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Re: GC DLCs upgrade project - DLC 45E ready

Posted: Thu Jan 19, 2017 3:41 pm
by milliethedog
Hi Nico.
sorry I did not explain the issue well enough, Normally the SS units are 50% dearer ( no issue with that ) but the Tiger II's are 92% dearer. If that was the plan then that's fine, I am sure the challenge will just be that little bit harder. If not, it needs to change in your next release please.

Thanks
Martin

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Thu Jan 19, 2017 6:01 pm
by nikivdd
milliethedog wrote:Hi Nico.
sorry I did not explain the issue well enough, Normally the SS units are 50% dearer ( no issue with that ) but the Tiger II's are 92% dearer. If that was the plan then that's fine, I am sure the challenge will just be that little bit harder. If not, it needs to change in your next release please.

Thanks
Martin
Now i got it Martin ;)

This in-between versions should do the trick.
Price for purchasable SS Tiger II and SS Maus corrected.
equipment.rar
(31.43 KiB) Downloaded 159 times

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Thu Jan 19, 2017 6:51 pm
by milliethedog
Hi Nico.
Thanks for the quick response,

Martin

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Thu Jan 19, 2017 8:30 pm
by guille1434
Hi Nikivdd! As always a big thanks for you for providing support and answer to everyone here. As I read in another thread that you were stopping your work in one mod (I think it was the GTPG II), I just wanted to know if you are planning to continue the development of your extended equiment file...

Also, I wish you the best for your new work on that new game you commented!

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Thu Jan 19, 2017 9:19 pm
by milliethedog
Hi Guille,
That game, was it ## II by any chance?

martin

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Thu Jan 19, 2017 11:04 pm
by milliethedog
Hi Nico,
just loaded and started the next game and the change has worked, Tiger II is now 1430,

Thanks again
Martin

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Tue Jan 24, 2017 6:13 pm
by hugh2711
Just a quick question about your modded equipment file; is the upgrade path the same?, specifically can the (ss) sturmpanzer - range reduced to 2 - eventually be upgraded to a (ss) isg38 range 3. Thanks for info.

[Also thank you for this nice bit of work, very enjoyable]

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Tue Jan 24, 2017 6:27 pm
by nikivdd
guille1434 wrote:Hi Nikivdd! As always a big thanks for you for providing support and answer to everyone here. As I read in another thread that you were stopping your work in one mod (I think it was the GTPG II), I just wanted to know if you are planning to continue the development of your extended equiment file...

Also, I wish you the best for your new work on that new game you commented!
Yes, the e-file project has not come to an end yet.

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Tue Jan 24, 2017 6:31 pm
by nikivdd
hugh2711 wrote:Just a quick question about your modded equipment file; is the upgrade path the same?, specifically can the (ss) sturmpanzer - range reduced to 2 - eventually be upgraded to a (ss) isg38 range 3. Thanks for info.

[Also thank you for this nice bit of work, very enjoyable]
Yes, upgrade path is the same, so the cost for upgrading a Sturmpanzer I to a sig 38(t), sIG 33 II (Sf), Wespe,... will be cheaper than just buying a new regular or SS artillery.

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Tue Jan 24, 2017 6:41 pm
by nikivdd
Version 19 of the e-file upgrade project

Changes:

Corrected price of purchasable SS Tiger II and SS Maus
Added SE bonus units for the Italians:
- SE 39,43 Italian inf, Bersaglieri and Alpini (+1 ammo, +1 HA) and SE Truck
- SE M11/39, M13/40, M14/41, M15/42, P26/40, Panther D (+1 ini, +1 HA)
Added Italian Piaggio P.133 (using icon of P.108) available from 09.43
Added Italian fort, bunker and minefield
equipment.rar
Version 19
(31.87 KiB) Downloaded 183 times

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Wed Jan 25, 2017 7:08 pm
by nikivdd
Italy Corps - 1. British Raid



Testing with the upcoming v.20 e-file.

Recorded in 1080p.

This mod has been available since April 17, 2016.

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Wed Jan 25, 2017 9:08 pm
by Yrfin
hugh2711 wrote:Just a quick question about your modded equipment file; is the upgrade path the same?, specifically can the (ss) sturmpanzer - range reduced to 2 - eventually be upgraded to a (ss) isg38 range 3.]
Why sIG 38 (Sf) must have cannon with R=3? Its was have same cannon like StPz IB (15 cm sIG) - R=2. SS or Heer whatever.

