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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Wed Mar 31, 2021 11:30 am
by Colleague_Boyd_From_The_CIA
I found a weird bug when switching to anti-tank mode with the Großdeutschland StuG III E turning it into the [185] StuG III E

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Wed Mar 31, 2021 4:38 pm
by McGuba
phcas wrote: ↑Sun Mar 28, 2021 8:06 pm
uzbek2012 wrote: ↑Sun Mar 28, 2021 6:21 pm
In Kursk, it is better to remove the KV-2 ( replace it with at least IS -1 )
KV-2 removed, replaced by IS-1
As far as I know the first two IS-1 tanks were produced in October 1943, followed by 23 in November and 40 in December the same year. Then these heavy tanks were first used in combat in February 1944.
https://ru.wikipedia.org/wiki/%D0%98%D0%A1-1
So I would suggest having KV-1S tanks instead, which were the main Soviet heavy tanks in that battle, unless you don't mind losing some historical accuracy.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Wed Mar 31, 2021 4:51 pm
by uzbek2012

Light tank T-80: a little-known combat vehicle of the Red Army.
https://zen.yandex.ru/media/id/5fc6920d ... 447ba90df9
The KV-2 was manufactured at the Kirov Plant in Leningrad. Already in the early autumn of 1941, the production of these machines in the besieged city became impossible. As a result, the KV-2 assembly was completely discontinued. And in the factories in the rear, other models of Soviet heavy tanks were made.
https://en.topwar.ru/16646-tyazhelyy-tank-kv-2.html
Anything but the KV-2 is already reminiscent of a horror story when this tank appears in the maps after 1942 )))
https://diletant.media/articles/36346835/
McGuba wrote: ↑Wed Mar 31, 2021 4:38 pm
phcas wrote: ↑Sun Mar 28, 2021 8:06 pm
uzbek2012 wrote: ↑Sun Mar 28, 2021 6:21 pm
In Kursk, it is better to remove the KV-2 ( replace it with at least IS -1 )
KV-2 removed, replaced by IS-1
As far as I know the first two IS-1 tanks were produced in October 1943, followed by 23 in November and 40 in December the same year. Then these heavy tanks were first used in combat in February 1944.
https://ru.wikipedia.org/wiki/%D0%98%D0%A1-1
So I would suggest having KV-1S tanks instead, which were the main Soviet heavy tanks in that battle, unless you don't mind losing some historical accuracy.
http://xn----7sbb5ahj4aiadq2m.xn--p1ai/ ... is1-21.jpg
http://xn----7sbb5ahj4aiadq2m.xn--p1ai/ ... /is1.shtml
P.s. Hi McGuba ) +100500
https://war-book.ru/is-1-is-85-tyazhelyj-tank/
Tanks of the IS series (Joseph Stalin)
https://en.topwar.ru/4740-tanki-serii-i ... talin.html
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Wed Mar 31, 2021 5:04 pm
by TonyAfan
terminator wrote: ↑Wed Mar 31, 2021 9:49 am
Colleague_Boyd_From_The_CIA wrote: ↑Wed Mar 31, 2021 9:37 am
TonyAfan wrote: ↑Tue Mar 30, 2021 9:39 pm
Italy rough map latest progress
bandicam 2021-03-30 22-38-08-485.jpg
Damn this looks amazing
I agree, and how big is this map ?
Hi Terminator
Rough draft of map is 170*140 hexes
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Wed Mar 31, 2021 9:16 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Sat Apr 03, 2021 5:53 am
by uzbek2012
And so Belgium, Denmark ) Surprisingly good and easy company, but it is not clear why the trains from Belgium do not go further to the port of Dunkirk , and you need to let the locomotives go around )
http://radikal.ru/users/uzbek_1#alb=Belgium__Denmark
here are the screenshots )
http://radikal.ru/users/uzbek_1#alb=_France
France To be continued..... And since our mod developers always forget to put garrisons in cities, we had to capture the English islands with the help of landing troops )
P.s. Brest 1941. Border patrol. Night of sabotage
https://zen.yandex.ru/media/welcome_bel ... 790c7b45e3
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Sun Apr 04, 2021 12:29 am
by uzbek2012
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Thu Apr 08, 2021 9:37 am
by Sapa
Hi
The refuges from Caen is in BIG TROUBLE!

the 12 SS is shooting everyone!

