Granfali wrote:Naval artillery exclusive mission was clean up beaches and areas close to coast. None inland role.
So Allied naval arty bonus is only meant for fighting weak VG units?
Granfali wrote:I think 90% infantry casualities in GJS are due to suppresion (surrender), very very few due to KIA. Absolutely agree with the possibility to change infantry durability (could be decreasing suppresion under 0 value and surrendering with -150 or -200). About infantry relation between sides... not exactly 650/350... remember all british BGs can reinforce so, exact relation is 1500/760 (B=180Paras) (G=190SS-120VG-450regular).
It's not realistic to assume all Allied commanders won't reinforce until they have zero units in a BG. Some commanders wanted to reinforce with 80-90% of their units still intact (see below).
Para is similar to Waffen SS with less numbers (69 paras, 180 Waffen SS).
Granfali wrote:More possible changes: mortar, we can come back and play with mortar teams with 2 men.
Brits need
stronger mortars to stand even half a chance versus German armour.
Granfali wrote:Another thing to improve is, as you suggested, increase AT power of infantry, so we can add more charges to regular infantry or (easier) insert a reload charge bonus.
That's a good solution.
Let's bump all infantry up to 3 charges, all engineers to 5, increase AT impact of both. Add resupply for M-morale BGs (helps both sides)
Granfali wrote:Panthers and Tigers are very strong armor, but same that reality. Panther frontally is invencible, Tiger almost. During WWII for every Tiger disabled, allies need to lose four or five... and something similar for panthers.
So if I understand what you're saying, to breakeven (not win) Allies need 4-5 Fireflies for every Tiger or Panther... In GJS, Allies have 93 Fireflies. Germans have 82 Panthers and 35 Tigers. So by your calculation, Allies need 450-600 Fireflies. Or am I missing something?
Granfali wrote:The allied streght were the massive numbers, and germans had a technically more advanced equipment, but few of them. In our campaign british side count with 180 Fireflies vs 82 Panthers and 35 Tigers. To this relation add, 60x17pdr ATguns). Overall ratio: 240 17 pdr vs 120 big cats. Even more, you could add the prodigious numbers of Shermans, M10 and Cromwell I did not have count...
Ok, I begin to see what I'm missing... But it's not realistic to assume that Allies will get 2x 93 (ie. 180) Fireflies, because I can promise you that the
Allied players won't wait until their BGs have zero units before reinforcing. One in particular (who shall remain nameless here,

) wanted to reinforce on turn 2!!
I think I understand... So if we're adding tanks and ATGs...
93x actual Fireflies (reinforced x1.5 say = 140x Fireflies)
33x actual 17pdr (reinforced x1.5 = 50x 17pdr)
ie.
about 190x Allied guns, reinforced, that can "scratch" a Panther with a
carefully ambushed side or rear shot (let's forget frontal)
versus
82x Panther
35x Tiger
48x 88mm
83x 75mmPak40 (same as 17pdr)
ie.
about 248x German guns, without reinforcement,
that can take out a thin-skinned Sherman,
from any direction, at long range, in a heartbeat
Given you reckon that Panther/Tiger front armour is "invincible", and Allies need 4-5x tanks to breakeven, I'm not seeing the balance here?
It's true, we're not adding Shermans, etc, because they're only so much "tommy cooker" toast to a real German tank... they might slow you down for a turn, if they're lucky... but then we're not adding the 449x StuGs, Marders, 251/9s, Pumas, PzIVs, PzIIIs, Flamenpanzers or Wirbelwinds either...
Granfali wrote:In GJS there is 70% probability for sunny days, for the moment luck smiled germans. Germans count with some 88 (most of them were lost with the first coast battles) and a couple of WW per BG. Some typhoons can be downed but much of them will dive to fire over armors. If we think their AP_Attack is too soft we can increase, but please, first we need test it.
Thanks for looking at this G. It's not so much the 70%. We're just looking for a way to even out the "invincible" armour problem. In real WW2, that was mostly with airpower. The problem in GJS is that the Germans have 90x 88s/Wirbelwind AA, so even when they fly, Typhoons make little to no impact. We're not sure of the answer, but we're very open to suggestions?
Granfali wrote:DDay was a beach tour for you guys... Naval, typhoon and artillery bonuses. IMHO if there is not a "strong challenge" this could become very boring, for both sides. Right there is the difficulty, to balance it for all players and everyone feels a real challenge.
Agreed. Beach was too easy for Allies and too hard for Germans. To be fair, we should look at fixing that too...
BUT LET'S NOT GET HUNG UP ON SWAPPING EMAILS/FORUM POSTS... PLAY ME ON LEBISEY... IT WILL MAKE THINGS MUCH CLEARER THAN 1,000 WORDS... TRUST ME...
