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Re: Battlefield: Europe MOD v2.4
Posted: Mon Feb 23, 2026 4:39 am
by PeteMitchell
There is an overview of the upgrafe paths in the library but without cost.
Re: Battlefield: Europe MOD v2.4
Posted: Tue Feb 24, 2026 1:09 pm
by McGuba
JimmyC wrote: ↑Sun Feb 22, 2026 11:16 pm
Thanks for the quick responses Pete and McGuba. I’m up to around turn 40 now and playing fairly historically and finding it more challenging than expected. Really enjoying it!
Nice!
By the way, where can I find the file with all the unit stats and upgrade timing/cost etc? I recall there used to be a .csv file with this info, but can’t seem to find it.
The equipment file is in the "Data" folder within the main Panzer Corps install folder and named "equipment.pzeqp". It is a plain text file, anything can open it even Windows notepad. Other than that, as Pete mentioned, there are several in-game unit upgrade charts for the mod, which can be checked in the Library.
Re: Battlefield: Europe MOD v2.4
Posted: Sun Mar 01, 2026 5:35 am
by JimmyC
Thanks for the responses. It was the equipment.pzeqp file i was looking for, so much appreciated.
I played through to turn 90 (just 10 left to go). I played mostly historically apart from abandoning North Africa at the beginning. I didnt capture any of the objectives until relatively late (I focused on getting the Russian oilfields, which takes time and just held the line mostly on the outskirts of Moscow and Leningrad until the oilfields were secured). As a result the Russians had some pretty significant mid-late game forces. I was surprised by a few things:
1. Russian air force came back with a vengance in early 1943 once the winter stopped. They mauled me at least for the first few turns of clear weather.
2. Sicily was harder to hold than i expected and i almost lost it. Very, very close call. Later on (around time of Normandy) a few units tried to take Sicily again and i almost lost it again as i'd moved almost all the forces to other fronts.
3. Leningrad i set up the siege kind of late, but a Russian counterattack really mauled me and forced me to abandon the siege for a while (maybe this was sometime in 1943).
4. I ran close to 0 prestige at the time of Panthers becoming available as i upgraded almost all tanks to Panthers (including Pz I's & II's). It was also due to me not capturing any of the main objectives until later on. Its the first time i've played this scenario that i've been so strapped for prestige. Later on once i got the oilfields, Stalingrad, Leningrad and Moscow they gave me big prestige boosts and i was fine again. Now at turn 90 i have around 4,000 prestige, so am quite safe.
5. As always i underestimate the Allied air forces during/after Normandy. Sure, I have AA covering my troops, but it gets suppressed by overstrength Strat bomber and then the tactical bombers go to town on my poor armor and artillery. I have had to sead ground, but am holding Paris and with all my Eastern Front forces now coming, should be fine.
Thanks again for the fantastic mod McGuba. Its a testament to your mod that i am picking this up again after 4-5 year break and still loving it!
Re: Battlefield: Europe MOD v2.4
Posted: Sat Mar 07, 2026 6:11 am
by JimmyC
Small suggestion, but why not give a free conversion of a 38(t)C tank to a Flakpanzer 38(t) when it becomes available in late '43? Because by this time the 38(t)C is mostly useless, but a free conversion to AA would make it useful again in my opinion.
Re: Battlefield: Europe MOD v2.4
Posted: Sat Mar 07, 2026 4:21 pm
by McGuba
JimmyC wrote: ↑Sun Mar 01, 2026 5:35 am
Thanks again for the fantastic mod McGuba. Its a testament to your mod that i am picking this up again after 4-5 year break and still loving it!
Nice! I hope you will have the chance to try BE 2.5 as well whenever it will be ready.
JimmyC wrote: ↑Sun Mar 01, 2026 5:35 am
I played through to turn 90 (just 10 left to go). I played mostly historically apart from abandoning North Africa at the beginning.
...
So have you finished by now? And also what difficulty level (General, perhaps?) and what version (real+, I suppose?) were you playing, if I may ask?
JimmyC wrote: ↑Sat Mar 07, 2026 6:11 am
Small suggestion, but why not give a free conversion of a 38(t)C tank to a Flakpanzer 38(t) when it becomes available in late '43? Because by this time the 38(t)C is mostly useless, but a free conversion to AA would make it useful again in my opinion.
The problem with this is the Flakpanzer 38(t) only becomes available very late and thus it would encourage players to keep using the Pz.38 until that to get that free conversion, well after its historical use-by date. When in fact, as far as I am aware, only small numbers of Pz.38 tanks were in frontline use after spring 1943, and only with the Slovaks and Romanians. It would also reduce the number of experienced tank units in the German army which is not desirable for balancing reasons.
I think it is much better to upgrade the Pz.38 (and the other) light tanks to a Pz.III or Pz.IV by the end of 1942 the latest. There should be enough prestige for that in the most recommended General and FM difficulty levels. Then they can retain their experience, which is quite important for tank units. As opposed to give these cross-class conversions and then purchase new Pz.IIIs and IVs with no experience.
Re: Battlefield: Europe MOD v2.4
Posted: Sun Mar 08, 2026 12:54 am
by JimmyC
McGuba wrote: ↑Sat Mar 07, 2026 4:21 pm
Nice! I hope you will have the chance to try BE 2.5 as well whenever it will be ready.
Yes. I'm definitely up for v2.5 whenever you release it. My strategy was fairly conservative this playthrough as its been so many years since i last played it, so next time i will take a more aggressive approach.
McGuba wrote: ↑Sat Mar 07, 2026 4:21 pm
So have you finished by now? And also what difficulty level (General, perhaps?) and what version (real+, I suppose?) were you playing, if I may ask?
Yes, finished now. After defeating Russia, I could transfer my troops back to the western theatre and fairly easily hold off the Allies (they still had plenty of troops, but they were boxed in along the coast). I played on general, real+ and fully random dice.
McGuba wrote: ↑Sat Mar 07, 2026 4:21 pm
The problem with this is the Flakpanzer 38(t) only becomes available very late and thus it would encourage players to keep using the Pz.38 until that to get that free conversion, well after its historical use-by date. When in fact, as far as I am aware, only small numbers of Pz.38 tanks were in frontline use after spring 1943, and only with the Slovaks and Romanians. It would also reduce the number of experienced tank units in the German army which is not desirable for balancing reasons.
I think it is much better to upgrade the Pz.38 (and the other) light tanks to a Pz.III or Pz.IV by the end of 1942 the latest. There should be enough prestige for that in the most recommended General and FM difficulty levels. Then they can retain their experience, which is quite important for tank units. As opposed to give these cross-class conversions and then purchase new Pz.IIIs and IVs with no experience.
Well noted. I usually upgrade PzI and PzII to III's, but always struggle to know what to do with the 38t(c) as its still alright at the beginning so i have it on the front lines. But as you say, it gets outclassed after a while. Probably best to just bite the prestige bullet and upgrade it to a III or IV at some point.
I also really love the design of the late model SPAA such as Wirbelwind, etc., but they come too late and are too expensive to justify purchasing. So i was angling for the cross-class conversion. Well understood the historical reasons for not doing this though.