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Re: Bug Reports

Posted: Sat May 09, 2020 4:29 am
by xote
Can you tell me how the enemy bomber knew and hit my artillery's exact location?

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This screenshot shows the first enemy action during an enemy turn.

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To check where the enemy's source of sight in my turn.
There is nothing. That tank was attacked after the bomber weakened my artillery.
In this version, there is definitely a problem with the vision of AI.
I can upload the save file if needed. Thank you.

Re: Bug Reports

Posted: Sat May 09, 2020 5:07 am
by Retributarr
(Quote from): xote "Can you tell me how the enemy bomber knew and hit my artillery's exact location?"

Some time ago, I asked much the same question that you are now bringing up!.
***I never got a reply or an explanation???.***
My personal verdict is that... much/most of the time that the 'AI' is able to see where it ought not to be able to see!.
Additional Comment:
When a unit is situated up on 'High-Ground'... they can then see "1-Hex further away" and Artillery as well can shoot "1-Hex further out". The above explanation does not cover my situation with any logical rationale and neither does it cover yours!.

Re: Bug Reports

Posted: Sat May 09, 2020 7:10 am
by Horseman
Did an aircraft fly over your artillery on their way back to base at the start of the AI turn?

Re: Bug Reports

Posted: Sat May 09, 2020 8:07 am
by xote
Horseman wrote: Sat May 09, 2020 7:10 am Did an aircraft fly over your artillery on their way back to base at the start of the AI turn?
No. It's first turn of the game. Paris.

Re: Bug Reports

Posted: Sat May 09, 2020 12:33 pm
by PoorOldSpike
Catacol wrote: Fri May 08, 2020 3:04 pm..my fuzzy memory of this morning's session is that the counter battery came against enemy artillery hitting infantry ground units rather than replying to direct fire on the artillery unit itself..
Yes that's normal. If an enemy arty unit fires at any of your ground units, your arty with a counterbattery trait will fire at it.

Re: Bug Reports

Posted: Sat May 09, 2020 7:01 pm
by Rudankort
xote wrote: Sat May 09, 2020 4:29 am I can upload the save file if needed. Thank you.
Yes please, a save would be nice.

Re: Bug Reports

Posted: Sat May 09, 2020 8:34 pm
by Catacol
In the unit roster, Hungarian FW 190F fighter bombers are available from Jan 43 but for the Germans not until July 43. I'm no expert on the Hungarian Air Force, but that feels wrong? Did the Hungarian Air Force get any FWs before 1944?

Re: Bug Reports

Posted: Sun May 10, 2020 2:24 am
by xote
Oh Sorry. I accidentally overwritten another save. Alternatively, this save file shows the same problem.

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Please check it. Thank you.

Re: Bug Reports

Posted: Sun May 10, 2020 3:17 am
by PoorOldSpike
Rudankort wrote: Fri May 08, 2020 12:21 pm Counterbattery fire allows to shoot at enemy artillery in range shooting someone else. But artillery does not need this trait to shoot back at enemy artillery shooting at it, as long as enemy artillery is in range.
Yes it's not a bug, here's a good example of counter-battery fire that happened in a game today-
My Brit 5.5" gun (1) fires at an enemy infantry unit (2).
And the enemy 17cm gun (3) performs counterbattery fire on my 5.5.
The red arc graphic automatically appears to indicate the flight of the counterbattery firers shell.

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Re: Bug Reports

Posted: Sun May 10, 2020 1:44 pm
by aajiangzz
Some su122 is anti-tank, some su122 is artillery.They are both su122,not isu122 or something else. So I cannot use su122 to reinforce su122. What's more I can use experience to change su122 into su122. This problem happens to all the captured units that can switch, such as su76 and aa gun.
Here is the picture,https://steamcommunity.com/sharedfiles/ ... 2091752185
It does not depend on the form they are in when you capture them. Because the su122 that split into artillery is anti-tank when I capture them. I think it depends on the form they are in when the mission starts.

Weather.

Posted: Sun May 10, 2020 2:30 pm
by bbbwl
I have tried several times to play a campaign with the weather turned off only to find after the first battle weather returns. My latest was southern Norway on day 2 it grounded all my plains. The point of turning off the weather is so that wont happen.

random isn't random

Posted: Sun May 10, 2020 2:43 pm
by bbbwl
Hi, having played many campaigns I found that once you start a campaign your hero's are set for the rest of the campaign. There is no random order other then the very beginning. If you take the 3 hero's setting you will always get the same three hero's no matter how many times you restart that beginning. Even worse once you start a campaign your hero's are locked in you just don't know it. I have played the same beginning several times tracking which hero i get and when and no mater how many times I start from that beginning and other choices I make I get the same hero's at the same time. So other then the very start the is nothing random about the Hero's you get and that is just wrong and lazy programing.

Re: random isn't random

Posted: Sun May 10, 2020 3:26 pm
by Horseman
bbbwl wrote: Sun May 10, 2020 2:43 pm Hi, having played many campaigns I found that once you start a campaign your hero's are set for the rest of the campaign. There is no random order other then the very beginning. If you take the 3 hero's setting you will always get the same three hero's no matter how many times you restart that beginning. Even worse once you start a campaign your hero's are locked in you just don't know it. I have played the same beginning several times tracking which hero i get and when and no mater how many times I start from that beginning and other choices I make I get the same hero's at the same time. So other then the very start the is nothing random about the Hero's you get and that is just wrong and lazy programing.
Hero's are generated at the campaign start- if you restart you'll get a different selection. It is 100% random it's just that the seed is locked in at the start of a campaign.