- Refuges.jpg (267.19 KiB) Viewed 3605 times
Allso found some strangethings with the US DD Tank. If you place it in the water next to the beach (and not ON the beach) the mod crashes. No problems with the UK DD.
Just a note for coming versions
Regards Mats
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Thu Apr 08, 2021 10:54 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Tue Apr 13, 2021 7:47 am
by phcas

- Error.jpg (33.23 KiB) Viewed 3342 times
Colleague_Boyd_From_The_CIA wrote: ↑Wed Mar 31, 2021 11:30 am
I found a weird bug when switching to anti-tank mode with the Großdeutschland StuG III E turning it into the [185] StuG III E
Thanks. Fixed in the next update.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Tue Apr 13, 2021 7:56 am
by phcas
McGuba wrote: ↑Wed Mar 31, 2021 4:38 pm
phcas wrote: ↑Sun Mar 28, 2021 8:06 pm
uzbek2012 wrote: ↑Sun Mar 28, 2021 6:21 pm
In Kursk, it is better to remove the KV-2 ( replace it with at least IS -1 )
KV-2 removed, replaced by IS-1
As far as I know the first two IS-1 tanks were produced in October 1943, followed by 23 in November and 40 in December the same year. Then these heavy tanks were first used in combat in February 1944.
https://ru.wikipedia.org/wiki/%D0%98%D0%A1-1
So I would suggest having KV-1S tanks instead, which were the main Soviet heavy tanks in that battle, unless you don't mind losing some historical accuracy.
Thanks, IS-1 removed and replaced.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Tue Apr 13, 2021 8:06 am
by phcas
uzbek2012 wrote: ↑Wed Mar 31, 2021 9:16 pm
Dear friends is this a joke the Lufthansa plane can capture cities directly from the sky
it doesn't matter if the enemy is there or not ))
We had the same problem with the recon aircraft. we fixed that by adding the "captureflag" trait by this aircraft so we did by all transport aircraft. What scenario we are talking about?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Tue Apr 13, 2021 8:18 am
by phcas
uzbek2012 wrote: ↑Wed Mar 31, 2021 9:16 pm
And this unit is generally transformers and fly a fighter and drive a car straight some universal soldiers !
Thanks, fixed in next update
(Please make your posts shorter so it will be more easy to react on it)
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Tue Apr 13, 2021 8:29 am
by phcas
uzbek2012 wrote: ↑Thu Apr 08, 2021 10:54 pm
Some ships do not sail ( with mines it is clear but those who should sail do not sail )
Will be fixed
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Tue Apr 13, 2021 10:13 am
by uzbek2012
We captured Kiev, Odessa , Smolensk and other cities, including Leningrad ( probably there we need to strengthen the Red Army ) See the rest in the pictures
http://radikal.ru/users/uzbek_1#alb=Ope ... Barbarossa
Now you have Operation Typhoon why is it called the Battle for Moscow ) To be continued...
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Tue Apr 13, 2021 3:18 pm
by Sapa
I must again say a great thankyou for making this fantastic mod! Using it to make a huge Battle of Normandy scenario, it is soo good! (but i am still missing the invasionstripe planes and "stealing" it from others)
Regards Mats

- Normandy.jpg (472.31 KiB) Viewed 3281 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Thu Apr 15, 2021 10:24 am
by HHT1
Hello folks.
I'm going to play the PAK mod "pure". Before I have the GC u . AC (DMP - Mods) with it. I must say: madness and game fun full. Great work. Thanks again to the creators.
Now I have two questions:
1. is there a campaign tree somewhere?
2. in other mods there are predefined points where I can take units (mainly AUX) from the map. For example LoVredux or DAW. I can then turn them into money / prestige when I'm running low.
Could this also be built into the PAK mod? If it doesn't cause any trouble.
Greetings and keep it up. As Chancellor Merkel said
(sorry for my deepl-english

)
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Thu Apr 15, 2021 12:19 pm
by phcas
HHT1 wrote: ↑Thu Apr 15, 2021 10:24 am
1. is there a campaign tree somewhere?
2. in other mods there are predefined points where I can take units (mainly AUX) from the map. For example LoVredux or DAW. I can then turn them into money / prestige when I'm running low.
Could this also be built into the PAK mod? If it doesn't cause any trouble.
Hi HHT1

- Tree.jpg (18.04 KiB) Viewed 3136 times
1. This is the campaign tree so far. This is a rebuild of the PC 1939-1945 Campaign. Scenario's are much bigger now. You can play the Campaign from Poland 1939 to Germany 1945. We are working on the missing scenario's, they will come in time. You also can jump in on the Barbarossa or Kursk scenario in the campaign as a starting point.
2. We look what we can do.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Thu Apr 15, 2021 12:30 pm
by phcas
Sapa wrote: ↑Tue Apr 13, 2021 3:18 pm
I must again say a great thankyou for making this fantastic mod! Using it to make a huge Battle of Normandy scenario, it is soo good! (but i am still missing the invasionstripe planes and "stealing" it from others)
Regards MatsNormandy.jpg
Hi Sapa,
I understand you love the D-Day battle, so do we. Understand that we will make a big Normandie scenario that you will like with all kind of units you are missing now. With invasion stripes

But it takes TIME. I am working for hours a day on the mod as you will see in the next update. D-Day is on the list but it will take a while.
Greetings

- D-Day.jpg (191.9 KiB) Viewed 3136 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Posted: Thu Apr 15, 2021 6:42 pm
by phcas
OK, started on the D-Day map.............(German Campaign)
Size 160/170 hexes
Scenario will cover OVERLORD/COBRA/LIBERATION OF PARIS

- DDay.jpg (45 KiB) Viewed 3078 times