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Posted: Sat May 28, 2011 4:13 am
by Kerensky
So an update to #87, after doing some research, it turns out I was wrong too. This isn't a bug, just a poorly new documented feature.
Certain maps, notably Kiev and Greece, allow you own more units than you can deploy. The idea is to allow the player to have core flexibility. You don't need to disband your bridge engineer when you don't need him, you simply hold him in a 'core reserve' area where he's part of your core, but he doesn't fit on the map unless you make room for him.
There are some bugs in this feature, for example buying new units during deploy phase is sketchy at best, but safe to say this limitation of core units deployed on the map is meant to be a feature.
Posted: Sat May 28, 2011 4:21 am
by Kerensky
#88. New unit purchases made during the deploy phase do not receive proper naval transports.
For example, this brand new 88 I bought seems to have forgotten his cargo ship...

Bug on the 1939 Campaign (France Scenario)?
Posted: Sat May 28, 2011 4:32 am
by AgentX
Had a bug today. I downloaded and installed the new .99 beta. I continued my 1939 campaign on the Low Countries scenario and everything was fine. Finished the level and moved to the France scenario and it is showing that I have 24 core units available (instead of the 4 that was allowed previously). Once I deployed my units, I proceeded to buy units to see if maybe the core unit counter would reset once I bought 4 units. However, it just kept letting me purchase more and more units until I ran out of prestige. I reloaded the scenario and limited myself to only 4 units because I didn't want an unfair advantage. I'll complete France and see if the core unit counter resets back to a normal level for the next scenario. Now, this bug may just be because I reloaded a save from the .98 beta. I'll have to start another campaign in order to find out unless someone else has already noticed it.
Re: Bug on the 1939 Campaign (France Scenario)?
Posted: Sat May 28, 2011 6:14 am
by Kerensky
AgentX wrote:Had a bug today. I downloaded and installed the new .99 beta. I continued my 1939 campaign on the Low Countries scenario and everything was fine. Finished the level and moved to the France scenario and it is showing that I have 24 core units available (instead of the 4 that was allowed previously). Once I deployed my units, I proceeded to buy units to see if maybe the core unit counter would reset once I bought 4 units. However, it just kept letting me purchase more and more units until I ran out of prestige. I reloaded the scenario and limited myself to only 4 units because I didn't want an unfair advantage. I'll complete France and see if the core unit counter resets back to a normal level for the next scenario. Now, this bug may just be because I reloaded a save from the .98 beta. I'll have to start another campaign in order to find out unless someone else has already noticed it.
This is related to #87 and #83. It's a tangled mix of a new feature plagued by new bugs. It's being sorted out.

Posted: Sat May 28, 2011 7:35 am
by Minenfeld
Is this an appropriate place to report grammatical and spelling errors?
Posted: Sat May 28, 2011 8:03 am
by Kerensky
If it's tutorial pop up related, they haven't gone through editing yet, so don't worry about those.
If it's briefing related, sure go ahead.
Posted: Sat May 28, 2011 8:10 am
by tnourie
How does one post a .jpg or .bmp of something they are trying to show? I've been trying, but to no avail.

Posted: Sat May 28, 2011 8:53 am
by Kerensky
Have to host it on a third party website like
http://imgur.com/ and then use the img tags.
Posted: Sat May 28, 2011 9:06 am
by tnourie
Thanks, I'll give it a try.
Posted: Sat May 28, 2011 9:47 am
by tnourie
OK, It worked. But it's "out there" in the public domain. Isn't thata breach of Information Security to do it that way?
Posted: Sat May 28, 2011 11:14 am
by jake_the_red
Kerensky wrote:86. Certain units are causing crashes and errors upon purchase. (unsolved)
FlaK 88 in Poland as an example.
Flak 88 caused crash in Sealion 40
Posted: Sat May 28, 2011 6:05 pm
by Pupec
The no ammo icon is not visible through the unit that stands beside her, see picture..
http://imageshack.us/photo/my-images/14 ... iconp.jpg/
http://imageshack.us/photo/my-images/84 ... on11p.jpg/
In Germany scenario Slovakia city Bratislava is capital city, should this be a strategic point

Posted: Sat May 28, 2011 7:40 pm
by Kerensky
This bug is related to #72, has to do with image layers. New additions haven't yet been set as a high enough priority/level.
Posted: Sun May 29, 2011 12:40 am
by Kerensky
89. Cannot buy aircraft during the deploy phase if aircraft deployment zones have not been set. (unsolved)
Seems to only affect tutorial scenario 4, so far.
Posted: Sun May 29, 2011 9:43 am
by terrymulijana
- Cannot buy new unit during Norway deployment phase
- Pressing 'M' when Norway deployment phase caused Crash ( I meant for strategic Map but used M key then crash )
Posted: Sun May 29, 2011 6:48 pm
by bobk
I have noticed that the German Calvary unit has sound when I attack, but no movement sound. This was in the first map of the Eastern Front campaign.
Posted: Sun May 29, 2011 7:15 pm
by Obsolete
One thing that's bothered me before, when I go to purchase a unit, if I select a transport, but then decide to click again to un-select the transport, the transport box still remains highlighted.
Not really a game-breaker, but something people are going to run into.
Posted: Sun May 29, 2011 9:57 pm
by deadtorius
Tried to launch the western front 43 campaign.
Fought and won in Italy, but although I had captured all the victory hexes, including the allied one in Africa, the game took me to the last turn then said scenario ended.
Pretty short campaign to say the least... button seems to take you to the scenario not the campaign game.
Posted: Sun May 29, 2011 10:40 pm
by Kerensky
Obsolete wrote:One thing that's bothered me before, when I go to purchase a unit, if I select a transport, but then decide to click again to un-select the transport, the transport box still remains highlighted.
Not really a game-breaker, but something people are going to run into.
Article #11a, Post #1 on The List
viewtopic.php?t=24157
Posted: Sun May 29, 2011 11:48 pm
by OmegaMan1
Bug/issue for the editor: when laying out rivers, the "generate tile" function does not generate a tile for a river mouth (where clear meets deep water). In fact, even with a river laid out in the hex, generate tiles doesn't place any river feature at all.