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Posted: Tue Jun 29, 2010 12:06 pm
by pomakli
iainmcneil wrote:No French units will be in this game but we wanted to have the whole library abvailable depending on what we do next. We also have Russian units available. I think the only thing we're missing is Japenese then
Italian voices are still in production so I dont know when we'll get those.
No problem!
The game wıll be a HIT!
and then there will be expansions!
BANZAI!
Posted: Wed Jun 30, 2010 10:14 pm
by pipfromslitherine
Given we'll be releasing the tools with the game, you could just build the Japanese units yourself. I'm not saying it's EASY, but...
Cheers
Pip
Posted: Wed Jun 30, 2010 11:49 pm
by Obsolete
iainmcneil wrote:No French units will be in this game but we wanted to have the whole library abvailable depending on what we do next. We also have Russian units available. I think the only thing we're missing is Japenese then
Italian voices are still in production so I dont know when we'll get those.
You'd still be missing the Finns, Croatians, Hungarians... and numerous other axis minors.
Now, I wonder what the Italians will say, "Luca Brazi sleeps with the Fishes!"
Ingame feedback from: Obsolete
Posted: Fri Jul 02, 2010 7:20 pm
by Obsolete
the online central_plateau game has a missing ids vps 4/2. at least while playing as Allies.
Ingame feedback from: Obsolete
Posted: Sat Jul 03, 2010 4:43 am
by Obsolete
I thought this beta was supposed to have a hotkey so we could bring up the score-list at any time during play to check casualties?
Ingame feedback from: Obsolete
Posted: Sat Jul 03, 2010 4:58 am
by Obsolete
The online desert fort map STILL has a M3 that is beyond the border limits of the map.
Ingame feedback from: Obsolete
Posted: Sat Jul 03, 2010 5:15 am
by Obsolete
I see mortars can't attack the same turn they unload. But machine guns, etc. can. Is this by design?
Posted: Sat Jul 03, 2010 5:35 am
by Obsolete
I'm noticing a lot of small glitches in the Desert Fort scenario, such as infantry with 4 movement left not able to move after battle, etc.
Maybe I just don't understand the mechanics that well sometimes.
For example, here I have 2 rounds of ammunition left, but I can't attack the infantry near my Vickers? I check the LoS and it looks weird. I for some reason can not shoot at the tile the Afrika Corps infantry is on? Nor the diagonal behind it? What is going on here.
I also noticed glitches on the other side. If I am axis and have an MG, I can often attack that corner roaded diagonal (which I'm not allowed to do so here), yet I can't hit other target tiles.
Am I missing something here? I'm not sure what causes this stuff.

Ingame feedback from: Obsolete
Posted: Sat Jul 03, 2010 5:47 am
by Obsolete
Something seems wrong when I unload infantry. If they get shot at or involved in a battle, they are pinned and can't move even if they have lots of moral and MPs left? Is this a rule change?
Posted: Sat Jul 03, 2010 6:40 am
by IainMcNeil
If inf get shot they cannot move. I thought it had ben like this for ages!
Posted: Sat Jul 03, 2010 6:41 am
by Obsolete
Hmm, again I'm getting information I'm not supposed to know (I don't think).
Current Desert Fort game vs Strebe. I know he moved something onto the hill into the rock, because after getting Vision on this 8rad, I could again see the shadow outline and direction of a unit moving past adjacant hexes.
It's strange enough that I should see his 8rad behind FoW lines, but to also see nearby units to that unit as well?

Posted: Sat Jul 03, 2010 6:43 am
by Obsolete
iainmcneil wrote:If inf get shot they cannot move. I thought it had ben like this for ages!
There was something like that, but I may have been exploiting it in a past beta. Anyhow, the MPs are not set to 0 when this happens in the current release.
Posted: Sat Jul 03, 2010 6:59 am
by Obsolete
In the online MP1 scenario, you still did not add missing forests on the forest tiles.
There's a few other things I THINK that's supposed to be changed, but I'm not sure what the map-maker's intensions were.
Ingame feedback from: Obsolete
Posted: Sat Jul 03, 2010 7:06 am
by Obsolete
I see tanks and AA guns can pass through walls now. Is that a design change?
Posted: Sat Jul 03, 2010 10:56 am
by IainMcNeil
Kind of - walls have been changed to not block movement - they are to be used decoratively so if you see them being used as a barrier let us know which map and where on the map and we'll remove or swap them for hedges.
Posted: Sat Jul 03, 2010 1:04 pm
by Obsolete
Hmm, I usually am against things that are just there to LOOK NICE. Do they at least screen units in a way?
Ingame feedback from: Obsolete
Posted: Sat Jul 03, 2010 2:06 pm
by Obsolete
Often I don't get a reaction shot from a unit, until the second time I hit it. I'm wondering what causes this?
Ingame feedback from: Obsolete
Posted: Sat Jul 03, 2010 3:04 pm
by Obsolete
Hmm, had my oppenent able to see my moving trucks on a hill, i thought they were supposed to be invisble unless someone else is on teh same hight level.
Posted: Sat Jul 03, 2010 4:09 pm
by Obsolete
The same Mortal problem as before. During the replayer I can see the unit and flashes of smoke exactly where he is, despite he is out of range of my vision. Also, there is a bit of a problem where machine-guns also become visible when shooting out of range of vision.

Posted: Sat Jul 03, 2010 5:20 pm
by Obsolete
I was suspicious the scripting in the Central Plateau map wasn't going to work. I decided to do a trial on it vs the AI, sure enough, despite capturing not 2, but all of the flags, the game does not end.