Page 17 of 112
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Sat Jul 15, 2017 1:18 am
by Akkula
Hi Robert. Thanks for your words!
The thing about the F-16 (and many other aircrafts) is they are multi purpose fighters, you can differentiate them by the symbol on lower right of the icon. But the problem is that in the Purchase screen those dont show up and can be confusing. I will try to fix that by the next release (maybe in the names like you suggested).
Thanks for the feedback.
Best regards,
Akkula.
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Sun Jul 16, 2017 11:20 am
by RobertCL
Nato campaign scenario 1:
Your txt intro file is misleading.
You said the player has to conquer a list of cities but not "Yenakjeve" although being a VH.
So I avoided it and conquered all hexes mentioned in the briefing text and I lost the scenario...
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Sun Jul 16, 2017 11:09 pm
by Akkula
Mhhh, I will check it at once!. Right know I am working in the mod so it should piece of cake

Thanks for the catch!, I really appreciate it.
Best regards,
Akkula.
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Mon Aug 21, 2017 8:25 pm
by Akkula
Some reworks: Russian T-14, French ERC90F4, AMX-10RC, VBL and British Challengers 1 and 2

Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Mon Aug 21, 2017 8:27 pm
by Akkula
Also I am working and testing the Russian campaign, some screenshots:
Regards,
Akkula.
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Mon Aug 21, 2017 11:04 pm
by uzbek2012
Just fine ) when you can proceed with the defense and conquest of Europe !?
P.s. In the US we will attack across the Bering Strait ! is confidential , very тор secret
http://store.steampowered.com/app/35629 ... e_Crusade/
http://geosfera.org/severnaya-amerika/u ... roliv.html
So who does not want a Europe which tore refugees from Africa )))
http://tass.ru/armiya-i-opk/4191985
And the NATO war will be with ISIS , or its not hit ? )
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Tue Aug 22, 2017 7:44 am
by captainjack
uzbek2012 wrote:P.s. In the US we will attack across the Bering Strait ! is confidential , very тор secret
I promise not to tell!
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Tue Sep 05, 2017 11:07 am
by uzbek2012
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Sun Oct 22, 2017 10:21 am
by Intenso82
Akkula wrote:.
And you do not plan to make an expansion, a global scenario as in yours Soviet Storm mod?
But only for playing multiplayer.
On the topic of the modern global conflict, on one map where there will be Europe, Russia, North Africa, the Middle East.
Probably without setting AI, it might be a little easier to do, but it will take a good equipment-file, balance and many units.
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Sun Oct 22, 2017 1:23 pm
by uzbek2012
In General, further development of the mod is planned or the project is frozen ?
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Sat Nov 04, 2017 8:06 am
by grau81
When can we expect Russian campaign, at least beta version?
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Fri Nov 10, 2017 9:03 pm
by Estherr
I know Akkula is on mod-vacation of a kind, but still, here few glitches and questions I have about this another awesome mod from him

(grouped up and sorted as best as I could)
- NATO-9: Ukrainean troops capturing cities nets prestige, but cities still shows up as green (i.e. hostile in this case) unless re-captured with any other NATO faction unit. Then they change to gray (though do not net new prestige). Not sure it affects objective hexes, only noticed on non-objective ones;
- NATO-13: DV is to capture objectives and kill all hostile units. Yet mission ends automatically with MV when you capture your last objective but have enemy troops remaining (and turns to find/destroy them). Also curious if mines are subject to clear in this case?;
- NATO-14: Polish troops disappear from recruiting roster to reappear as "new equipment" at the beginning of NATO-15. Also it looks like Polish troops (happened to have Polish MBT in my core) in this case behavior like UA ones in NATO-9 above;
- German Tornado ECR Fighter: no photo;
- UK Cougar Mastiff PPV Transport: no movement sound;
- Russian Mil Mi-8 Transport: shows as "Mil Mi-8.png" at the info box. Mil Mi-8MT is fine though;
Now few questions:
- What's the point of Paratroopers/Para-drop perk in MdC? From my not-so-intensive testing you can actually airdrop regular troops and even MBTs anywhere without airfield just like paratroopers. Sure, there no fancy paradrop icon, but they land anywhere just fine;
- UA D-30 Howitzer: from what I know it's relatively lightweight piece of artillery (just over 3 tons according to Wiki) and supposed to be towed by Ural/KamAZ trucks. Using 50-ton capable MAZ-537 on them is pure overkill if you ask me. Also, I can't say for UA military, but from my experience at Navy Day parade in St.Petersburg earlier this year, Russian army use their standard 6x6 all-road KamAZ trucks to move similar sized artillery pieces. Assuming UA army inherited most of it's equipment from you-know-it-empire

