Phew, what a comment! This is just great and thanks A LOT for writing such a comprehensive analysis! However I'm not a great fan of following the historic setup as the way the game works just can't lead to the same outcome or even balanced gameplay considering singleplayer is totally different to multiplayer. Since I have no interest (and time!) in doing two versions of my mod for both variants, compromises must be taken.
So, let's check the points you made in duly detail.
1.
TripleCP wrote:
the Germans should probably start with standard Garrisons in Posen and their other towns, as there was a Landwehr Corps deployed there which was strong enough to advance to Radom to cover the Austrian left flank during their advance into Poland
Agreed. With the introduction of unit strength 5 small garrisons I will put normal garrisons into Kattowitz, Breslau and Posen.
2.
TripleCP wrote:
Cetinje ought to start with a full garrison (basically the Montenegrin Army)
Agreed. Good point.
3.
TripleCP wrote:
The Russians had very few forces west of Warsaw
So does my mod (duh!). But I believe I should include the city of Lodz defended by a garrison, especially when there are now three new Landwehr garrisons on the German side.
4.
TripleCP wrote:
Austria had (...) a strong corps sized force covering Krakow
Maybe I'll add a second garrison but definitely no infantry as that would make an early assault on Warsaw much too easy.
5.
TripleCP wrote:
Replace or augment the three Small Garrisons of Posen, Breslau, and Kattowitz with full Garrisons to represent the Landwehr Corps.
Okay, maybe I'll let them start with less than max strength in case of a Russian Surprise.
6.
TripleCP wrote:
Russia often winds up with the best kill ratio in both my Entente and Central Powers games, which seems off
This I can't confirm. In my games Russia usually ends up with a kill/casualities ratio of about 0.7 and almost always less than 1.0. AH and Germany easily fare better with ratios about 1.2 (AH) and 1.8 (Germany).
7.
TripleCP wrote:
Add the German fortress of Thorn two hexes NE of Posen.
Good idea, wanted to implement Thorn anyway. A small garrison should suffice here,
8.
TripleCP wrote:
Make Lemberg a fortress town (as it is in Strategic Command: WWI)
No way, this would render an invasion of Galicia completely impossible and make Lemberg a second Przemysl.
9.
TripleCP wrote:
Reduce Russian forces in Novo-Gregorievsk and Radom to Small Garrisons.
Okay, let's try that out.
10.
TripleCP wrote:
Weaken the Russian forces around Rennenkampf and Samsonov to represent the fact their armies (neither of which had their rear services in place when they advanced) were further depleted to garrison fortresses and the Baltic coast
Samsonov ought to lose at least one Garrison and Rennenkampf should only have one full Infantry unit rather than two. Maybe have a low-chance event whereby neither is required to provide garrisons for fortresses and keeps their current strength.
Agree about Samsonov, disagree about Rennenkampf. The First Masurian Lake battle saw Russia with about 300.000 to half a million troops, that should easily represent two infantry.
11.
TripleCP wrote:
Revove the garrison from Lublin and place the westernmost Russian Infantry (representing the Russian Fourth Army) there instead. Spread out three more Russian Infantry units between it and Vinnitsa (representing the Russian Eighth Army (Brusilov)). If Infantry unit = field army, Russia has one too many on the Galician Front while Austria has one too few.
Please provide exakt hex coordinates where you think the units of the Russian 8th should be placed (hex coordinates are displayed above turn date).
12.
TripleCP wrote:
Increase starting Austrian Infantry units in Galicia to three and add Generals Dankl and/or Auffenberg for the Austrians so that their starting forces are more viable.
Okay, these will have a command radius of 1 and rather average stats. I think delaying the next AH generals will be in order to prevent a deluge of AH generals.
13.
TripleCP wrote:
Add Austrian General Kusmanek to whichever unit is garrisoning Przemysl when it is attacked/besieged. Should have high defensive stats to allow Przemysl to withstand a prolonged siege (as historically).
I'll attach him to the unit defending Przemysl once it is cut off. He will be removed from game once Przemysl is conquered by Russia or Galicia is retaken by CP.
14.
TripleCP wrote:
Excepting "Russian Surprise Attack" event, give the Central Powers the initiative in the East if possible. Historically, the Austrians struck first in Galicia and the Germans (General von Francois) advanced to meet the Russians at the border.
Sadly this is not possible without giving Germany the possibility of taking the initiative too.
15.
TripleCP wrote:
Place a German Fortress NE of Konigsberg, which was a heavily fortified city (or change Konigsberg to a high PP Fortress). German contingency plans for evacuating East Prussia (which Prittwitz considered implementing) were based on the justified that the Konigsberg fortifications could withstand a prolonged siege (especially with sea resupply).
I can't make Königsberg a fortress since a fortress should not have a port or else the game might crash. Placing a fortress NW of Königsbergs is better, but I might think about thinnig out German troops in East Prussia to compensate.
16.
TripleCP wrote:
Germany may need a Western capital. I've had a couple Entente games where it seems like both they and Austria just decide to migrate East once the CP loses Brussels. The Anglo-French forces basically walked into Berlin and Vienna while the CP was pushing hard in the Balkans.
Let's make Dortmund a "capital" then since its the center of the Ruhrgebiet, the main German industrial zone. However I doubt his will make a great difference to the AIs mad dash for the Balkans. I suspect the AI "has been told" to get to Tirana, the second Serbian capital to force a Serbian surrender. Making Tirana a normal city might solve that problem of too many CP units moving that way. But then again Serbia could build no more units after Belgrade has fallen.
17.
TripleCP wrote:
Have you ever tried placing a neutral strip of land on the Franco-Italian border to stop the French Army from taking an Alpine vacation once Italy declares war? Maybe have a French and/or British expeditionary force spawn in Italy once they join the Entente or the "German Boots in Italy" takes place, but otherwise it seems like sealing the border could do more good for gameplay than harm (unless they all just get on boats and head to Italy anyway).
In CTGW there is no possibility to assign a true "neutral" (as in: belonging to nobody) status to hexes. Every hex has to belong to a nation. There is however a class called "impassable" and I will experiment whether this could be put to use. Barring that the only solution I see is to allow a rather unrealistic extension of Switzerland to the Mediterranean Sea, blocking the railway used to transport Entente units into Italy. If I could only find a way to stop the AI cheating with its rail transport capacity (AI can use as many rail moves as it wants!) the whole problem would be solved instantly.
18.
TripleCP wrote:
Garrisons seems a little too mobile and offensively capable to me. They currently have more movement points than Infantry
Unsure here, I'll reduce ground attack and movement points by 1 each for testing purposes.
19.
TripleCP wrote:
Fighters probably ought to have their efficiency reducing attacks removed until very late game and/or ground units ought to have their base AA increased considerably. Pilots flying low enough to strafe ground troops are low enough to get peppered with rifle fire.
I'll reduce the shock value of starting fighters from 2 to 1 and boost later techs accordingly.
20.
TripleCP wrote:
Overall, playing as Central Powers seems like a grind even when I'm doing well. Challenging, I guess, but it sometimes seems more depressing than fun to be honest.
What can I say, this is WW1, not WW2 Blitzkrieg.
21.
TripleCP wrote:
I find myself having to try stuff like gaming the AI by leaving a hole in my lines and keeping Brussels uncovered to try to lure excess French forces into an encirclement in order to keep pace, and that's after capturing Paris
So, when do you usually capture Paris?
Again, thanks a bunch for your proposals, you surely gave me a lot to think about!
Cheers!