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Re: DMP Modding (Afrikakorps)

Posted: Fri Apr 13, 2012 4:16 am
by ewhitsitt
one more question . why does everyone steer way from the western front

Re: DMP Modding (Afrikakorps)

Posted: Fri Apr 13, 2012 7:01 am
by DMPTeam
ewhitsitt wrote:what does pm mean? afternoon ?
PM = Private Message

Western Front, well I think the time will come for this project. :wink:

Re: DMP Modding (Afrikakorps)

Posted: Fri Apr 13, 2012 7:32 am
by El_Condoro
ewhitsitt wrote:one more question . why does everyone steer way from the western front
I am in the process of finishing Maelstrom, a western Front campaign. Italy is done and France is on the way...

viewtopic.php?f=147&t=32638

Re: DMP Modding (Afrikakorps)

Posted: Fri Apr 13, 2012 9:29 am
by ewhitsitt
i trid your mod but has major conflicts with mods from DMP

Re: DMP Modding (Afrikakorps)

Posted: Fri Apr 13, 2012 9:44 am
by VPaulus
ewhitsitt wrote:i trid your mod but has major conflicts with mods from DMP
What you're saying doesn't make any sense.
They aren't suppose to interact with each other, so how do you've conflicts?
El_Condoro campaigns, like any other inclusive DMP's one, they only have to interact exclusively with the original game.
So I suppose what you meant was that you're having conflicts with the original game.
But the truth is that there isn't any conflicts between the original and El_Condoro's campaign. I've no problems nor anyone else reported on his thread.
Probably you aren't installing the mods correctly. You can ask for help in his thread, I'm sure someone will help you.

Re: DMP Modding (Afrikakorps)

Posted: Fri Apr 13, 2012 11:04 am
by El_Condoro
As VPaulus said, the DMP version of PzC is completely separate from the standard (1.05) version of the game, which Maelstrom is intended to be used with. If you are using the normal PzC installation, the Generic Mod Enabler (GME) and following the instructions in the first post of the Maelstrom thread it all works fine. It is a work in progress, though.

Re: DMP Modding (Afrikakorps)

Posted: Wed May 02, 2012 11:27 am
by ewhitsitt
i have not received private message yet

Re: DMP Modding (Afrikakorps)

Posted: Wed May 02, 2012 1:02 pm
by DMPTeam
ewhitsitt wrote:i have not received private message yet
You have not read it until yet, it´s in my outbox

Password at DMP
To ewhitsitt Sent: 12 Apr 2012 05:27

So you should check your PM here at slitherine :wink:

Re: DMP Modding (Afrikakorps)

Posted: Wed May 02, 2012 1:16 pm
by VPaulus
Maybe it's full, and the messages on-hold. :wink:

Re: DMP Modding (Afrikakorps)

Posted: Mon Dec 30, 2013 8:30 pm
by demyansk
Hi again,

I am downloading this and it says addon 2.0 is this the correct file?

Re: DMP Modding (Afrikakorps)

Posted: Tue Dec 31, 2013 12:38 am
by Cataphract88
I do not know about a 2.0 add-on; looking at DMP's download pages the current version is 1.1, with a beta version 1.20 still being tested.

Re: DMP Modding (Afrikakorps)

Posted: Sun Jan 05, 2014 9:20 pm
by RobertCL
A remark about beta version (beta add-on) working for Pz Corps 1.20:

The AD gun 36mm Flak does not work when an AI aircraft stands on the adjacent hex, however it works well at two or three hexes distance as intended.

Re: DMP Modding (Afrikakorps)

Posted: Sun Mar 19, 2017 4:36 pm
by demyansk
I downloaded the DMP Mod and I read every post in the 20 pages. I tried one of their mods before and I know I screwed up the installation process for the original game. I know this mod has a self-extractor for installation. However, I am unsure and can't find the afrika corps files under Slitherine?

Plus, I am still unsure of how to install this and should I use the GME?
Thanks

ma, I can't find the Afrika Corps foldr?