Its not lazy and whether it's wrong or not depends on point of view. The whole point of heroes is they are random if you could just reload again and again tobget the one you want then they may as well just make them selectable.

There's always cheat codes if you want to pick your heroes.

Anyway this isn't a bug - should probably be in suggestion post.

Re: random isn't random

Posted: Sun May 10, 2020 3:46 pm
by bbbwl
Horseman wrote: Sun May 10, 2020 3:26 pm
bbbwl wrote: Sun May 10, 2020 2:43 pm Hi, having played many campaigns I found that once you start a campaign your hero's are set for the rest of the campaign. There is no random order other then the very beginning. If you take the 3 hero's setting you will always get the same three hero's no matter how many times you restart that beginning. Even worse once you start a campaign your hero's are locked in you just don't know it. I have played the same beginning several times tracking which hero i get and when and no mater how many times I start from that beginning and other choices I make I get the same hero's at the same time. So other then the very start the is nothing random about the Hero's you get and that is just wrong and lazy programing.
Hero's are generated at the campaign start- if you restart you'll get a different selection. It is 100% random it's just that the seed is locked in at the start of a campaign.

Its not lazy and whether it's wrong or not depends on point of view. The whole point of heroes is they are random if you could just reload again and again tobget the one you want then they may as well just make them selectable.

There's always cheat codes if you want to pick your heroes.

Anyway this isn't a bug - should probably be in suggestion post.
The point is not about picking hero's but that when you make the deferent choices IE historical or alternative the hero's after that point should deferent. Thanks for your answer.

Re: Bug Reports

Posted: Sun May 10, 2020 8:56 pm
by Schlack
Not sure if posted before or working as intended but I've noticed AI infantry being far more aggressive. They seem to be attempting spoiling attacks - while this would seem to be in line with the more aggressive AI in general, often the infantry is leaving well entrenched close defence positions to attack hard targets in the open with predictable results.

Re: Bug Reports

Posted: Sun May 10, 2020 9:17 pm
by Retributarr
Schlack wrote: Sun May 10, 2020 8:56 pm Not sure if posted before or working as intended but I've noticed AI infantry being far more aggressive. They seem to be attempting spoiling attacks - while this would seem to be in line with the more aggressive AI in general, often the infantry is leaving well entrenched close defence positions to attack hard targets in the open with predictable results.
Obviously!!!... the 'AI' requires some 'Logic-Analization-Protocols' to be incorporated into their 'Programming'!.

Seems like your 'AI' infantrie are taking the 'Japanese-Banzai-Charge' tactic to heart. They seem to favor 'The-Suicide-Attack' strategy of the 'Bushido-Warrior-Code'?.

Re: Bug Reports

Posted: Sun May 10, 2020 10:00 pm
by Schlack
Retributarr wrote: Sun May 10, 2020 9:17 pm
Schlack wrote: Sun May 10, 2020 8:56 pm Not sure if posted before or working as intended but I've noticed AI infantry being far more aggressive. They seem to be attempting spoiling attacks - while this would seem to be in line with the more aggressive AI in general, often the infantry is leaving well entrenched close defence positions to attack hard targets in the open with predictable results.
Obviously!!!... the 'AI' requires some 'Logic-Analization-Protocols' to be incorporated into their 'Programming'!.

Seems like your 'AI' infantrie are taking the 'Japanese-Banzai-Charge' tactic to heart. They seem to favor 'The-Suicide-Attack' strategy of the 'Bushido-Warrior-Code'?.
more like LEEEEROY JEEEEENKINS

Re: Bug Reports

Posted: Mon May 11, 2020 4:55 am
by xote
Another obvious bug.

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As confirmed, there is no enemy's sight outside that red line. The enemy aircraft have been wiped out. But somehow the enemy's artillery fired my tank.
I uploaded the save file. Just press the end turn button.

Re: Bug Reports

Posted: Mon May 11, 2020 7:55 am
by Rudankort
xote wrote: Mon May 11, 2020 4:55 am I uploaded the save file. Just press the end turn button.
Thanks for reports. I checked them and can confirm that there is a bug in spotting. This last example is especially telling. Technically, the AI cannot give its unit an order to shoot with artillery into fog of war. Which means that it's the state of the game which is wrong. We are investigating how exactly it could happen, because we are seeing wrong state, but we still don't know how exactly the game got into it. If you have any more saves where the issue happened in the very beginning of a scenario (like on the first 1-2 turns), please send them, it will be easier to pinpoint the issue there.

Re: Bug Reports

Posted: Mon May 11, 2020 5:15 pm
by Catacol
Units that are transported by air from airfield to airfield keep their ground transport. Is this intended? Is it not more realistic that a decision to jump into air transports means the motorised or mechanised kit gets left behind?

And a small one - the weather in a deployment phase is not the same as weather on turn 1 of a scenario. They probably ought to be the same.