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Re: new city hexes test

Posted: Tue May 29, 2012 10:07 am
by massi
-new trenches
I have trouble making new trenches, the base I have it in mind .. but the shape of the trenches, I have no idea.
I could improved the old trenches.
look forward to some advice from you.
massi wrote:ImageHexagons in productionImage

-1volcano 100% :D
-36 new city ruins 100% (in layer station)
-9 new city hex added and modified and slightly improved 100%
-22 new russian villages: 100% (in layer station...and I only do 12 ...)
-10 small and dispersed trees/forests 100%
-1 Submarine Port" with all these bunkers 100%
- many sections of road with houses 100%
-Coal Mine Complex (in layerstation) 100%
-Stalingrad Grain Elevator (in layerstation) 100%
-historical bridges (in roarlayer)100% arnhem (other bridges tell me that I'm ignorant :) )
-hex the industrial area dirty gray 100% (in stationlayer) 12 different additional factory hexes and Tractor Factory included
-anti tank barrier 100% (in layer station)
-dragons teeth (in layerstation)

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-Atlantic Wall style gun emplacements


I've done for now 89 new hexe in layer station. 35 new hex in terrainlayer and 35 new ehex in layer roads = 159 new exe for maniacal mapping :D


in progress

-Oil Fields" tile with shaft towers (in process) medium-high difficulty
-V2 site (in proces) medium-high difficulty
-hex the industrial area dirty gray (in process) medium difficulty
-harbors military ... (see what I can do..) medium difficulty
-barbed wire.
-new trenches

----------------- last requests -----------------
mines (how do I? you have any idea ... usually are underground mines hehe ... I put a wooden sign [WARNING Minen :D ] )
sea mines, ok no problem
tank traps (concrete blocks, how can I make? you have any idea ... I need references )
steel girder traps (the ones from the opening scene of Saving Private Ryan! how can I make? you have any idea ... I need references)
timber spikes (for tearing the bottom out of landing craft) how can I make? you have any idea ... I need references
raised beachfront pill boxes (again like in SPR) * small bunkers?... I need references

other good beach invasion stuff... I need references

Re: new city hexes test

Posted: Tue May 29, 2012 12:03 pm
by El_Condoro
steel girder traps (the ones from the opening scene of Saving Private Ryan! how can I make? you have any idea ... I need references)
I made one recently but it is crap compared to your stuff! :) Do a search on Google (images) for "hedgehog tank trap" and you'll get heaps to choose from.

Re: new city hexes test

Posted: Tue May 29, 2012 12:35 pm
by VPaulus
You can find a lot of pictures in Google images if you look for "tank traps".
I wouldn't bother with mines.

Timber obstacles:
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Have you felt the earthquake, massi?

Re: new city hexes test

Posted: Tue May 29, 2012 12:56 pm
by flakfernrohr
Is there a medal we can bestow upon this man, Massi Destruction?

Re: new city hexes test

Posted: Tue May 29, 2012 1:45 pm
by VPaulus
Here are a few examples of trenches:
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But I wouldn't also bother much with trenches, if you find it too difficult to work with.

Re: new city hexes test

Posted: Tue May 29, 2012 2:16 pm
by flakfernrohr
This photo of trenches might be helpful. Also include Anti-Tank ditches which are just deeper and wider than a normal trench

Re: new city hexes test

Posted: Tue May 29, 2012 2:19 pm
by flakfernrohr
Here are some bunker examples:

Re: new city hexes test

Posted: Tue May 29, 2012 5:09 pm
by massi
a question:
these props, dragon's teeth, and obstacles to the tank, obstacles in general, have a scale larger than the homes and land.
if I were to make precise scale we would see the little dots, I suppose.
this size is good for you all?

thanks for the photos! I need so much!

Re: new city hexes test

Posted: Tue May 29, 2012 6:13 pm
by Radoye
German-built ww2 era blockhouses:

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Re: new city hexes test

Posted: Tue May 29, 2012 8:08 pm
by massi
dragons teeth and anti tank barrier system in layer station "out of scale"... is good?

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Re: new city hexes test

Posted: Tue May 29, 2012 8:14 pm
by VPaulus
In my opinion, yes.
Wonderful job.

Re: new city hexes test

Posted: Tue May 29, 2012 8:29 pm
by massi
out of scale yes, but it fits well with territory ...
and improves the playability ... I believe!
but as it does in the game, giving the hexagon feature an obstacle for tanks?

Re: new city hexes test

Posted: Tue May 29, 2012 8:41 pm
by Chris10
massi wrote:out of scale yes, but it fits well with territory ...
and improves the playability ... I believe!
but as it does in the game, giving the hexagon feature an obstacle for tanks?
well..this easy...make the terrain regular forrest on the map,then overlay it with another terrain layer (maybe countryside) and finally overlay the tank obstacles from the station layer and voila...once the tank enters this hex he looses all movement points cause the terrain counts for forrest but on the map it looks like tank obstacles build on the field... 8)
so the tank has to wait until next turn

Re: new city hexes test

Posted: Tue May 29, 2012 9:42 pm
by massi
Timber obstacles
Image

Re: new city hexes test

Posted: Tue May 29, 2012 10:20 pm
by VPaulus
massi, I would make them at more or less the same scale of hedgehogs. They seem to be a little bigger.

Re: new city hexes test

Posted: Tue May 29, 2012 10:48 pm
by Radoye
Image

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Re: new city hexes test

Posted: Tue May 29, 2012 11:20 pm
by massi
fantastic pictures, thanks a lot!
I need to improve the dragon's teeth: D
ok yes
I have scaled down a bit of the Timber obstacles and added some big cannon
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Re: new city hexes test

Posted: Wed May 30, 2012 12:46 am
by massi
for this night last round guys .. 8)
oil well tiles... and then sleep
... I am destroyed ...
panzerokorps damn :D

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Re: new city hexes test

Posted: Wed May 30, 2012 12:59 am
by Chris10
massi wrote: Image
oh..hey..those are reaaaaaaly nice Massi :D

Re: new city hexes test

Posted: Wed May 30, 2012 1:07 am
by flakfernrohr
massi wrote:for this night last round guys .. 8)
oil well tiles... and then sleep
... I am destroyed ...
panzerokorps damn :D

Image
BELLISSIMO!!!!!!!!!!!!!! MUCHO GUSTO. SLEEP WELL, YOUR PATH TO PANZERCORPS VALHALLA IS ASSURED MASSI DESTRUCTION.