Re: Italian Campaign 2.0 (v.1.95 on 6th April 2018)
Posted: Sat May 14, 2022 6:40 am
Thank you for your response! Which scenarios do you mean?
Uhu wrote: ↑Fri May 20, 2022 4:47 pm No problemo! Well, because of the small maps, counter-attacking units cannot be shown on the map, because they would be immediately attacked and also the suprise would be gone.But I understand your concerns. I could delay the counter-attack by one turn at Malaga, but IMHO than it could be much easier defended which would off-balance the anyway relative easy scn.
Or what do you suggest?
Thunderhog wrote: ↑Sat May 21, 2022 9:20 pm Is this mod fully completed or is it still getting worked on?
Very nice thanks for the answer, is it compatible with PAK Mod?Uhu wrote: ↑Sun May 22, 2022 7:32 pm Yes, it's long time completed and fully playable. The new versions add always some extra - visually, or contentually.
I would therefore advice you to be patient for a few weeks as the next update is just before the door.
Thunderhog wrote: ↑Sat May 21, 2022 9:20 pm Is this mod fully completed or is it still getting worked on?
Thunderhog wrote: ↑Mon May 23, 2022 2:28 amVery nice thanks for the answer, is it compatible with PAK Mod?Uhu wrote: ↑Sun May 22, 2022 7:32 pm Yes, it's long time completed and fully playable. The new versions add always some extra - visually, or contentually.
I would therefore advice you to be patient for a few weeks as the next update is just before the door.
Thunderhog wrote: ↑Sat May 21, 2022 9:20 pm Is this mod fully completed or is it still getting worked on?
So looking forward to this. I am taking a bit of a vacation from posting as will be away with family this weekend, but hoping I can return with a nice vid of this updated campaign.Uhu wrote: ↑Thu Jul 07, 2022 11:56 am Bonguorno Generales,
Here is the list of updates for v1.99!
- A tons of - mostly cosmetic - updates!
- Desert skins for both sides (with a few exception of units) - it gives no extra benefits, but makes a more historical look
- Italian mnt 65mm arty has now move 2, but it is also more expensive
- Italian L6/40 light tank moved to recon units for a better purpose
- New ship skins were imported from BE (which was imported from OOB)
- Instead of East Africa for the 2nd time, which would have been totally unrealistic (no teleport system at the time), Tug Argan was changed to the Western desert - Siwa Oasis
- New shallow sea hex type graphics
- At Albania/extra and Bessarabia the Bulgarians and the Romanians have much less motorised units, instead they were given horse transport for a more realistic approach
- The Transport bug still couldn't be fixed, so many units have unallowed tranports available, therefore there is a TRANSPORTS list in the LIBRARY menu of the game. The list shows the allowed transports for every unit.
For game balance purposes it is highly advised to use it and purchase tranport for the given unit as given in the list!
no...because of whatever update they did ...the Gold version...most front screens do not show up...I would ask McGuba what e did or Locarnus what he did so it showsup as the first screen because as of today what comes up is the generic Panzer Corps screen