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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 81] - Berlin
Posted: Mon May 13, 2019 9:02 am
by Intenso82
South
The next turn Vienna will be captured.
Troops moved column on Dresden.
In Italy, found a small Kampfgruppe. And the old Rommel on Pz.IIIL from Africa with them.
They can no longer be in Germany.

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Table of contents
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 82] - Berlin
Posted: Tue May 14, 2019 8:53 am
by Intenso82
Turn 82. Berlin
October 21, 1944
Weather: Clear and Dry
Strategic map
Command estimates the end of the operation 85 turn!

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Norway
Trondheim infantry was hit.
The second German infantry came to life (after standing in a large river) and is apparently moving in Oslo.
The landing ship already sees coast of Norway.
The Allies again forgot the location of the coastal batteries and the ships would be hit.

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Denmark
Landing ships off the coast of Denmark, the next turn will begin landing.
Aviation checked Skaggerat Strait, but it turned out that Graf Speer and Graf Zeppelin decided to move to the north of the Baltic.
But they are waiting for Soviet submarine there ...

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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 82] - Berlin
Posted: Tue May 14, 2019 8:59 am
by Intenso82
Germany
On the Western front.
In the north we crossed the Rhine and advanced well and left at Bremerhaven.
For the Ruhr zone is still a fight.
Also managed to cross the south.
On the Eastern front.
Berlin has got another super-unit JagPanther.
Our tanks are moving away.
We do not have so many effective tanks.
But we slowly grind defense.
Artillery came to the position and began to implement support.
Faced a hitch in the city of Dresden.

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Berlin
Damaged units relegated to the rear for replenishment. Other to refuel.
Slowly the number of defenders are reduced.
The 88mm AT cannon have a good position, so it's best to break through Berlin itself.
The infantry is moving forward.
We have logistical problems, so that a large number of units prevents the movement of others.

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Berlin - Air
Our aviation gradually began to attack the enemy and to look for weaknesses in his defense.
Also now carried out fighter cover ground troops.
Although we do not lose units, our aircraft also take heavy damage.

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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 82] - Berlin
Posted: Tue May 14, 2019 9:03 am
by Intenso82
South
Columns of troops moving to the west and in the direction of Dresden.
Another column moves to Italy. We must end this Rommel
Soviet IL-2 strike on the rear areas of Italy.

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Table of contents
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 83] - Berlin
Posted: Tue May 14, 2019 9:12 am
by Intenso82
Turn 83. Berlin
November 5, 1944
Weather: Clear and Dry
Strategic map
Good weather favors us. Warm autumn.

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Strategic map - Air
Over Berlin now - 16 air units of the enemy.

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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 83] - Berlin
Posted: Tue May 14, 2019 9:21 am
by Intenso82
Norway
Landing with infantry at the shore.
German infantry at Trondheim withdrawn from battle.
And the other infantry is moving to Oslo to deprive us of the airfield.
Our landing ship in southern Norway was damaged, again from the unexplored artillery coastal battery.

It was also attacked by a destroyer of the enemy, which has already been destroyed.

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Denmark
The force began landing.
Goals - capture airfields!
In the Baltic Sea, the Axis sent two heavily damaged fighters to prevent our bombers from conducting an operation to destroy the enemy’s fleet.
One of the fighters was shot down. Graff Zeppelin sunk by IL-2. Graff Speer received damage.

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Germany
Captured Bremerhaven. The forward American unit went to the bases of the Navy, the enemy does not protect them.
The Axis threw all the forces on the defense of Berlin.
There are heavy battles in the Ruhr area. Panther and Stug covered anti-aircraft guns, a serious threat to our tanks. But static.
Therefore, our tanks avoid collisions and bypass north.
In the south we complete the destruction of the enemy.
In the same place, a meeting of the first Soviet-American troops took place near the city of Munich! Hurray comrades!
The situation with Dresden is almost resolved. But in front of the city there were big congestion of our troops.
Further, our units will go along the Elbe to the north. And clean up the remnants of the enemy.
Our bombers carry out attacks. But all the bombers are no longer enough targets.

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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 83] - Berlin
Posted: Tue May 14, 2019 9:27 am
by Intenso82
Berlin
We broke through to the north and our tank enter to Berlin.
The infantry will follow.
But the KingTiger and JagPanther are still active.
Artillery fire on them was ineffective.

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Berlin - Air
The defense of the enemy in the air weakens.
Next turn we plan to shoot down at least 6 enemy units!
But the enemy still controls 2 airfields.