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Thu Jan 26, 2017 6:52 am
by nikivdd
Yrfin wrote:
hugh2711 wrote:Just a quick question about your modded equipment file; is the upgrade path the same?, specifically can the (ss) sturmpanzer - range reduced to 2 - eventually be upgraded to a (ss) isg38 range 3.]
Why sIG 38 (Sf) must have cannon with R=3? Its was have same cannon like StPz IB (15 cm sIG) - R=2. SS or Heer whatever.
That's still the value(s) of the vanilla e-file. I can always make additional changes by suggestion.

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Thu Jan 26, 2017 6:35 pm
by nikivdd


After test comment: just a couple too many auxiliaries can vacate the map, needs adjustment.

Testing with the upcoming v.20 e-file.

Recorded in 1080p.

This mod has been available since April 17, 2016.

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Sun Jan 29, 2017 10:03 pm
by nikivdd
Italy Corps 3. Nezuet Ghirba
Nezuet Ghirba.png
Nezuet Ghirba.png (224.4 KiB) Viewed 3931 times
The battle is over... with a costly Italian victor but Colonel Lorenzo D’Avanzo is safe.

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Wed Feb 01, 2017 2:11 pm
by nikivdd
Italy Corps 4. Frontier Wire

The battle begins with a nice surprise.
Frontier Line.png
Frontier Line.png (198.63 KiB) Viewed 3835 times

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Wed Feb 01, 2017 4:24 pm
by nikivdd
Italy Corps 5. Sollum
The Italian invasion of Egypt begins...


Re: GC DLCs upgrade project - DLC 45E ready

Posted: Thu Feb 02, 2017 6:08 pm
by nikivdd
Italy Corps 6. Buqbuq

The invasion continues.


Re: GC DLCs upgrade project - DLC 45E ready

Posted: Thu Feb 02, 2017 8:20 pm
by milliethedog
Hi Nico,
sorry but I just noticed the link to youtube under your post, so I gave it a watch. I watched your battle of BugBug. I thought that I was aggressive at times but you really went for it. Just to compare the difference in styles if you don't mind, absolutely no criticism intended !

When you attacked with a Tac bomber straight to target and bombed - I always fly to the target and stop, click off to see if there are AA, SpAAgs' or a fighter trap, then I attack the target safely and then add a supporting Fighter, I try to never leave Tac or Bombers without Fighter cover.

I use my recon in short bursts and never to the full extent of their move. your Recon was very aggressive but it ment it was caught when attacking the armoured car backed by arty.

Over all you were fast and finished 2 turns early with every bonus and flag, but you took a lot of hits. Then again you did not loose a single unit, you got lots of points and you got several hero's and medals and lots of experience for your units, so yes a different style but that does not make it wrong ! just really interesting to watch. Thanks for posting, I will now try and watch the rest.

Martin

Re: GC DLCs upgrade project - DLC 45E ready

Posted: Thu Feb 02, 2017 9:01 pm
by nikivdd
milliethedog wrote:Hi Nico,
sorry but I just noticed the link to youtube under your post, so I gave it a watch. I watched your battle of BugBug. I thought that I was aggressive at times but you really went for it. Just to compare the difference in styles if you don't mind, absolutely no criticism intended !

When you attacked with a Tac bomber straight to target and bombed - I always fly to the target and stop, click off to see if there are AA, SpAAgs' or a fighter trap, then I attack the target safely and then add a supporting Fighter, I try to never leave Tac or Bombers without Fighter cover.

I use my recon in short bursts and never to the full extent of their move. your Recon was very aggressive but it ment it was caught when attacking the armoured car backed by arty.

Over all you were fast and finished 2 turns early with every bonus and flag, but you took a lot of hits. Then again you did not loose a single unit, you got lots of points and you got several hero's and medals and lots of experience for your units, so yes a different style but that does not make it wrong ! just really interesting to watch. Thanks for posting, I will now try and watch the rest.

Martin
Thanks for your feedback.
I am definately not a perfect player but i have the tendency to play more agressive when testing my own stuff. I have the disadvantage of knowing which units the AI has at its disposal, so i like to be certain that the AI is not going to remain idle like a bag of potatoes.