Re: Battlefield: Europe MOD v2.3
Posted: Sun Feb 20, 2022 9:17 pm
Marginaldefeat...what a great name
And the origin comes from exactly a Panzer General multiplayer ( hotseat) 20 years ago, first year at University
How is your Southern area looking? Around RostovMarginaldefeat wrote: ↑Mon Feb 21, 2022 10:46 amAnd the origin comes from exactly a Panzer General multiplayer ( hotseat) 20 years ago, first year at UniversityWe had a bet with my friend ( 5 beers) who wins the scenario ( Battle of Moscow 42) and the result was decided in the very last turn... when my 5 str Partisan refused to retreat against a Tiger tank attack with only 2 entrachment
Wish you the same in your campaign by the way like in my current campaign
Sooo....Where is the famous hospitality ?? We only got hostility instead... They even forgot to invite us for a nice Christmas party and dinner at Kremlin. So... we invited ourselves
Sorry for some reason neither upload from computer nor the img image worked so I have to upload like this, hope it s visible at least
https://kepkuldes.com/images/837f6c12f8 ... 4e0de5.png
Captured Mariupol and my recon reached Rostov, but i will defense behind the Mius River in the next 3-4 turns, like it happened in reality.goose_2 wrote: ↑Mon Feb 21, 2022 12:22 pmHow is your Southern area looking? Around RostovMarginaldefeat wrote: ↑Mon Feb 21, 2022 10:46 amAnd the origin comes from exactly a Panzer General multiplayer ( hotseat) 20 years ago, first year at UniversityWe had a bet with my friend ( 5 beers) who wins the scenario ( Battle of Moscow 42) and the result was decided in the very last turn... when my 5 str Partisan refused to retreat against a Tiger tank attack with only 2 entrachment
Wish you the same in your campaign by the way like in my current campaign
Sooo....Where is the famous hospitality ?? We only got hostility instead... They even forgot to invite us for a nice Christmas party and dinner at Kremlin. So... we invited ourselves
Sorry for some reason neither upload from computer nor the img image worked so I have to upload like this, hope it s visible at least
https://kepkuldes.com/images/837f6c12f8 ... 4e0de5.png
I did not, didn't find it worthwhile in light of other requirements...
PeteMitchell wrote: ↑Mon Feb 21, 2022 8:35 pmI did not, didn't find it worthwhile in light of other requirements...
I can confirm, any AA AND Artillery upgrade is a total waste of money. P:S I didn t remember the Allied airforce is soooooo agressive even in early 42. They used 4 yes FOUR fighters to attack my poor Bf 110 F 10 str fighther bomber... which was defended by 2 of my best fighters, still it was hunt down, RIPUhu wrote: ↑Tue Feb 22, 2022 7:06 am Exactly. IMHO it would be a total waste of resources to upgrade any AA. Exception only in sepcific situation, that from 1943 you have no free slots and you need movable AA.
Even the 88AA is not so much better to have a value of upgrade. It is always better to purchase:
- Fighters, because they are highly mobile
- If city objectives are needed to protected, than the 37mm AA is the best option with horses.
- If we are poor than even the 20mm AA is a good selection for around 100 prestige.
PeteMitchell wrote: ↑Mon Feb 21, 2022 8:35 pmI did not, didn't find it worthwhile in light of other requirements...
https://www.quora.com/How-effective-was ... nse-in-WW2Effectiveness - Based on WW2 German figures, in 1944, the 88mm flak 36 (most commonly deployed model) anti aircraft gun required an average of 16,000 shells to bring down one aircraft flying at high altitude. That works out at 117 Tonnes of Ammunition per aircraft shot down which is the same weight as 50 Messerschmitt Bf 109s Fighter Planes. British AA guns expended similar amounts of ammunition per aircraft downed during “the Blitz” 1940–41.
Numbers of Aircraft - During WW2 the Germans credited their Anti Aircraft gunners with the destruction of 2,598 aircraft out of 14,938 (17%).
Technology - German AA effectiveness did not show any significant improvements during WW2. The USSBS calculated that a working proximity fuze, similar to the ones deployed by the Allies from 1942, would have increased Flak Efficiency by a factor of 3.4.
tl;dr - Given the enormous expenditure of ammunition required to bring down one aircraft (16,000 88mm shells) German anti-aircraft guns were probably a relatively ineffective use of scarce resources.
That's the other side of the coin.PeteMitchell wrote: ↑Tue Feb 22, 2022 6:15 pm So best to use the 8.8 against tanks... as a "naked" Tiger so to speak...
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Locarnus wrote: ↑Tue Feb 22, 2022 7:13 pm That's the other side of the coin.
If they are too weak in the pure AA role in the West, everyone will ship all available 88s to the front lines.
Where they can perform double duty, with AT possibly becoming their primary role.
That would also be unhistorical.
Marginaldefeat wrote: ↑Wed Feb 23, 2022 1:24 pm What is always a concern for me when i play this game... what to do with my 2 PZIIC tanks... They are too good to be delegated to partizan hunter, too weak to be useful in frontline from 1942 and onwards, and too expensive too be upgraded, because no upgrade path for them, and it s never worth paying a full price.
Another one when i usually trade one U boat for one destroyer several time and it s hard to decide whether or not it s worth it. I mean on paper for sure, however, my U Boat number is limited, meanwhile the Allies seem to have an unlimited number of destroyers![]()
In single player, multi is different, I am curious to have an experience about that of course. Still, somehow I never have the prestige to upgrade them on FM. So I usually use them as a bait for enemy heavy tanks to go for them and move to forests or hillsUhu wrote: ↑Wed Feb 23, 2022 1:31 pm Do you mean in single, or multi game?
In single game, if you manage your prestige right (for example not waste on AA, Arty upgrades and just limited elite reinforcements for selected units, avoiding heavy losses), you have prestige in 1942-43 to upgrade them on Pz IV. These cheap machines can be elite reinforced cheaper and a two star Pz IV is definitely better, than a zero, or one star.
In multi, circumstances are harder.It can happen, that no prestige is there for upgrade. I have a PzIIF against Naos still in turn 78 - it was used against infantry in many places.
Marginaldefeat wrote: ↑Wed Feb 23, 2022 1:24 pm What is always a concern for me when i play this game... what to do with my 2 PZIIC tanks... They are too good to be delegated to partizan hunter, too weak to be useful in frontline from 1942 and onwards, and too expensive too be upgraded, because no upgrade path for them, and it s never worth paying a full price.
Another one when i usually trade one U boat for one destroyer several time and it s hard to decide whether or not it s worth it. I mean on paper for sure, however, my U Boat number is limited, meanwhile the Allies seem to have an unlimited number of destroyers![]()
It cannot be done as you describe it, only fixed areas (AI zones) could be designated as supply depot areas, not units moving around the map. Only the developer of the game could add this function. This should be posted in here: