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Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 11:51 am
by Tobi72
Update:As promised, I have reduced the number of units in some missions. In Khost, Caravan, The Fortress, Orgun and Roads of Death. The Strela, Islamic special infantry and other enemy reinforcements have been reduced. But I couldn't test it so I hope that everything went well.
The link has been updated.

https://www.slitherine.com/forum/viewtopic.php?t=117223

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 12:32 pm
by bondjamesbond
Tobi72 wrote: Tue Mar 18, 2025 11:51 am Update:As promised, I have reduced the number of units in some missions. In Khost, Caravan, The Fortress, Orgun and Roads of Death the Strela, Islamic special infantry and other enemy reinforcements have been reduced. But I couldn't test it so I hope that everything went well.
The link has been updated.

https://www.slitherine.com/forum/viewtopic.php?t=117223
Re-downloaded reinstalled will now try in the previous version of the enemies just trampled my vdv and special forces kgb with gru )

https://t.me/VIUKSIDV/52255

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 12:38 pm
by Tobi72
If the reduction is not sufficient, I can make other changes.

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 4:41 pm
by Rimski_One
Tobi72 wrote: Tue Mar 18, 2025 10:29 am However, it should be noted that this campaign differs from those of previous conflicts and wars. There are no fixed fronts and no armored advances into the depths of the hinterland. The enemies do not come at you head-on and in an orderly fashion.
But I am already in the process of reducing the number of enemies, I will update the link today. Players probably feel the same way with my campaigns as I did with the China campaign where I was overrun by the enemy in mission 4 at the end. :D No problem.
I dont think you dont need to have them prepawned but perhaps use the rugged terrain where the player wont go to spawn the enemy and its a small amount of hexes away so it isnt that the enemy spawns on you, you could also use the camo trait on some insurgent units.

Id also suggest giving the Engineers and perhaps the SF (GRU/KGB) meng instead of close in the equiptment file and the Engineers also get minesweeper instead of minekiller.

Id also suggest giving an option to purchase a fighter unit earlier so you can build it up a little bit before having to use it to combat other fighters

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 4:43 pm
by Rimski_One
Tobi72 wrote: Tue Mar 18, 2025 8:04 am "Also did you intend to have many tiles with city graphics be considered a "Desert" tile ie in the 2 Kabul scenarios you have a lot of locations, including primary objectives look like a city tile because of the overlay but are a desert tile in reality. "


Yes, that was the intention.In 3 Hoot and Operation Storm, I neglected to label some of the city tiles, e.g. with Kabul (Mea Culpa).I will pay more attention to this in future and not work so sloppily. :lol:
Well I was more referencing to that I expect a city tile to have the stats of a city and not open terrain so tanks would be vulnerable and inf more effective. I trampled a lot of units with my helicopter even though they are "in an urban/close" environment

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 5:43 pm
by Tobi72
Rimski_One wrote: Tue Mar 18, 2025 4:43 pm
Tobi72 wrote: Tue Mar 18, 2025 8:04 am "Also did you intend to have many tiles with city graphics be considered a "Desert" tile ie in the 2 Kabul scenarios you have a lot of locations, including primary objectives look like a city tile because of the overlay but are a desert tile in reality. "


Yes, that was the intention.In 3 Hoot and Operation Storm, I neglected to label some of the city tiles, e.g. with Kabul (Mea Culpa).I will pay more attention to this in future and not work so sloppily. :lol:
Well I was more referencing to that I expect a city tile to have the stats of a city and not open terrain so tanks would be vulnerable and inf more effective. I trampled a lot of units with my helicopter even though they are "in an urban/close" environment

Mmmmh, I'm still thinking about this for the future. Even if tanks are at risk in a city or urban area, I like to have them with me in battle. Maybe I should build the cities and streets again like in my campaign “Pandora”, I think that was a good approach, here you can fight with infantry and tanks in the city.

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 5:56 pm
by Tobi72
Originally I only wanted to record one mission in which jet fighters play a role, then it became two. Here, the focus was practically only on the short-term protection of the helicopters. My thoughts.

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 6:40 pm
by Rimski_One
Tobi72 wrote: Tue Mar 18, 2025 5:43 pm
Rimski_One wrote: Tue Mar 18, 2025 4:43 pm
Tobi72 wrote: Tue Mar 18, 2025 8:04 am "Also did you intend to have many tiles with city graphics be considered a "Desert" tile ie in the 2 Kabul scenarios you have a lot of locations, including primary objectives look like a city tile because of the overlay but are a desert tile in reality. "


Yes, that was the intention.In 3 Hoot and Operation Storm, I neglected to label some of the city tiles, e.g. with Kabul (Mea Culpa).I will pay more attention to this in future and not work so sloppily. :lol:
Well I was more referencing to that I expect a city tile to have the stats of a city and not open terrain so tanks would be vulnerable and inf more effective. I trampled a lot of units with my helicopter even though they are "in an urban/close" environment

Mmmmh, I'm still thinking about this for the future. Even if tanks are at risk in a city or urban area, I like to have them with me in battle. Maybe I should build the cities and streets again like in my campaign “Pandora”, I think that was a good approach, here you can fight with infantry and tanks in the city.
Well.that would work well as it is a Stalingrad esque scenario from the GC, have clear hexes w roads and parts of the urban area as a city hex, you can also always bring armour into an urban area with artillery protecting it

