Re: Battlefield: Europe MOD v2.4
Posted: Tue Sep 05, 2023 1:19 am
I do not really understand what you mean by that. They can be used for various things, mainly to simplify scripting. For example a tag can be activated if a combination of several conditions (specific turn, map condition or even another tag) are met and then this new tag can be used to activate certain events. Then the designer does not need to add all these conditions every time, only the tag. For example a large number of units would only appear if certain conditions are met. In this case I would make it so in the editor that if all these conditions are met then a certain tag is added. Then these units only need to check if this certain tag exists and I would not need to add all these conditions one by one to all affected units. It can save a lot of time.
That"s excellent!faos333 wrote: ↑Wed Aug 23, 2023 7:18 pm Kursk '43 save new AAR link below
https://www.slitherine.com/forum/viewtopic.php?t=112876
The legendary GeneralWerner has also started to post a new AAR of BE v2.4:
https://www.slitherine.com/forum/viewtopic.php?t=112948
He was one of the first to write complete AARs for this mod several years ago, when the BE mod was still very much in the making. As such his early feedback helped greatly to make the mod as it is today.