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Italy
Axis troops are moving back into Italy.
Old Rommel wants to run away from us.
Cherchel again dissatisfied with something.
For now we’ll find out what exactly is through diplomatic channels, Soviet aviation continues to bombard the enemy.

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Table of contents
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 84] - Berlin
Posted: Wed May 15, 2019 12:05 pm
by Intenso82
Turn 84. Berlin
November 20, 1944
Weather: Clear and Dry
Strategic map

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Strategic map - Air
Shoot down 9 air units.
There are 6 Axis air units above Berlin now.

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Norway
In the north landed troops.
An enemy unit approached Oslo.

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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 84] - Berlin
Posted: Wed May 15, 2019 12:09 pm
by Intenso82
Germany
The coast of Denmark is cleared of enemy fortifications. Infantry moved to Germany.
In the west, only Lübeck remained in Germany, next to which is the Panther.
In the south, mountain infantry appeared.
They passed through the mountains from Italy.

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Berlin
Berlin is captured. Cheers Comrades!
But the enemy still has the KingTiger and several units. Only 10 units.
Also remained one city in the north.

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Berlin - Air

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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 84] - Berlin
Posted: Wed May 15, 2019 12:12 pm
by Intenso82
Italy
It turns out in Italy there are 3 German tanks.
Our forward light units entered the battle.

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Torch
An Itralian cruiser was found in the Sicilian area.
It is also obvious that the Axis is transferring damaged aircraft from Germany to Africa.
In Sicily, the enemy’s ground forces are not visible, unlike Tunisia.

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Table of contents
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 85] - Berlin
Posted: Wed May 15, 2019 12:21 pm
by Intenso82
Turn 85. Berlin
December 5, 1944
Weather: Snow and Dry
Strategic map

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Berlin
We could capture the final VP of Germany with recon T-70.
But preferred to focus on the destruction of enemy units.
One more turn is needed to capture the latest VP.
There are only a few Axis aircraft in the sky of Berlin.
But we did not make a tight ring and they can fly out.

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Italy
In western Italy, we only have 2 light Allied units.
And in the East, Soviet units + partisans gradually approach.

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Table of contents
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!
Posted: Wed May 15, 2019 12:33 pm
by Intenso82
Turn 86. Victory
Decamber 20, 1944
Weather: Sbow and Frozen
Strategic map

- _McGuba_t_86_Strat.jpg (503.96 KiB) Viewed 4386 times
Germany
All cities in Germany are under our control, units are destroyed ... but there is strange no victory.
In general, all the major cities of Germany are captured. And the Allies can celebrate
Victory!
But there were still a few Axis units in Norway, Italy and Africa, so there will be some more screenshots.

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Sicily
Our move are very risky, because we thought it was the last turn.

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Table of contents
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!
Posted: Wed May 15, 2019 5:57 pm
by goose_2
weird I was hoping for a Victory screen with some great ending dialogue
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!
Posted: Wed May 15, 2019 10:47 pm
by McGuba
goose_2 wrote: ↑Wed May 15, 2019 5:57 pm
weird I was hoping for a Victory screen with some great ending dialogue
This test play has revealed that I forgot to add the scenario ending conditions to both the single and multiplayer versions of the mod.

And that's why it did not end after we conquered 10 German objective cities. But at least in this way we can test it up to turn 99 without ending the game. It is funny that no one has reported it throughout the years because it looks like most, if not everyone played the mod only in campaign mode where it works correctly, and not in single scenario mode, starting it from the scenario section of the game. However, since multiplayer games can only be run as individual scenarios and not as a campaign, we realized this problem. Obviously I will fix it for the next version.
However, I actually kind of like it in my Axis game as currently I still control most of North Africa and the Middle East, and I just role play that a renegade part of the German army has refused to surrender and continues to fight in Africa, and may even attempt to rebuild the Third Reich on the ruins of the ancient empires of Egypt and Assyria, using the oil of Iraq and Iran and the advanced technology of Germany.

It may even make an interesting synopsis for an alternative history book or film series, haha.
My other, bigger issue with this is when playing in scenario mode neither random heroes, nor medals are awarded to any side, which also has a negative effect on the Axis side. When playing the mod as a campaign a number of random Axis heroes can be gained which makes it easier for the Axis side (besides adding a nice flavour, together with the nation specific awards), whereas when playing it in multiplayer it is not the case as it cannot be run in campaign mode. I think it would be nice if this feature would be optional when running just a scenario either in single player or multiplayer mode.

