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AI turn in a loop

Posted: Mon May 11, 2020 5:52 pm
by Lokesz
I've got a situation where the AI turn never ends. It has to do with the anti-air unit in the woods. When I move the AA unit the game continues with the 5 strength paratrooper running around.

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Re: AI turn in a loop

Posted: Mon May 11, 2020 6:08 pm
by Rudankort
Lokesz wrote: Mon May 11, 2020 5:52 pm I've got a situation where the AI turn never ends. It has to do with the anti-air unit in the woods. When I move the AA unit the game continues with the 5 strength paratrooper running around.
Could you please post a saved game for this issue?

Bug: Custom forces?

Posted: Mon May 11, 2020 6:39 pm
by dominickpa
The selection of custom forces for both the multiplayer and AI games presents a force on the map that has you undeploying units one by one on to create your custom force. There should be nothing on the map to rework, just core slots to build what you want.

Re: AI turn in a loop

Posted: Mon May 11, 2020 8:13 pm
by Lokesz
Rudankort wrote: Mon May 11, 2020 6:08 pm
Lokesz wrote: Mon May 11, 2020 5:52 pm I've got a situation where the AI turn never ends. It has to do with the anti-air unit in the woods. When I move the AA unit the game continues with the 5 strength paratrooper running around.
Could you please post a saved game for this issue?
I have a suitable savegame but don't know how to post it. I tried to add an attachment but got the error: 'Invalid file extension:' + filename.

Re: AI turn in a loop

Posted: Mon May 11, 2020 8:30 pm
by Rudankort
Lokesz wrote: Mon May 11, 2020 8:13 pm I have a suitable savegame but don't know how to post it. I tried to add an attachment but got the error: 'Invalid file extension:' + filename.
You should be able to zip it and attach zip file. But if you have problems with this, you can send it to rudankort@yandex.ru

Thanks!

Re: Bug Reports

Posted: Mon May 11, 2020 8:35 pm
by Lokesz
Rudankort wrote: Mon May 11, 2020 8:30 pm
Lokesz wrote: Mon May 11, 2020 8:13 pm I have a suitable savegame but don't know how to post it. I tried to add an attachment but got the error: 'Invalid file extension:' + filename.
You should be able to zip it and attach zip file.
Here's the zip of the .sav file … I hope :?

Re: Bug Reports

Posted: Mon May 11, 2020 9:47 pm
by Rudankort
Lokesz wrote: Mon May 11, 2020 8:35 pm Here's the zip of the .sav file … I hope :?
Thanks for the save. Yeah it is good, and I was able to repro the issue. Earlier I've implemented a generic safeguard from AI getting stuck in an infinite loop, and that safeguard worked. But now I've also identified and fixed this specific issue.

Re: Bug Reports

Posted: Mon May 11, 2020 10:04 pm
by SineMora
I think this might have been mentioned before, but on the subject of split units the one moving into the other when they merge again determines the counts for stacks such as # of overruns. For example, if you split a Tiger with 5/10 overruns needed for Steamroller into A and B, and A overruns 1 unit while B overruns 2 units, the Tiger will have either 6 or 7 counts when they merge again depending on which one moves into the other rather than 8. If this isn't a bug but a deliberate design to make split units weaker then at the very least they should always get to keep the higher count.

Re: Bug Reports

Posted: Tue May 12, 2020 1:40 pm
by SineMora
I finally managed to narrow down what was cuasing the game to crash at times when I started it. If you launch the game from the Slitherine launcher and then immediately switch focus to something else the game will crash and return an Unreal crash report when you tab back to it. Seems to be easily reproduceable on my end it least.

Re: Bug Reports

Posted: Fri May 15, 2020 9:12 pm
by Catacol
Frustrated scenario designer - please can heros be included successfully in player designed multiplayer scenarios. We need the extra element of unpredictability they bring.....

