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1v1 Petsamo-Kirkenes updated to v1.2
Posted: Sat Aug 20, 2016 11:22 am
by Erik2
Replaced (fairly useless...) Soviet guardships with destroyers.
Added Soviet spawned construction groups when German airstrips are captured.
Added Finnish and Soviet commanders for assignment (sorry, no Germans available yet).
Replaced a few German coastal batteries with land fortresses and redeployed some German structures.
Added more German land mines to the initial frontline and redeployed a couple of Soviet engineer units.
Added strong hint to German briefing: start withdrawing immediately!!! (Balois trapped the bulk of my defending Germans in a current playtest, and I did the same to Brenmusik's Feldgrau

)
Link:
https://dl.dropboxusercontent.com/u/168 ... 20v1.2.zip
Re: 1v1 Petsamo-Kirkenes updated to v1.2
Posted: Sat Aug 20, 2016 1:44 pm
by Balois
Erik wrote:Replaced (fairly useless...) Soviet guardships with destroyers.
Added Soviet spawned construction groups when German airstrips are captured.
Added Finnish and Soviet commanders for assignment (sorry, no Germans available yet).
Replaced a few German coastal batteries with land fortresses and redeployed some German structures.
Added more German land mines to the initial frontline and redeployed a couple of Soviet engineer units.
Added strong hint to German briefing: start withdrawing immediately!!! (Balois trapped the bulk of my defending Germans in a current playtest, and I did the same to Brenmusik's Feldgrau

)
Link:
https://dl.dropboxusercontent.com/u/168 ... 20v1.2.zip
I agree with the replacement of the guard ships. I just moved them around as they had no real function. Making the German front line more stiff should allow for an orderly withdrawal. Once you surrender

I will be happy to tryout the new 1.2 update.
Balois
Operation Olympic 1945 updated to v2.1
Posted: Sun Aug 28, 2016 2:19 pm
by Erik2
Fixed a few Jap & US reinforcement bugs.
Removed US construction groups. When the US captures one of the seven Jap airstrips, a construction group is spawned at the location.
Much more variety in the kamikaze air units.
US & Jap commanders available for assignment.
Increased the number of turns from 35 to 70 (daily turns).
New link:
https://dl.dropboxusercontent.com/u/168 ... 20v2.1.zip
Issues:
Seems like Jap air commanders may not be assigned to kamikaze air units (I have removed them).
Jap naval commanders may be assigned to suicide boats/subs if they are in port.
Edit: I just realized it was pretty stupid to mine Jap harbors since this means you can't assign naval commanders...
I've relocated the mines in v2.1
Betio Island updated to v7.1
Posted: Sun Aug 28, 2016 3:39 pm
by Erik2
Burma updated to v8.6
Posted: Sun Aug 28, 2016 3:52 pm
by Erik2
Added a couple of missing river ports.
Added Jap commanders.
Link:
https://dl.dropboxusercontent.com/u/168 ... 20v8.6.zip
Coral Sea updated to v7.1
Posted: Sun Aug 28, 2016 4:23 pm
by Erik2
Eastern Solomons updated to v7.1
Posted: Sun Aug 28, 2016 4:30 pm
by Erik2
Empress Augusta Bay updated to v3.1
Posted: Sun Aug 28, 2016 4:40 pm
by Erik2
Re: Operation Olympic 1945 updated to v2.0
Posted: Sun Aug 28, 2016 6:30 pm
by Balois
Erik wrote:Fixed a few Jap & US reinforcement bugs.
Removed US construction groups. When the US captures one of the seven Jap airstrips, a construction group is spawned at the location.
Much more variety in the kamikaze air units.
US & Jap commanders available for assignment.
Increased the number of turns from 35 to 70 (daily turns).
Link:
https://dl.dropboxusercontent.com/u/168 ... 20v2.0.zip
Issues:
Seems like Jap air commanders may not be assigned to kamikaze air units (I have removed them).
Jap naval commanders may be assigned to suicide boats/subs if they are in port.
While stationed (US Army) in Japan in the late 90's I visited the main airbase where the Kamikaze pilots flew from. There was a museum and one of the exhibits discussed that the Admiral who ran the program, actually piloted a plane in one of the last Kamikaze raids. So surprised that leaders are not allowed to be assigned to Kamikaze air units. Probably a game issue rather than being historically correct.
Balois
Re: Operation Olympic 1945 updated to v2.0
Posted: Sun Aug 28, 2016 6:51 pm
by Erik2
Balois wrote:Erik wrote:Fixed a few Jap & US reinforcement bugs.
Removed US construction groups. When the US captures one of the seven Jap airstrips, a construction group is spawned at the location.
Much more variety in the kamikaze air units.
US & Jap commanders available for assignment.
Increased the number of turns from 35 to 70 (daily turns).
Link:
https://dl.dropboxusercontent.com/u/168 ... 20v2.0.zip
Issues:
Seems like Jap air commanders may not be assigned to kamikaze air units (I have removed them).
Jap naval commanders may be assigned to suicide boats/subs if they are in port.
While stationed (US Army) in Japan in the late 90's I visited the main airbase where the Kamikaze pilots flew from. There was a museum and one of the exhibits discussed that the Admiral who ran the program, actually piloted a plane in one of the last Kamikaze raids. So surprised that leaders are not allowed to be assigned to Kamikaze air units. Probably a game issue rather than being historically correct.
Balois
Interesting. Yes, I think it is a game oversight (unless I missed something in my quick test).
Re: Coral Sea updated to v7.1
Posted: Mon Aug 29, 2016 2:18 am
by Giob1148
There are no naval units and impossible to move all on map units.
Re: Betio Island updated to v7.1
Posted: Mon Aug 29, 2016 2:27 am
by Giob1148
Also in this updated scenario there are no units.Please control all new updated scenarios.
Re: Erik's Multiplayer scenarios
Posted: Mon Aug 29, 2016 2:47 pm
by Erik2
Most/all units are deployable in the deployment phase.
Open the Force list and click on the land/sea/air icons on top of the list.
For some reason all icons are unchecked by default.
Guadalcanal updated to v7.1
Posted: Mon Sep 05, 2016 10:51 am
by Erik2
Iwo Jima updated to v7.1
Posted: Mon Sep 05, 2016 11:05 am
by Erik2
Added Jap land- and US air/land/naval commanders.
Link:
https://dl.dropboxusercontent.com/u/168 ... 20v7.1.zip
Merrill's Marauders updated to v8.4
Posted: Tue Sep 06, 2016 4:57 pm
by Erik2
Midway updated to v1.2
Posted: Tue Sep 06, 2016 5:06 pm
by Erik2
New Britain updated to v7.1
Posted: Tue Sep 06, 2016 5:16 pm
by Erik2
Okinawa updated to v8.2
Posted: Tue Sep 06, 2016 5:27 pm
by Erik2
Papua-New Guinea updated to v8.0
Posted: Thu Sep 08, 2016 3:26 pm
by Erik2
Major overhaul.
Purchases replaced with historical reinforcements
Replaced minor airfields with airstrips. Added possible spawning of construction groups to one of the secondary objectives.
Added Jap & US commanders.
Link:
https://dl.dropboxusercontent.com/u/168 ... 20v8.0.zip