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Re: The KO Final match status

Posted: Sun Jul 29, 2018 8:02 pm
by stockwellpete
Adjudication for the Final

As bbogensc boycotted the final and did not accept the challenge from Ludendorf, the match has been adjudicated in favour of Ludendorf (voting 3-0).

Re: Winners post your result here . . .

Posted: Sun Jul 29, 2018 8:04 pm
by stockwellpete
Adjudication for the Final

As bbogensc boycotted the final and did not accept the challenge from Ludendorf, the match has been adjudicated in favour of Ludendorf (voting 3-0).

Re: Tournament results

Posted: Sun Jul 29, 2018 8:06 pm
by stockwellpete
Final result

1. Ludendorf (Carthaginians, Hannibal in Africa 202BC) beat bbogensc (Carthaginians 262-236BC) on adjudication (voting 3-0)

Re: Tournament diary and news

Posted: Sun Jul 29, 2018 8:12 pm
by stockwellpete
So Ludendorf is the winner of the first FOG2 Knock-out Tournament. Although it was disappointing that a player should boycott the final, I do not think that it is too damaging for the tournament as a whole. Overall, I felt it was very successful with a lot of very close and exciting matches and it was a pleasure for me to organise. There will be another KO Tournament next year, not quite sure yet when it will be, but I think I will wait until we have a good range of medieval armies to use. :wink:

Re: Tournament diary and news

Posted: Sun Jul 29, 2018 11:09 pm
by Ludendorf
Thank you stockwellpete for organising the contest, and thank you everyone who I faced for making the tournament a civil and engaging experience. I enjoyed this tournament a lot, and I learned a lot as well. Definitely looking forward to the next one (no pressure Pete).

Re: Tournament diary and news

Posted: Mon Jul 30, 2018 5:44 pm
by Kabill
I'm sad there wasn't a proper outcome to the final - would have liked to have seen how the two Carthaginian armies did against one another - but congratulations to Ludendorf in any case (I feel less bad about you dismantling me in those pre-tournament friendlies now!).

Re: Tournament diary and news

Posted: Sat Aug 04, 2018 11:49 pm
by MikeC_81
A sad end for a player who had some strange issues.....

Tournament diary and news . . .

Posted: Fri Oct 26, 2018 3:45 pm
by stockwellpete
The 2019 KO tournament will open on Monday 1st April 2019. Recruitment will open during the week commencing Monday 18th March. There will be a maximum of 64 places available. I think the timing works quite well as we will be in Week 9 of Season 4 of the FOG2DL and a lot of players will already have finished their matches. If you have not entered the KO Tournament before it is a "sudden death" competition. You have to win to stay in it.

Re: The Discussion thread . . .

Posted: Sat Dec 01, 2018 4:02 pm
by Jagger2002
I am relatively new to FOG2 and have played around 20 or so multiplayer games now. In all those games, only once have I had the hackles rise up on the back of my neck. My thoughts were that I would play the guy once more and if I got that vague feeling again, I wouldn't play him again. However I have played a lot more AI than multi-player and I know anything can happen in combat. So things have to be pretty outrageous to raise my suspicions. Yet even then, outrageous results happen fairly often vs the AI, so who knows.

I have read of a program which matches uploads/downloads as the mechanism to spot potential redoing of turns. It seems fairly foolproof to me if actually monitored. But if we wanted to remove all doubt, would it not be effective if the matching upload/download program would simply notify the players if there is a mismatch of uploads/downloads? So if both players know, due to an automatic notification, that a turn has been reloaded, then the reloading player should have a darn good reason for the reload. And undoubtedly, it is possible to have to reload due to computer or internet technical reasons. And once or twice, a newbie might forgot that they need to save a turn if they open to view a turn. However it shouldn't be a consistent problem and particularly, the reload should not be matched with outstanding combat results. So with players automatically notified of a reloaded turn, then the players themselves could self police the whole issue of reloading without having to rely on a vague feeling that something funny might be going on.

PS: Also when in multiplayer, the game should notify the player if they attempt to exit the game without saving that it will count as a reload. That would remind the newbie they need to save before exiting and provide assistance to any elderly players suffering from a senior moment.

Re: The Discussion thread . . .

