-file could expand the general use of your e-file.
I am impatient to see v.70 (to see new units or new design in e-file).
Keep up the good work!
Greetings
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Sun Feb 06, 2022 2:54 pm
by AKRebel
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https://www.slitherine.com/forum/viewto ... 61#p793561
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Sun Feb 06, 2022 4:45 pm
by RobertCL
Hi,
Thx for version 70.
After a quick view from Berlin scenario: you have 2 Airacobra P-39 Q in Soviet air force with same stats, one with Soviet markings and one with French markings. IS it done on purpose ? If not, you might remove the French aircraft.
The e-file is fantastic, as always!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Sun Feb 06, 2022 8:24 pm
by Ballermann
Danke schön für´s Update an alle beteidigten.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Sun Feb 06, 2022 8:44 pm
by ajs81
RobertCL wrote: ↑Sun Feb 06, 2022 4:45 pm
Hi,
Thx for version 70.
After a quick view from Berlin scenario: you have 2 Airacobra P-39 Q in Soviet air force with same stats, one with Soviet markings and one with French markings. IS it done on purpose ? If not, you might remove the French aircraft.
The e-file is fantastic, as always!
Hi RobertCL, the first P39Q is at 122,21, where is the second?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Sun Feb 06, 2022 9:02 pm
by phcas
RobertCL wrote: ↑Sun Feb 06, 2022 4:45 pm
Hi,
Thx for version 70.
After a quick view from Berlin scenario: you have 2 Airacobra P-39 Q in Soviet air force with same stats, one with Soviet markings and one with French markings. IS it done on purpose ? If not, you might remove the French aircraft.
The e-file is fantastic, as always!
Hello RobertCL
Which Berlin scenario did you see? Please give hex numbers of the aircraft and the exact scenario or a screenshot so we can quickly check it out.
Greetings Phcas
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Sun Feb 06, 2022 11:40 pm
by RobertCL
Hi,
Not in the scenario, in the e-file.
I just opened the scenario to see the e-file at late war period.
There's nothing wrong with the scenario.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Mon Feb 07, 2022 7:47 am
by phcas

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Mon Feb 07, 2022 8:59 am
by Sapa
Thanks nice work!
But again...it would be nice to have at least one Typhoon and one Mosquito (rocket versions) with the black and white stripes for D-Day

Regards Mats
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Mon Feb 07, 2022 9:32 am
by phcas

- Error.jpg (33.23 KiB) Viewed 4495 times
There is an error about 88mm 3-way FlaK guns in the Equipment file. If you use the switch button for this units in the game, the game will crash.
Download the equipment file below (updated v0.70) and put it in your Panzer Corps/Data folder. The error will be fixed by that.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Mon Feb 07, 2022 9:38 am
by guille1434
I want to give you a big thank you for the splendid work you are doing by making this mod and sharing it! I saw a lot of very nice unit icons within this update.
Here is a rocket armed Mosquito fighter bomber with D-Day wing stripes... Enjoy!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Mon Feb 07, 2022 9:53 am
by guille1434
The Hawker Typhoon got their wing stripes painted, also...

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Mon Feb 07, 2022 11:29 am
by RobertCL
Hello,
Thx for the e-file.
I make a summary of my previous remarks about the e-file:
1. no units from 1936 up to 1939 (except aircrafts). Is it done on purpose ?
2. In fighter class, soviet side: Airacobra P39 Q + Airacobra P39 N with French markings exist in e-file (both aircrafts already appear with Soviet markings with higher fuel value). Is there a reason ?
3. Why not having a Normandie Niemen squadron (Yak 3) with French painted nose ?
Remark about difficulty level:
Has difficulty level been altered in general ? Sergeant level is way harder than before since AI has units with overstrength values (in any scenario or campaign different than PaK campaign).
Thx for your comments.
Greetings
Robert
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Mon Feb 07, 2022 12:29 pm
by Vano2004
Thanks for the update ! Left to play)))
https://hisofweapons.ucoz.ru/publ/germa ... 26-1-0-129
The license for the production of tractors was bought by the Italian company "Breda". During the Second World War, it produced approximately 250 vehicles under its own name "Semincmgolato Breda Tipo 61". There were practically no differences between the Italian and German versions, with the exception of the power unit. The "Italian" received a motor with a capacity of 130 "horses
https://carhack.ru/tyagach-sd-kfz-7-istinnyj-ariecz/
https://reibert.info/threads/sd-kfz-2-k ... 885/page-2
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Posted: Mon Feb 07, 2022 1:06 pm
by Sapa
guille1434 wrote: ↑Mon Feb 07, 2022 9:53 am
The Hawker Typhoon got their wing stripes painted, also...
Ohh! Thankyou!
Im very greatful!
Regards Mats