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Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Thu Jan 19, 2023 8:59 am
by TomoeGozen
Hi Andreas,
I've been enjoying this one and would be quite happy for it to continue , equally I'm not going to take you to court if it comes to an end now.
Maybe some sort of grand final between the two nations with the most glory(total wins and captured cities) for dominance of the peninsula?
Either way , many , many thanks for all the work you've put in to this(and all the others!)
Dave
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Thu Jan 19, 2023 6:05 pm
by kronenblatt
I've got an idea on a more firm end and victory condition:
The player who's the first to accumulate a positive casualty difference (inflicted versus incurred) of +100 wins the campaign. (The casualty difference can be earned in type A as well as type B battles and everyone starts at zero.)
But then I'd like to know: who is in and who is out of the still not eliminated players?
Please answer here in this thread.
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Thu Jan 19, 2023 7:06 pm
by Aetius39
kronenblatt wrote: ↑Thu Jan 19, 2023 6:05 pm
I've got an idea on a more firm end and victory condition:
The player who's the first to accumulate a positive casualty difference (inflicted versus incurred) of +100 wins the campaign. (The casualty difference can be earned in type A as well as type B battles and everyone starts at zero.)
But then I'd like to know:
who is in and who is out of the still not eliminated players?
Please answer here in this thread.
I'm in, as I said before, I'd rather finish what we started.^^
Aetius
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Thu Jan 19, 2023 8:48 pm
by Rosedelio
Sure, I'll continue.
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Thu Jan 19, 2023 9:10 pm
by shane30
Good evening everyone
It's ok for me I'm ready to continue
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Thu Jan 19, 2023 11:07 pm
by deeter
I would like to continue.
Deeter
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Fri Jan 20, 2023 12:52 am
by dragmio
I'm in for the +100 casualty difference.
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Fri Jan 20, 2023 8:26 am
by TomoeGozen
I'm in ☺
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Fri Jan 20, 2023 1:43 pm
by Doyley50
I will be eliminated.
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Fri Jan 20, 2023 6:04 pm
by kronenblatt
OK, great: then we're all 13 players:
- kronenblatt
- Aetius39
- Rosedelio
- deeter
- TomoeGozen
- shane30
- dragmio
- Dreddradish
- SpeedyCM
- Karvon
- TheGrayMouser
- dim30
- batesmotel
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Sat Jan 21, 2023 7:43 am
by Dreddradish
Sure, sounds fine to me. I'm in.
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Sat Jan 21, 2023 12:46 pm
by SpeedyCM
Yeah I'm still in.
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Sat Jan 21, 2023 2:03 pm
by kronenblatt
Great: then we're 9 at least. I'll give the rest (batesmotel, dim30, Karvon, TheGrayMouser) a couple of more hours to join as well (say until 5PM Stockholm time), and will then distribute all uncontrolled towns and cities to the participating players. Meanwhile, I'll tidy up and simplify the rules somewhat.
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Sat Jan 21, 2023 2:36 pm
by Karvon
I'm in
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Sat Jan 21, 2023 2:40 pm
by TheGrayMouser
I’m in!
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Sat Jan 21, 2023 2:44 pm
by kronenblatt
Great x 2: then we're 11.

Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Sat Jan 21, 2023 5:14 pm
by dim30
Hi !
Still here, count me in.
Sorry for the delay.
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Sat Jan 21, 2023 11:02 pm
by batesmotel
I'm still in as well.
Chris
Amended rules, etc.
Posted: Sun Jan 22, 2023 9:35 am
by kronenblatt
So now the campaign is entering a final phase, with all non-eliminated 13 players still in.
I've adjusted the rules, tweaking some, simplifying some, with the main changes here (but please read
RULES for full details):
- Army strength of all armies is increased to 1600 FP, for level playing field in this final phase.
- Cosae becomes Dreddradish's capital.
- All Towns and Cities not owned by any player have been allocated to players (subjectively but hopefully unbiased), so no more random opponents in Type B battles.
- The player who first reaches +100 in accumulated casualty difference wins the campaign.
- Players accumulating -100 or lower in casualty difference get eliminated.
- Mercenary can in Type A battles be used freely as allies and main army (but then without allies).
- No more use of lines of logistics.
- No reinforcement of army strength from structures (thus, army strength can only go dooooown...). Structures still provide FP benefit in Type A battles though.
- Capitals use 1400 FP in Type B battles.
Round 9: Movement instructions
Posted: Sun Jan 22, 2023 9:57 am
by kronenblatt
Time has come for round 9's order giving and movement instructions and the 12 MP each of your armies have.
Please send to me through
replying to my PM by Friday, January 27 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with
no other symbols in between, only
blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of you guys until I've published my own movement instructions for army #1.
For details, please check
Giving orders and
Movement in the
RULES.
Any questions? Please ask them in the campaign thread, for everyone else to see question and answer.
Don't worry: we'll all still hold each other's hands to get to know and understand the rules, etc., together. This is for fun, after all!