, I'd say some kind of KraZ machinery will do.
- Mil Mi-24 icon looks pretty much like transport helicopter thanks to that bright and long window row. I know it's pretty personal and Mi-24 actually DO have that fourth window just before the wings, but... icon looks just strange;
That's it for now.
ps: Oh, and I absolutely can't wait for Russian side of the story

Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Fri Nov 17, 2017 2:45 pm
by glaude1955
Hello Akula,
Any news of your splendid mod?
Best regards
Yves
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Sun Nov 19, 2017 4:24 pm
by Akkula
Hi Glaude,
I have to admit I was away from modding. Some things to attend in my work and personal life. Also a little bit of rest from is needed from time to time, sometimes you got stucked or without motivation.
I expect to return to work in Modern Conflicts soon, I will let you know as soon as it happens
Thanks for your support.
Best regards,
Akkula.
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Sun Nov 19, 2017 4:30 pm
by Akkula
Estherr wrote:I know Akkula is on mod-vacation of a kind, but still, here few glitches and questions I have about this another awesome mod from him

(grouped up and sorted as best as I could)
- NATO-9: Ukrainean troops capturing cities nets prestige, but cities still shows up as green (i.e. hostile in this case) unless re-captured with any other NATO faction unit. Then they change to gray (though do not net new prestige). Not sure it affects objective hexes, only noticed on non-objective ones;
- NATO-13: DV is to capture objectives and kill all hostile units. Yet mission ends automatically with MV when you capture your last objective but have enemy troops remaining (and turns to find/destroy them). Also curious if mines are subject to clear in this case?;
- NATO-14: Polish troops disappear from recruiting roster to reappear as "new equipment" at the beginning of NATO-15. Also it looks like Polish troops (happened to have Polish MBT in my core) in this case behavior like UA ones in NATO-9 above;
- German Tornado ECR Fighter: no photo;
- UK Cougar Mastiff PPV Transport: no movement sound;
- Russian Mil Mi-8 Transport: shows as "Mil Mi-8.png" at the info box. Mil Mi-8MT is fine though;
Now few questions:
- What's the point of Paratroopers/Para-drop perk in MdC? From my not-so-intensive testing you can actually airdrop regular troops and even MBTs anywhere without airfield just like paratroopers. Sure, there no fancy paradrop icon, but they land anywhere just fine;
- UA D-30 Howitzer: from what I know it's relatively lightweight piece of artillery (just over 3 tons according to Wiki) and supposed to be towed by Ural/KamAZ trucks. Using 50-ton capable MAZ-537 on them is pure overkill if you ask me. Also, I can't say for UA military, but from my experience at Navy Day parade in St.Petersburg earlier this year, Russian army use their standard 6x6 all-road KamAZ trucks to move similar sized artillery pieces. Assuming UA army inherited most of it's equipment from you-know-it-empire

, I'd say some kind of KraZ machinery will do.
- Mil Mi-24 icon looks pretty much like transport helicopter thanks to that bright and long window row. I know it's pretty personal and Mi-24 actually DO have that fourth window just before the wings, but... icon looks just strange;
That's it for now.
ps: Oh, and I absolutely can't wait for Russian side of the story