Re: Bug Reports

Posted: Sat May 16, 2020 1:59 pm
by o_t_d_x
If i use the field repair hero on a prototype (f. ex. dicker max), the unit is repaired WITHOUT using prototype parts. Is that intended that way ? That hero on a gustav gun with 2 attacks per round and 1,5 shots hero...well, it massacred whole stalingrad and london. Think the americans wont like it either ..... :mrgreen:

Re: Bug Reports

Posted: Sun May 17, 2020 1:52 pm
by Rudankort
o_t_d_x wrote: Sat May 16, 2020 1:59 pm If i use the field repair hero on a prototype (f. ex. dicker max), the unit is repaired WITHOUT using prototype parts. Is that intended that way ? That hero on a gustav gun with 2 attacks per round and 1,5 shots hero...well, it massacred whole stalingrad and london. Think the americans wont like it either ..... :mrgreen:
Yes, it is intended this way. This hero repairs damaged points, not replaces them with fresh ones taken from them pool.

Re: Bug Reports

Posted: Mon May 18, 2020 12:58 pm
by sabotager
Hi everyone,

I was doing the Gazala mission on General difficulty (3). In turn 20, I am able to capture both Main Victory Hexes and Bonus Victory Hexes. I have around 4k prestige at this time. However, after victory screen, instead of having choice to go Egypt or El Alamein, I am just starting El Alamein mission (no choice or no question after victory screen - I remember when I was doing it on lower difficulty, it was the choice screen, but I was missing prestige at this time).

I have tried capturing them in different order (first MH then BH and opposite), but the output is always the same.

Not sure if it is known issue or it is just me missing something ? I have seen the choice screens previously on the route.

I have attached saved file too (just move unit into bonus hex)

Re: Bug Reports

Posted: Mon May 18, 2020 10:45 pm
by sabotager
I have encountered another issue - if you manage to move you planes to new airport and enemy plane is in the middle hex, game is stuck, and you cannot do anything.

I have attached save file.

Re: Bug Reports

Posted: Tue May 19, 2020 8:26 pm
by Rudankort
sabotager wrote: Mon May 18, 2020 10:45 pm I have encountered another issue - if you manage to move you planes to new airport and enemy plane is in the middle hex, game is stuck, and you cannot do anything.

I have attached save file.
Thanks for detailed reports. The above issue should be fixed in the upcoming patch. As for the first issue in Gazala, it has puzzled us a lot. We can reproduce it from your save, but we cannot understand why campaign script skips path selection. Since lua script is stored in the save in compiled form, and it is kinda a "blackbox" even for us devs, it is difficult to determine what could possibly go wrong with it. But we'll keep trying. You did not change campaign's script.lua file right? It's still the same file which came with the game?

Re: Bug Reports

Posted: Tue May 19, 2020 8:52 pm
by sabotager
Hi Rudankort,

I have not touch a lua script, to be fair I did not even know something like that exists in game until today. I dig into game files today and I have attached (I think this is the one), script from my game folder.

But I spent couple of tries to reproduce (as I did not remember what I have done) the issue and come with these steps:

1) Win in Gazala - on the choice screen don't select anything
2) Restart scenario (menu screen is still shown)
3) Wait until game is loaded
3) Win again - choice screen is not showing

Could you try with that please ?

Thanks,
s

Re: Bug Reports

Posted: Tue May 19, 2020 9:17 pm
by SineMora
This seems to be the reason. I tested it by using the console and if you access the menu and restart Gazala instead of choosing a path afterwards, the script doesn't seem to trigger at all next time, so you automatically end up at El Alamein.

Re: Bug Reports

Posted: Tue May 19, 2020 9:26 pm
by ShiftZ
sabotager wrote: Tue May 19, 2020 8:52 pm 1) Win in Gazala - on the choice screen don't select anything
2) Restart scenario (menu screen is still shown)
This explains everything. Thanks for the report.

Re: Bug Reports

Posted: Fri May 22, 2020 7:42 am
by SineMora
Splitting core units and then disbanding them while split effectively gets you bonus core slots. The limit will reset itself in the next scenario, but it's possible to build up a substantial pool like this if you're bothered. Just now at the Ardennes I ended up with three extra slots w/o even trying, which was corrected to 185/187 at Balaton (it was 1(182/182 at the Ardennes); I believed they were the result of a split recon plane and a split Gepard.

Re: Bug Reports

Posted: Sun May 24, 2020 9:42 pm
by NoireBlackHeart
Deadly grasp trait is not working in Along the Volga scenario.