I think it would also be fantastic to see random Allied heroes emerging, and of course Allied units getting awards. It would make the whole thing more personal as the players could have their favourite units and try to babysit them throughout the war. It would also be interesting to compare the most highly decorated units of each side at the end of the war.
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!
Posted: Wed May 15, 2019 11:15 pm
by goose_2
McGuba wrote: ↑Wed May 15, 2019 10:47 pm
goose_2 wrote: ↑Wed May 15, 2019 5:57 pm
weird I was hoping for a Victory screen with some great ending dialogue
This test play has revealed that I forgot to add the scenario ending conditions to both the single and multiplayer versions of the mod.

And that's why it did not end after we conquered 10 German objective cities. But at least in this way we can test it up to turn 99 without ending the game. It is funny that no one has reported it throughout the years because it looks like most, if not everyone played the mod only in campaign mode where it works correctly, and not in single scenario mode, starting it from the scenario section of the game. However, since multiplayer games can only be run as individual scenarios and not as a campaign, we realized this problem. Obviously I will fix it for the next version.
However, I actually kind of like it in my Axis game as currently I still control most of North Africa and the Middle East, and I just role play that a renegade part of the German army has refused to surrender and continues to fight in Africa, and may even attempt to rebuild the Third Reich on the ruins of the ancient empires of Egypt and Assyria, using the oil of Iraq and Iran and the advanced technology of Germany.

It may even make an interesting synopsis for an alternative history book or film series, haha.
My other, bigger issue with this is when playing in scenario mode neither random heroes, nor medals are awarded to any side, which also has a negative effect on the Axis side. When playing the mod as a campaign a number of random Axis heroes can be gained which makes it easier for the Axis side (besides adding a nice flavour, together with the nation specific awards), whereas when playing it in multiplayer it is not the case as it cannot be run in campaign mode. I think it would be nice if this feature would be optional when running just a scenario either in single player or multiplayer mode.

I think it would also be fantastic to see random Allied heroes emerging, and of course Allied units getting awards. It would make the whole thing more personal as the players could have their favourite units and try to babysit them throughout the war. It would also be interesting to compare the most highly decorated units of each side at the end of the war.
All of this, all of it makes me wish I knew how to get this mod to work on my computer.
This is such beautifully great stuff
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!
Posted: Fri May 17, 2019 7:24 am
by Intenso82
goose_2 wrote: ↑Wed May 15, 2019 11:15 pm
This test play has revealed that I forgot to add the scenario ending conditions to both the single and multiplayer versions of the mod.
Therefore, we need such testing
goose_2 wrote: ↑Wed May 15, 2019 11:15 pm
However, I actually kind of like it in my Axis game as currently I still control most of North Africa and the Middle East, and I just role play that a renegade part of the German army has refused to surrender and continues to fight in Africa, and may even attempt to rebuild the Third Reich on the ruins of the ancient empires of Egypt and Assyria, using the oil of Iraq and Iran and the advanced technology of Germany.

It may even make an interesting synopsis for an alternative history book or film series, haha.
Ha-ha, Axis preferred Africa, instead of South America.
goose_2 wrote: ↑Wed May 15, 2019 11:15 pm
It would also be interesting to compare the most highly decorated units of each side at the end of the war.
I agree with this and about awards for units.
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!
Posted: Fri May 17, 2019 7:28 am
by Intenso82
Loss analysis

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Previous (t=80) data for comparison
viewtopic.php?f=145&t=89760&start=340#p782838
At the end of the war, the ratio of casualties in infantry, bombers, and navy is close to being equal.
In tanks and fighters it is 2 to 1.
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Table of contents
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!
Posted: Sat May 18, 2019 6:56 am
by Intenso82
The War is over but AAR is not yet
Norway
t=89

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t=91
Trondheim controlled by the Allies.
The remaining cities will also come under the control of the Allies.

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t=93

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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!
Posted: Sat May 18, 2019 7:04 am
by Intenso82
Italy
t=89

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t=90

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t=92
Italy is controlled by the Soviets.
And Sicily by the Americans

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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!
Posted: Mon May 20, 2019 2:49 pm
by Intenso82
-=Best Unit Awards=-
Although in a multiplayer game, the distinguished units do not receive rewards, we will do it
The best tank unit!
The best Soviet tank.

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The best tank of the Western Allies.

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The best special tank.

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