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 6:46 pm
by bondjamesbond
Toby teach me how to play this mission ! I am waiting for your replay very much I want to see how you will defend all the important points, kill all the enemy artillery and regain the early lost positions, when all your army will be kicking a pipsqueak in the warehouses, and at this moment in place of one destroyed enemy unit of spirits will grow three more ) My replay and screenshots attached - but I'm probably not such a cool Jedi as you )

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Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 7:38 pm
by Tobi72
Ok, I played Orgun again. Here is my replay.

https://drive.google.com/file/d/1SVneJF ... sp=sharing

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 7:41 pm
by Tobi72
They need tanks as breakwaters and Grads because of the range. SU-25 available, mine was very good.
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Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 7:47 pm
by Tobi72
You also only have to hold four victory squares until the end. (not all) If you have not translated the victory conditions correctly.
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Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 8:40 pm
by Tobi72
But in your replay it looks to me as if you're playing with the old version and not the slimmed-down one. I downloaded the new version so that I wouldn't miss any bugs and played it. However, I do not see these changes that I have made in your case.

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 10:05 pm
by bondjamesbond
Tobi72 wrote: Tue Mar 18, 2025 8:40 pm But in your replay it looks to me as if you're playing with the old version and not the slimmed-down one. I downloaded the new version so that I wouldn't miss any bugs and played it. However, I do not see these changes that I have made in your case.

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I watched your replay and realised Sensei Tobi's tactics and the key to this mission ) Maybe the changes didn't take effect as I started from my old save pass ) So I'm now cool too and moving on )

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 11:25 pm
by Tobi72
My replay of the last mission “Roads of Death”. New version.
FGTR.png
FGTR.png (588.02 KiB) Viewed 717 times
https://drive.google.com/file/d/1fyBsxL ... sp=sharing

Re: Campaigns for Modern Conflicts

Posted: Tue Mar 18, 2025 11:28 pm
by Tobi72
My lower kill rate can be explained by the fact that I leave enemies that are unimportant to me alive, for example.

Re: Campaigns for Modern Conflicts

Posted: Wed Mar 19, 2025 12:05 am
by bondjamesbond
Tobi72 wrote: Tue Mar 18, 2025 11:25 pm My replay of the last mission “Roads of Death”. New version.

FGTR.png

https://drive.google.com/file/d/1fyBsxL ... sp=sharing
Why don't you ever edit your posts that it's a lust to rack up more posts or like climbing on the podium every word and sentence is like a ruble gifted ? ) Also why don't you upload your replays directly to this forum, since all the features and options are available? I will watch your replay if I have difficulties ))))
Tobi72 wrote: Tue Mar 18, 2025 11:28 pm My lower kill rate can be explained by the fact that I leave enemies that are unimportant to me alive, for example.
Lately I am no longer hunting spirits, but more dodging that the mass special forces of mujahideen and black storks do not trample my units with their horde ))))

Re: Campaigns for Modern Conflicts

Posted: Wed Mar 19, 2025 7:15 am
by Tobi72
Okay, I'm not actually allowed to make this public. But I get paid by Slitherine for each of my additional contributions. But let's keep this between us, ok? :lol: :lol: :lol:


I'll be busy with other things outside of Panzercorps in the near future. I will have to postpone the Kurils a bit. If I have time, I'll continue working on Yamato`40 in between, but I'll read along here and add my Mustard from time to time. :idea:
This post was edited by me.

Re: Campaigns for Modern Conflicts

Posted: Wed Mar 19, 2025 12:57 pm
by bondjamesbond
Tobi72 wrote: Wed Mar 19, 2025 7:15 am Okay, I'm not actually allowed to make this public. But I get paid by Slitherine for each of my additional contributions. But let's keep this between us, ok? :lol: :lol: :lol:


I'll be busy with other things outside of Panzercorps in the near future. I will have to postpone the Kurils a bit. If I have time, I'll continue working on Yamato`40 in between, but I'll read along here and add my Mustard from time to time. :idea:
This post was edited by me.
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The world already knew one guy who could have been a good artist but liked to speak from the podium ))))) As I understand the road of rage was the last map of the Soviet-Afghan war, which as I got the impression ended rather unspectacularly and leaves a kind of ambiguity well or the author just got tired of stamping infantry enemy regiments which died 514 units in my opinion so much I had enemies dying when passing the third world war from Akkula on a giant map of Europe )))) Nevertheless thank you very much Toby san you were the first to bring up this topic about our already forgotten war the last Soviet war ..... I am waiting for Korea again and endless hordes already from Akkula in the continuation of the campaign for Communist China )
https://www.slitherine.com/forum/viewto ... 3#p1048663

Re: Campaigns for Modern Conflicts

Posted: Wed Mar 19, 2025 1:28 pm
by Tobi72
Well, I removed exactly the units that were supposed to counterattack or were generally intended for attacks, so this mission is pretty easy to win.
Since I wasn't sure if I was working on a sequel, the ending may have gotten a little foggy.