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Ingame feedback from: Obsolete
Posted: Sat Jul 03, 2010 10:26 pm
by Obsolete
The tabs for Private matches, and public matches seem's reversed.
Ingame feedback from: Obsolete
Posted: Sun Jul 04, 2010 2:29 pm
by Obsolete
I thought we were supposed to already have a way to tell what units have burned off their reserve fire. Seems to not be in place yet.
Posted: Sun Jul 04, 2010 2:46 pm
by Obsolete
One thing that always scares the shi*t out of me, is when I hit end-turn to submit my pbem, and the map suddenly shows me what it looked like at the START of my turn instead of what it actually is, and I have one of those "Why did I leave that THERE?!" kind of moments.
Posted: Sun Jul 04, 2010 2:53 pm
by Obsolete
Hmm! Something definitely is weird with mortars. Just had a game where my a mortal attacks me from cover. He attacks while adjacent to my tank and bren, yet my units don't support fire against him?
Then on the start of my turn that unit is hidden again. Shouldn't he have become spotted? Maybe he's supposed to be immune unless an infantry is close, I don't know. Too many weird things with how vision works on that unit I don't know what is what anymore.
Ingame feedback from: Obsolete
Posted: Sun Jul 04, 2010 3:15 pm
by Obsolete
in the central plateu map the flags don't show up for the axis player.
Posted: Mon Jul 05, 2010 7:42 am
by Obsolete
Hmm, since green arrows are for those units who moved normally, shouldn't there be a SNEAK unit for those that sneaked?
Posted: Mon Jul 05, 2010 9:52 am
by IainMcNeil
Thanks for all the great feedback.
* Arrows are there to show you have a move penalty. We're trying to minimize teh UI as its getting cluttered so thats why we dont show sneak.
* Mortars do need a tweak I think to avoid confusion.
* Units may be visible if they move through tiles a revealed unit moved through. A revealed unit reveals the tiles he walks down and any later units will also be seen. It's just the way the game works.
* Walls are being remove as decoration - they are only to be used around things like towns or other terrain that blocks vehicles to avoid confusion.
* Units on board destroyed trucks have their move halted immedately and cannto fire.
* If you get these weird issues about LOS etc in a MP game can you exit the game and relaod and see if they persist. If they do can you leave the game and tell us which one it is so we can grab it and check it out.
* All fixed/artillery units cannot fire if they unload by design as the time is taken setting up their equipment. Infantry can.
Posted: Mon Jul 05, 2010 11:07 am
by Obsolete
iainmcneil wrote:* Units may be visible if they move through tiles a revealed unit moved through. A revealed unit reveals the tiles he walks down and any later units will also be seen.
Hmm! Another important piece of information that I doubt any of the beta testers were aware of. I'll have to do more thinking on this.
I don't like the way you have to be really quick on watching things in the re-player though, or you can easily miss details. Hopefully an option down the road for re-watching the replayer will be available. I was actually going to suggest that every re-player turn is logged, so one can always go back and watch from the beginning if they want for analysis later.
Posted: Mon Jul 05, 2010 11:11 am
by IainMcNeil
I'll add it to the wish list but it wont be happening for initial release.
Ingame feedback from: Obsolete
Posted: Mon Jul 05, 2010 2:16 pm
by Obsolete
I have no idea why a regular TRUCK would ever want to sneak.
Posted: Mon Jul 05, 2010 2:45 pm
by IainMcNeil
Obsolete can you quit the game and send the error log from our last turn. It went OOS when you assaulted me with your infantry against my Puma.
I could see the infantry on my machine so I think the assault revealed them. Assaults always reveal.
Posted: Mon Jul 05, 2010 3:00 pm
by Obsolete
Yes, I never got an OOS error, but something very weird happened. Your Puma returned fire, but it took like 30 seconds later, never saw that before. It maybe got triggered while I was clicking on other units?
I didn't know assaults were on auto-reviel? I didn't get any message pop up that said "Spotted". I guess you have that turned off then by default. One always expects Spotted to show when you become spotted.
I'll take a look where that auto-log is supposed to be.
Posted: Mon Jul 05, 2010 3:08 pm
by Obsolete
Alright, log is sent, though hotmail was acting up a bit so let me know if it didn't get through. I happened to finally take a closer look at that log. There seems to be an awefully lot of warnings and missing file flags.
[edit] There's a few more lines after I left the server that was appended, in case you needed those too, here's the extra:
SUCCESS!!!! Rebuilding the Device....
Still elements in Fonts
KERNEL MEMORY CHECKING IS **OFF**
Posted: Mon Jul 05, 2010 3:18 pm
by IainMcNeil
The log has a lot of warnings that are nothing to worry about.
Posted: Mon Jul 05, 2010 3:39 pm
by IainMcNeil
I have not received anything yet.
Ingame feedback from: Obsolete
Posted: Thu Jul 08, 2010 12:57 am
by Obsolete
I can over-run with 0 APs left, does that make sense?
Posted: Thu Jul 08, 2010 1:38 am
by IainMcNeil
Not really but I don't mind. I'll put it on as a low priority bug.
Ingame feedback from: Obsolete
Posted: Thu Jul 08, 2010 1:39 am
by Obsolete
Calliopes still dont get experience for killing by bombarding?
Ingame feedback from: Obsolete
Posted: Thu Jul 08, 2010 2:00 am
by Obsolete
I caused a king tiger to surrender to my tank, but the unit still vanished.
Posted: Thu Jul 08, 2010 2:12 am
by pipfromslitherine
I'm pretty sure that all units disappear when they surrender, it is a little odd for large units I guess.
Cheers
Pip