McGuba wrote: ↑Mon Jun 26, 2023 5:11 pm
Intenso82 wrote: ↑Mon Jun 26, 2023 2:07 pm
Future plans are to improve the map.
More forests and swamps in the north and more clear and countryside in the south.
Hm, do you think it also applies to the Battlefield: Europe map? I mean, do you think I should also add more close terrain in the northern part of the USSR and more countryside in the south? However, I think currently the south is already mostly clear, and having even more close terrain in the north would make it even less usable for tanks at the scale of the BE map.
I think BE map already balanced,
in the north there are enough forests and swamps.
On the map of RaW 1941, I see that there are not enough of them, I also wanted to be more consistent with the real area.
Given that the scale of the map is more detailed.
I looked at some wargames on the eastern front, but was not satisfied with the quality of the map even there

)
In general, it is quite difficult, although there is a map, but there are too many hexes.
Perhaps I will gradually improve some important areas.
Leningrad, Moscow, Kyiv, Crimea, Donbass.
McGuba wrote: ↑Mon Jun 26, 2023 5:11 pm
I agree. Firepower is important, but should not be the only or perhaps not even the main factor in the equation. Although some of these should also affect the initiative and defense values as well. Like having better radio and visibility should result in better initiative, I guess. And better speed, especially dive speed, should result in better defense value. And potentially there should be even more like having a radial or an inline engine: fighters with inline engines (like Bf 109 or Yak-9) should be more vulnerable since even a single bullet can damage its liquid cooling system whereas radials (like Fw 190 or La-5) are air cooled making them more resistant to battle damage.
Approximately such a distribution by type can be:
Air Attack: Horizontal Speed x2, Climb, Weapon
Air Defence: Horizontal speed + Climb, Hull materials (+ armored backs, protected gas tanks, etc.)
Initiative: visibility, radio, tactics, etc.
As for water and air cooling, I have no idea which is better.
Water makes the plane faster. Which increases attack.
Air probably increases defense by 1. Both come out to compensate for each other.
McGuba wrote: ↑Mon Jun 26, 2023 5:11 pm
The other problem is that basically all sources give different values to these, and hard to find a "reliable" source that have values for all the needed sub-types in the game. As all the major powers had their own system to measure the parameters of their planes and it is hard to compare these systems.
Yes, this is a problem.
Often compared performance on pre-production machines.
Or with other options.
On serial machines, the performance was worse.
Also, the horizontal speed at different heights is different.
And the rate of climb in m/s .. looks very inaccurate.
It seems it is not linear and depends on the height.
For example, Soviet sources use the time of ascent to a height of 5000 meters in minutes.
This is very logical, allows you to see the average time.
But it is difficult to compare these data with others, because they do not exist)
McGuba wrote: ↑Mon Jun 26, 2023 5:11 pm
So I just ended up collecting all the values from the game Warthunder, which may be questionable as a reliable source, I know, but at least it has most of the subtypes that I needed for my mod. Also I tried to compare these values to that of other sources to double check them wherever I could and wherever it felt necessary. And tried to read detailed comparisons of certain types, like this:
Warthunder is a good source.
There is a characteristic One second burst Mass. Although the caliber is also important.
In general, we can make a rating of fighters.
Air Attack, Defense parameters show the Battle rating, ranking more than real data, in my mod)
But I have questions about the rate of climb data.
Some plane are too good.
What I watched, I-153 is not so bad.
The I-16-5 was actually worse.
This is understandable, I-16-5 was in 1935, I-153 - in1939.
It is also clear from the rate of climb that the Lagg-3 was not so good. At least until the appearance of La-5F.
The German Messerschmits were greatly superior in Climb rate, which allows us to conclude that this was a very important parameter.