I can't get this sucker to work, screenshot of folders

Re: DMP Modding (Afrikakorps)

Posted: Sun Mar 19, 2017 5:37 pm
by demyansk
screenshot of my folder

The file is to big to post

I NEED HELP!!!!!!!!!!!!!!!! Spent over 2 hours on this thing and still can't get it to work, I dragged the 6 files into the DMP mods folder and when you use those files to launch the game it says missing dll ? I activated with GME and it doesn't work? I know the Italian Mod comes up o the screen, this mod should do the same thing right? No luck for me

When I click on the copied/pasted panzer corp icon I get the missing MSS32.dll for the computer
I have the game installed under
Panzer Corps
Panzer Corps DMP
and it has all the files above like ausio, data etc

Re: DMP Modding (Afrikakorps)

Posted: Sun Mar 19, 2017 9:40 pm
by demyansk
Hey Guys I was able to get the darn thing to work. I copied a MSS32.dll file from one of my Steam games and dragged it into the folder of DMP.
I played the first scenario and was only able to win at turn 20. I was just wondering about the graphics and keeping track of the core units

Re: DMP Modding (Afrikakorps)

Posted: Mon Mar 20, 2017 7:02 am
by glaude1955
demyansk wrote:screenshot of my folder

The file is to big to post

I NEED HELP!!!!!!!!!!!!!!!! Spent over 2 hours on this thing and still can't get it to work, I dragged the 6 files into the DMP mods folder and when you use those files to launch the game it says missing dll ? I activated with GME and it doesn't work? I know the Italian Mod comes up o the screen, this mod should do the same thing right? No luck for me

When I click on the copied/pasted panzer corp icon I get the missing MSS32.dll for the computer
I have the game installed under
Panzer Corps
Panzer Corps DMP
and it has all the files above like ausio, data etc
Hello Demyansk,
If you use GME, you do not need the 6 files.
Here are the useful directories you will install in a DMP Africa directory (for example) which you will put in the Mods folder of your Panzer Corps (not my Games ... but the main C: \ ... \ Panzer Corps)
Activate the DMP Africa mod with GME and that's it.

Re: DMP Modding (Afrikakorps)

Posted: Mon Mar 20, 2017 10:32 am
by demyansk
Thanks Claude for the info, for some reason, I have a hard time getting this type of process to work easily. I really need a video that shows it being done by a step by step process. Especially, this mod with its own self extractor. I'll have to check YouTube, any suggestions?
By the way, any way to make the core units stand out a little more?

Thanks everyone for the help.

Re: DMP Modding (Afrikakorps)

Posted: Tue Mar 21, 2017 11:12 am
by rubyjuno
Hi demyansk,

I got DMP Afrika Korps running as follows:

Install Afrika Korps 1.20 (if you are using an older version get v1.20 from the DMP website) to its own folder (not your Panzer Coprs folder)
Copy the following 7 files:

PanzerCorps.exe
PanzerCorps.TXT
Main.TXT
autorun.exe
panzer_launcher.exe
ScenarioEditor.exe
Mss32.dll

From your original PanzerCorps folder to the folder Afrika Korps is installed in
Run PanzerCorps.exe

As for making the core units stand out, there is a small mod "PG style strength plates" which might help.

Re: Malta

Posted: Thu Jul 11, 2024 10:41 pm
by jagdpanther11
DMPgebirgsjaeger stated:

"As I said before Rezaf. No problem. I just tried to explain why we created the scenario this way. It has to be (in our opinion) very difficult - otherwhise it wouldn´t reflect the real situation.|"


I know this may never get read and that the DMP team is defunct due to laws. I started playing all these oldies about a week ago and omg if the Malta is just a pain to do. Seems like AI fighters know where your planes are all the time and the fact that none of the landing sites are visible, I had to test each area around the islands to find them. Would it have hurt to show a different colored hex for the land sites so the player does not have to guess and waste the very limited time we have to get a victory let alone a DV, because so far I have tried 5 different times to beat this for a DV and it is impossible to go that far south on the south map in time when you get 1 dam landing site way to the north. Even flying paras south to the lower VP areas is not feasible they die without support.

Just my observations coming back this mod and game. Only finding some faults, but this one for Malta is beyond tough and no I am not playing on normal I playing the level up. Hell if trying the top 2 difficulties would not have any military left the AI would destroy all of your forces at this rate.

Re: DMP Modding (Afrikakorps)

Posted: Mon Sep 30, 2024 4:16 pm
by VonThueringen
Hey guys, Ive made a submod for this Campaign. Check it out if you like!

https://www.slitherine.com/forum/viewtopic.php?t=116554