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Re: new city hexes test

Posted: Wed May 30, 2012 2:24 am
by VPaulus
If one day you decide to create units, you could call the package as Weapons of Massi Destruction.
Bush and Cheney are still looking for them. I always knew that they were looking in the wrong place. :mrgreen:

Re: new city hexes test

Posted: Wed May 30, 2012 7:41 am
by massi
:D :D :D :D :D
Many thanks friends
I'm almost finishing the mod
I pushed hard the accelerator pedal.
I come from we say: it is a 1 € to start, and 10 € to stop it :)

Re: new city hexes test

Posted: Wed May 30, 2012 8:13 am
by massi
ImageHexagons in productionImage
THE NEW "MASSI-VE DESTRUCTION MOD" IS READY TO 80% DO ONLY THE FROZEN AND MUDDY VERSION.

-1volcano 100% :D
-36 new city ruins 100% (in layer station)
-9 new city hex added and modified and slightly improved 100%
-22 new russian villages: 100% (in layer station...and I only do 12 ...)
-10 small and dispersed trees/forests 100%
-1 Submarine Port" with all these bunkers 100%
- many sections of road with houses 100%
-Coal Mine Complex (in layerstation) 100%
-Stalingrad Grain Elevator (in layerstation) 100%
-historical bridges (in roadlayer)100% arnhem (other bridges tell me that I'm ignorant :) )
-hex the industrial area dirty gray 100% (in stationlayer) 12 different additional factory hexes and Tractor Factory included
-anti tank barrier 100% (in layer station)
-dragons teeth (in layerstation)
-Atlantic Wall style gun emplacements
-Oil Fields" tile with shaft towers (in layerstation)
-V2 site (in layerstation)
-harbors industrila / military
-sea mines (balls with the spikes?

in progress
hexagons secondary

-barbed wire.
-new trenches
-mines field
-pill boxes (again like in SPR)

I need help to:
-mines field: how could I make it? any ideas?
-pill boxes (again like in SPR) What is SPR? be made ​​small, medium or large?
-barbed wire. I try to create, but I do not know what good can come ... I have some doubts
-harbors military ... I do not know how to synthesize a military port .. any ideas?

Re: new city hexes test

Posted: Wed May 30, 2012 10:32 am
by massi
new: -V2 site

Image

Re: new city hexes test

Posted: Wed May 30, 2012 10:45 am
by mike322539
Fantastic work. The V2 launch bases and oil towers look great. The tank traps are also a highlight. Super that you can download offer soon.

Re: new city hexes test

Posted: Wed May 30, 2012 10:48 am
by VPaulus
Bellissimo!

Re: new city hexes test

Posted: Wed May 30, 2012 11:57 am
by Chris10
massi wrote:new: -V2 site

Image
huyyyyy...thats exactly what I had in mind...really nice Massi...great stuff

Re: new city hexes test

Posted: Wed May 30, 2012 12:05 pm
by massi
thanks friends.
I'm trying to work on ports but I do not know how to make them military.
I try ... at most we will have a new set of ports: D

Re: new city hexes test

Posted: Wed May 30, 2012 12:16 pm
by VPaulus
You don't need to set them military.

Re: new city hexes test

Posted: Wed May 30, 2012 12:21 pm
by massi
mmm ... I'm almost done. (fortunately the old graphic helps me a lot!)
What should I change in the ports?

Re: new city hexes test

Posted: Wed May 30, 2012 12:41 pm
by nikivdd
The Mod is strong with this one...he has a midichlotiles count of more than 10,000
Don't underestimate the power of the Massi side :D

Wonderful tiles!

Re: new city hexes test

Posted: Wed May 30, 2012 1:09 pm
by churchlakecity
Very,very impressive....keep on working.I'm a fan of your tiles. :D

Re: new city hexes test

Posted: Wed May 30, 2012 1:17 pm
by massi
with great pleasure I present the new ports :)
I hope we can serve, are slightly more realistic and industrial.

Image

an image in editror

Image

Re: new city hexes test

Posted: Wed May 30, 2012 1:25 pm
by bebro
Great stuff, man :)

Re: new city hexes test

Posted: Wed May 30, 2012 1:29 pm
by massi
hold on guys ...
are coming!

Re: new city hexes test

Posted: Wed May 30, 2012 1:47 pm
by VPaulus
E tutto aggratise!!! Questo è veramente incredibile!
Tu sei un vero artista, un architetto di grande talento.

I still think the timber AT barriers should be smaller.

Re: new city hexes test

Posted: Wed May 30, 2012 1:51 pm
by massi
obrigado Paulo!
está muito bom meu amigo
VPaulus wrote:E tutto aggratise!!! Questo è veramente incredibile!
Tu sei un vero artista, un architetto di grande talento.
I still think the timber AT barriers should be smaller.
:D :D

risk of making them go away ..
I will make a new rendering, even I do not like :wink:

Re: new city hexes test

Posted: Wed May 30, 2012 2:02 pm
by massi
I run away.
I go to work
I go back later friends .. But here is the sea mines
see if are good ...

Image

Re: new city hexes test

Posted: Wed May 30, 2012 3:03 pm
by flakfernrohr
Like I said in the beginning of the thread, these tiles are going to bring the whole game to a new higher level. I forsee some great sea and coastal battles (not only D-Day) from just these latest samples posted. What an outstanding port map! My mind is spinning right now on all the possibilities. Like a child in a candy store. Fantastic.


Massi asked what SPR was/is? It is the move called Saving Private Ryan, Spielberg movie about D-Day-Normandy from American perspective.

Re: new city hexes test

Posted: Wed May 30, 2012 3:25 pm
by Chris10
massi wrote: Image
Image