Re: Battlefield: Europe MOD v2.3
Posted: Sat May 28, 2022 6:27 am
Such mass activity may well bring the version up to Battlefield: Europe MOD v 3.0 and maybe further deeper stronger)))
It is coming, but I still need some time for the finishing touches and testing. It is hard to say when, though...eskuche wrote: Fri May 27, 2022 3:58 pm I wasn't even aware a 2.4 is coming out! Any ideas on a rough timeline?
When it coming ? I demand on it MUST be upload immediatly ! Otherwise I'll complain about the delay to European Court of Human Rights!
Since you are working on 2.4, may I ask for help with the desert camo patterns of British units?McGuba wrote: Mon May 30, 2022 12:20 pm It is coming, but I still need some time for the finishing touches and testing. It is hard to say when, though...![]()
As far as I know the British did not use the Mosquito and the Typhoon in any considerable numbers in North Africa and that's why I did not make this camo. All I know that there were a few Mosquitos at Malta in mid 1943, but only a squadron strength unit. Maybe there were a few night fighters and/or recon types being used in the theatre, but the majority saw service in Europe.Locarnus wrote: Sat Jun 04, 2022 9:12 pm Since you are working on 2.4, may I ask for help with the desert camo patterns of British units?
The Africa Corps DLC uses a lot of
Mosquito Mk II and
Typhoon Mk I planes, as well as
Crusader IV tank units in the later scenarios.


Whoops, sorry, meant the Cromwell tank (eg Mk IV for the DLC "winning path").McGuba wrote: Sat Jun 04, 2022 11:02 pmAs far as I know the British did not use the Mosquito and the Typhoon in any considerable numbers in North Africa and that's why I did not make this camo. All I know that there were a few Mosquitos at Malta in mid 1943, but only a squadron strength unit. Maybe there were a few night fighters and/or recon types being used in the theatre, but the majority saw service in Europe.Locarnus wrote: Sat Jun 04, 2022 9:12 pm Since you are working on 2.4, may I ask for help with the desert camo patterns of British units?
The Africa Corps DLC uses a lot of
Mosquito Mk II and
Typhoon Mk I planes, as well as
Crusader IV tank units in the later scenarios.
As for the Typhoon, it looks like only three such aircraft were ever sent to North Africa for operational trials.
http://ww2f.com/threads/typhoon-in-north-africa.3259/
In all fairness, I think these numbers are way to low to justify the effort to create such a camo. Perhaps it would make more sense to replace these units in the DLC scenarios which other types that were much more commonly used historically in that theatre.
As for the "Crusader IV" tank, I do not have information about this unit. As far as I know the Mark III was the last variant of the Crusader. I also do not see this unit in the vanilla PzC equipment file.
You are right, bro!!! This is outrageous!!! I support you!!WisemanHere wrote: Tue May 31, 2022 6:52 pmWhen it coming ? I demand on it MUST be upload immediatly ! Otherwise I'll complain about the delay to European Court of Human Rights!
Ah, ok so then here are two desert Cromwell tanks in BE style, perhaps one for the Mark IV and another for the late war Mark VII:Locarnus wrote: Sun Jun 05, 2022 2:33 pm Whoops, sorry, meant the Cromwell tank (eg Mk IV for the DLC "winning path").
Yes, and that's why I wrote my concerns in the very beginning that it may not be a good idea to adopt a historically more accurate(?) equipment file for an unhistorical campaign. An Me 323 with a maximum capacity of 10-12t carrying a 54t Tiger tank is a very good example for that. I guess there could be many other things like that in the vanilla scenarios which should be changed/fixed but then that would require extensive rebalancing and testing and in the end it may be just easier to create a new campaign from scratch instead of endlessly fixing the holes.Imho the Africa Corps DLC in general is not too concerned with historical facts.
For example during Tunisian Bridgehead a Me 323 aircraft brings Tiger tanks as reinforcements. Or the Suez Canal cities are on the wrong side of the canal.
Not to mention the absurd number of enemy units in total (but I guess that is a workaround to PzC AI deficits).
I don't think that the AK was defeated too easily or early. For most of the time the Afrika Korps was outnumbered 2 to 1 or 3 to 1 but despite that they held out for quite long. Even though the Allies also had a much better supply situation. The Allied commanders did not really shine until the arrival of Monty, and the green US forces also had to pay a high price for their inexperience.I guess historically the Afrika Korps was defeated too early and too easily to warrant more involvement by the UK. Especially after the Axis was pushed away from Egypt and the Suez canal. And then also failed to beat back the US in Tunisia.
Yes, it is probably true that there could be some better Allied equipment in that case. It may be a good idea to add a few more of these better units after '43.Though for an alternate history path (either DLC or Battlefield Europe) I guess the UK would have made more units available for desert warfare. Currently in BE it feels a bit strange to mainly encounter Grants, Crusaders and Valentines east of the Suez canal, on the way to the oil fields of Basra and perhaps Baku. Especially if that push happens only after fighting off the US in Tunisia during 42/43.
Thank you very much for the Cromwell camo!McGuba wrote: Thu Jun 09, 2022 1:20 pm Ah, ok so then here are two desert Cromwell tanks in BE style, perhaps one for the Mark IV and another for the late war Mark VII:
[...]
Yes, and that's why I wrote my concerns in the very beginning that it may not be a good idea to adopt a historically more accurate(?) equipment file for an unhistorical campaign. An Me 323 with a maximum capacity of 10-12t carrying a 54t Tiger tank is a very good example for that. I guess there could be many other things like that in the vanilla scenarios which should be changed/fixed but then that would require extensive rebalancing and testing and in the end it may be just easier to create a new campaign from scratch instead of endlessly fixing the holes.
Oh, yeah, the Afrika Korps surely did bind a lot of Allied resources for a long time, despite being so outnumbered. I just meant that it was defeated relatively early in the war, so that neither Axis nor Allies had a reason to convert more advanced equipment for desert warfare. And defeating it would have been much harder for the British if they US did not pressure it from the other side as well.McGuba wrote: Thu Jun 09, 2022 1:20 pm I don't think that the AK was defeated too easily or early. For most of the time the Afrika Korps was outnumbered 2 to 1 or 3 to 1 but despite that they held out for quite long. Even though the Allies also had a much better supply situation. The Allied commanders did not really shine until the arrival of Monty, and the green US forces also had to pay a high price for their inexperience.
Same as usually, some new units, fixes and tweaks, stat changes, map changes, etc.
hiSpiffing Brit wrote: Tue Jul 05, 2022 6:24 pm Would anyone want to play some MP of this before the next edition pops out?
That would be great!Duedman wrote: Wed Sep 07, 2022 10:42 am I think I'm gonna do some youtube content once the new version arrives![]()
I did make some progress recently so I am hoping to release it by the end of this month. Since it is a hobby project I cannot give an exact date. It is subject to my available free time.bondjamesbond wrote: Wed Sep 07, 2022 12:37 pm And now attention , when exactly will the new version be released ?
Hello Mr. PeteMitchell, the driving factor behind me finishing my BE AAR!PeteMitchell wrote: Wed Sep 07, 2022 11:24 am This would be great, please share your channel link here, too!