Posted: Thu Dec 06, 2018 9:12 am
by rbodleyscott
Jagger2002 wrote: Sat Dec 01, 2018 4:02 pm I am relatively new to FOG2 and have played around 20 or so multiplayer games now. In all those games, only once have I had the hackles rise up on the back of my neck. My thoughts were that I would play the guy once more and if I got that vague feeling again, I wouldn't play him again. However I have played a lot more AI than multi-player and I know anything can happen in combat. So things have to be pretty outrageous to raise my suspicions. Yet even then, outrageous results happen fairly often vs the AI, so who knows.

I have read of a program which matches uploads/downloads as the mechanism to spot potential redoing of turns. It seems fairly foolproof to me if actually monitored. But if we wanted to remove all doubt, would it not be effective if the matching upload/download program would simply notify the players if there is a mismatch of uploads/downloads? So if both players know, due to an automatic notification, that a turn has been reloaded, then the reloading player should have a darn good reason for the reload. And undoubtedly, it is possible to have to reload due to computer or internet technical reasons. And once or twice, a newbie might forgot that they need to save a turn if they open to view a turn. However it shouldn't be a consistent problem and particularly, the reload should not be matched with outstanding combat results. So with players automatically notified of a reloaded turn, then the players themselves could self police the whole issue of reloading without having to rely on a vague feeling that something funny might be going on.

PS: Also when in multiplayer, the game should notify the player if they attempt to exit the game without saving that it will count as a reload. That would remind the newbie they need to save before exiting and provide assistance to any elderly players suffering from a senior moment.
I will draw this to the attention of the relevant folk at Slitherine.
PS: Also when in multiplayer, the game should notify the player if they attempt to exit the game without saving that it will count as a reload. That would remind the newbie they need to save before exiting and provide assistance to any elderly players suffering from a senior moment.
Not sure this is necessary, as the only way you can exit without the game being saved or conceded is to deliberately crash the program using the task manager or other means. You can't simply close the program normally when in MP mode.

Re: The Discussion thread . . .

Posted: Thu Dec 13, 2018 10:06 am
by NikiforosFokas
Wouldnt be possible for the server to autosave after a specific amount of time (maybe after 2 minutes) or after a specific amount of moves? I do not know much about technical issues (in fact I know nothing) but i think if it is possible will solve the problem of re-load the turn forever.

Recruitment is now closed.

Posted: Sun Mar 03, 2019 1:26 pm
by stockwellpete
Please post your name and choice of army in this thread.

There will be a maximum of 64 places. It does not matter if someone else has also chosen the army that you want to use. There are no restrictions in this tournament. No mods will be in use in this tournament so please just pick an army from the standard lists. If you wish to enter but need to take a bit more time over your army selection, please just post your name with "army to follow" and then edit your original post when you are ready. Please do not post twice in this recruitment thread as it can throw the numbers out. :wink:

Please note that this tournament will run from Monday April 1st until Sunday 23rd June so you will need to be available for the whole of this period.

Re: Tournament diary and news . . .

Posted: Sun Mar 17, 2019 7:40 pm
by stockwellpete
Monday March 18th - recruitment will open. There are a maximum of 64 places available.
Monday April 1st - First Round matches will start.
Monday April 15th - Second Round matches will start.
Monday April 29th - Third Round matches will start.
Monday May 13th - Quarter-final matches will start.
Monday May 27th - Semi-final matches will start.
Monday June 10th - Final will start.
Sunday June 23rd - the tournament will close.

Re: Tournament diary and news . . .

Posted: Mon Mar 18, 2019 9:22 am
by stockwellpete
Recruitment is now open. Remember, there is a maximum of 64 places available.

Re: Please sign up for the KO Tournament here . . .

Posted: Mon Mar 18, 2019 9:42 am
by devoncop
Devoncop......Jewish Revolt

Re: Please sign up for the KO Tournament here . . .

Posted: Mon Mar 18, 2019 9:55 am
by IMC
IMC Galatian 280-63 BC

Cheers

Re: Please sign up for the KO Tournament here . . .

Posted: Mon Mar 18, 2019 10:07 am
by pantherboy
pantherboy ... Indians 546-599AD

Re: Please sign up for the KO Tournament here . . .

Posted: Mon Mar 18, 2019 10:21 am
by lydianed
lydianed - Gepid

EDITED

Re: Please sign up for the KO Tournament here . . .

Posted: Mon Mar 18, 2019 10:50 am
by Tresantes
Tresantes - oh, let’s go with Pyrrhic and see if I can live up to the name!

Re: Please sign up for the KO Tournament here . . .

Posted: Mon Mar 18, 2019 10:59 am
by SpeedyCM
SpeedyCM - Carthaginian Africa 202 BC

edited