Thanks for your feedback Estherr!.
I really appreciate it, very detailed.
I will try to fix them all for the next release.
Answers:
- I will try to balance this. Only some specialized armored units should be able to paradrop from heavy transports (Humvees, BMDs, etc). Regarding the infantry units I have something in mind in order to balance this and give uniqueness to the paratroopers.
- Interesting comments. My idea was to have two separate concepts for trucks: infantry transportation and artillery transportation; so that is why I made that basic separation. I will think about your feedback, good catch.
- Wow, you really are into details

. I will see what I can do about your suggestions.
Thanks again.
Best regards,
Akkula.
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Sun Nov 19, 2017 6:56 pm
by glaude1955
Hi Akkula,
Thanks for keeping your mods alive, they are so captivating.
But your work and especially your life should not suffer.
Good luck.
Best regards
Yves
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Sun Nov 19, 2017 8:18 pm
by Estherr
Glad to be of help and I have few more catches:
- NATO-15: debriefing missing;
- DPR RPG Infantry: photo missing;
- UK MAN-5/MAN-7 sharing same image. Comparing to German versions it's MAN-7 for both;
- UK Challenger 1&2 have correct different models but share same photo of Challenger 2 (according to wiki);
- UA Infantry: dot at the end of the name at info box (i.e. it's "Ukrainean Infantry.");
- Another thing with Paratroopers is that they have suppression after para-drop. Which actually makes sense and inherited from original PzC Paratroopers. But. If you airdrop other units - they land at 100% efficiency. Making Paratroopers sort of inferior atm;
- NATO-4: there's big mess with Svetlogorsk (hexes 2,4 and 3,4) capture. It was final objective to me and it works really weird. You win scenario as soon as you capture (well, after AI turn) any of these two hexes. But if you capture both - you LOOSE scenario. It was quite a surprise, good thing I have a habit of saving at the beginning of each turn
Yet to finish campaign, so still fishing.
And couple of general questions:
- I finally ran into these bloody MiG-31's and got F-22/35/YF-23 into my hands. They all have attack range 2 which makes sense for MiG-31 actually being dedicated Interceptor and US planes have benefit of stealth technology (in theory atleat - I can't stop thinking about that F-117 downed in Serbia). That's pretty neat but they also pretty capable while fighting at close range. I guess it's not too easy to balance out with Panzer Corps mechanics, but some kind of lower Air Defense maybe? MiG-31 is more of top-speed rather than maneuvering and F's stealth is no good use in WVR engagements
- From what I've seen so far, Infantry units in the open survive better against Tank attacks than Tanks themselves (except for Challenger 2 which is total overkill, but I haven't met Armata yet

). I am not even speaking about paper-thin French AMXes, but M1A1 vs T-72/80 usually ends up somewhere around 5:5. Infantry attacked by T's usually only loose 2-3 strength.
As for artillery: it makes sense to have different type of transportation for Infantry and Artillery. Though a)there's not too many towed artillery units in MdC in first place, b)D-30 is designed to be towed by standard 6x6 army truck (Russian wiki says it's dedicated "mule" is Ural-4320), and Russian D-30's in MdC are actually towed by Urals, c)finally, Infantry have AFVs aswell, which do the job so much better

Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Wed Nov 22, 2017 12:50 pm
by glaude1955
Hello Estherr,
While waiting for Akkula's official update, here are the Bigunits you reported missing.
If it helps ...
Best regards
Yves
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Wed Nov 22, 2017 12:52 pm
by glaude1955
.../...
Re: Modern Conflicts (Version 1.0 RELEASED)
Posted: Wed Nov 22, 2017 1:28 pm
by Estherr
glaude1955 wrote:Hello Estherr,
While waiting for Akkula's official update, here are the Bigunits you reported missing.
If it helps ...
Best regards
Yves
So much appreciated, Yves! Also thanks for the idea (wish I knew this earlier) of helping out this way too
