Re: Battlefield: Europe MOD v2.4
Posted: Fri May 09, 2025 3:32 pm
On the four pre scenarios I would only reinforce what is really needed to win
Of course the mod is supposed to be played in single player at least once before attempting a multiplayer match, which is much more difficult if played against an experienced opponent.Locarnus wrote: ↑Thu May 08, 2025 3:33 pm In the first multiplayer match between HerzogSieg (Axis) and Duedman (Allies) the activation of the besieged Leningrad forces changed the dynamic in that sector.
The Axis did not prepare for it happening, since he played BE for the first time to this point. The besieged pocket was treated as a reliably static situation until then.
It is hard to say, although a lot has been done and I am very happy with it so far, it will still take some more time. Especially testing takes ages, unfortunately.
Yes, it is mainly there for flavour only. Mainly to show what (little) action Britain did to support the struggle of Poland in September 1939, i.e. the bombing of this ship after the British declaration of war with a few Wellington bombers. And basically that was all: https://en.wikipedia.org/wiki/Western_betrayal#Poland
Well I did start the UK first variant in the current version.
Why?PeteMitchell wrote: ↑Sat May 10, 2025 5:29 pm Would it be possible to keep the old download links, I.e. to previous versions?
As always, it is very interesting to read about other players experiences with different strategies, so thanks for that!
Thanks, and again, as always, the next version will have some more improvements in this regard!I got more into the upgrade paths of the units, Also noticed the graphical changes, everything is great.
Following your earlier suggestion I have already reduced the hard attack value of the Soviet tac bombers for the next version and it looks like a nice change so this should be a bit better next time. And there are of course many other things, but I do not want to get ahead of myself.Although the Soviets' aircraft are already very strong, especially the new Fighters which are not easy to hit, as well as Bombers which can do significant damage for 1 hit on a tank from 12 to 8-9.
It has been a long time since I last invaded England in single player. As usually I only test play the actual latest version while playing the historical path, which does not include a landing there.What successful ways have you used to land in England?
What options worked in MP?
Currently a decisive victory at the Mediterranean Sea scenario means 500 prestige points, while a marginal victory means 250, if I am right. Perhaps the difference should be greater than that. As for capturing Tobruk and Mersa Matruh, I don't think it worth it in this scenario and in the big scenario they will be owned by the British again as of course historically these were not captured before 1942.Barsbay wrote: ↑Sun May 11, 2025 2:25 pm Another question regarding the preperation scenarios.. for me in the mediterranean scenario, I am finding it difficult to both get a decisive victory AND capture Tobruk and Mersa Matruh (which together with their airfields are 4 extra prestige locations) - is there any practical benefit (prestige or other) to winning a decisive victory? If not I think I will go back and use the extra turns to get the last locations for some more prestige and maybe a little more exp for my planes.
To regain strength after Winter penalties I'm guessing will need about 1500 prestige (for green) - 3000 for mixed reps.PeteMitchell wrote: ↑Sun May 11, 2025 6:14 am Interesting but is the full retreat from Russia needed or do you lose a lot of turns due to the commute?
No, I don't have enough time at the moment.
By the way pls, remind me what approx % of units are reduced by
Turn 20


Yeah, it was an interesting invasionMcGuba wrote: ↑Mon May 12, 2025 10:14 pm As for MP, I do not know about any MP games with a Sea Lion attempt, apart from our own match a few years back in time when I made such a bold move. It looks like most players go for the seemingly safer traditional path of invading the east. But I was also thinking that it would be interesting to play such a multiplayer match, only to see if it is possible at all to invade Britain in MP.
Barsbay wrote: ↑Sun May 11, 2025 2:25 pm Another question regarding the preperation scenarios.. for me in the mediterranean scenario, I am finding it difficult to both get a decisive victory AND capture Tobruk and Mersa Matruh (which together with their airfields are 4 extra prestige locations) - is there any practical benefit (prestige or other) to winning a decisive victory? If not I think I will go back and use the extra turns to get the last locations for some more prestige and maybe a little more exp for my planes.
Thanks in advance, and thank you for the answers to my previous questions.
Intenso82 wrote: ↑Sat May 10, 2025 7:46 pmWell I did start the UK first variant in the current version.
It's been a long time since the last attempt.
I don't know if I'll play through to the end though.
I am now a Strategist and Logistician)
I got more into the upgrade paths of the units, Also noticed the graphical changes, everything is great.
I think I was missing something earlier)
The idea to focus on the West.
Leave the Soviets at the end.
1941
In the East, do a limited operation.
In a "Hit and Run" tactic, but as part of a global strike.
Activate the Minsk Pocket, then divide Army Group North and Centre.
One part destroys the troops in the Smolensk direction and captures it,
the other part captures Gomel and activates the Kiev pocket.
Army Group South, clears the zone up to Kiev and activates the southern part of the pocket.
Odessa is also captured.
All units then leave Russia.
To avoid Winter penalties.
Winter is spent resting and refiting at home.
All in all, it all worked out,
a few units got a bit delayed and took some penalties, but most of them got out.
Due to some confusion at the border, some units got hit by the Winter Penalty)
One unit was very damaged and couldn't leave, went into partizan action, then went to join the troops)))
Overall this operation was like a Hollywood Thriller, very exciting.
The Soviets sent Lavrinenko on a T34 to crush the Axis, they managed to get Minsk back.
Lavrinenko's T34 at the end of 41 had 200 exp plus Hero bonuses, it was 1.5-2 times stronger than a normal German tank.
Too strong for my taste. But I understand the reasons for it(AI).
In general the Soviets have become more interesting in their use of Aviation including Old Aviation.
With the limited number of Axis fighters, it's an interesting action.
There have also been a few counterattacks by the Soviets on the central front near Smolensk, which is also very good.
Although the Soviets' aircraft are already very strong, especially the new Fighters which are not easy to hit, as well as Bombers which can do significant damage for 1 hit on a tank from 12 to 8-9.
That immediately turns off the Elite Tank Unit from the "Blitzkrieg clip"(
In the West
At the expense of the Eastern Front Malta has been strengthened and so everything is going well.
Africa was seriously strengthened, Tobruk was taken and good chances to capture Cairo and the whole Mediterranean coast.
As for the main thing, was made preparations for the capture of UK, tried the “old scheme” was a frontal strike through the strait, with isolation of the landing point by submarines.
But the coastal defenses were not completely suppressed:(
Well, the attempt failed.
Maybe we should try something different and reboot.
Maybe the frontal strike through the straits doesn't work at all now?
Yeah, I know about the lateral strike for landing, never got it to work.
I find it quite difficult to implement. Everything should work like an "English clock" any mistake, one turn delay, one very bad random and everything fails...
What successful ways have you used to land in England?
What options worked in MP?