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Re: WWI v1.1 - Update due June 28
Posted: Sun May 25, 2014 2:25 am
by BiteNibbleChomp
LandMarine47 wrote:I might be late with briefings again.... I just picked up the new Wolfenstien game (it holds a place in my heart) and well.... There's some nazis that need a killing

That killing should happen in 25 years - just before they invade Poland.
- BNC (Just don't screw up my release date)
Re: WWI v1.1 - Update due June 28
Posted: Tue May 27, 2014 10:58 am
by BiteNibbleChomp
I have started an AAR for this mod, based on Horseman's "Diary of Herr Pferdmann" and his newer AK one.
viewtopic.php?f=145&p=472756
- BNC
Re: WWI v1.1 - Update due June 28
Posted: Thu May 29, 2014 11:49 am
by BiteNibbleChomp
BiteNibbleChomp wrote:I have started an AAR for this mod, based on Horseman's "Diary of Herr Pferdmann" and his newer AK one.
viewtopic.php?f=145&p=472756
- BNC
And no one has replyed to me since that happened. Does anyone even read my forums any more!?
(Lack of Posts = Rise of Stormtroopers w/ Cruise Missiles, "Moon Shielding" and Annoying-Sound-Gas)
I might disappear temporarily, as Mariokart 8 is coming out soon (and I will likely blow 200 hrs on it before the end of 2014)
- BNC
Re: WWI v1.1 - Update due June 28
Posted: Sat May 31, 2014 12:24 pm
by BiteNibbleChomp
POST NOW!!!
Oh wait, why haven't I sent out the stormtroopers yet?
And if someone can improve the gas shell icon, that would be much appreciated.
- BNC
Re: WWI v1.1 - Update due June 28
Posted: Sat May 31, 2014 1:44 pm
by ThvN
BiteNibbleChomp wrote:if someone can improve the gas shell icon, that would be much appreciated.
I already let you down with the Mark IV

... My apologies, and my feeble excuse: my days off work I had planned to use to finish the icon ended up being used to tutor my 'replacement' and some last-minute crunching because a client had 'overlooked' an important email but miraculously 'discovered' it a few days before a deadline was supposed to expire. And your mod does not wait for stragglers.
(Lack of Posts = Rise of Stormtroopers w/ Cruise Missiles, "Moon Shielding" and Annoying-Sound-Gas)
A request: since they are already familiar with my location, could you send them to a grassy field on the edge a a nearby industrial estate? You see, I was looking forward to the first quiet weekend in a month, but it seems some sort of youth-oriented noisy festival is taking place there this very evening. They are already doing practice sessions, just tell the stormtroopers that there is beer and mud, they'll love it.
And about their new arsenal, this Annoying-Sound-Gas sounds worrisome, although I've survived vuvuzelas, but what on earth (

) is "Moon Shielding"?
I might disappear temporarily, as Mariokart 8 is coming out soon (and I will likely blow 200 hrs on it before the end of 2014)
Mmmh... about that gas-shell icon:

Re: WWI v1.1 - Update due June 28
Posted: Sun Jun 01, 2014 3:28 am
by BiteNibbleChomp
Since you posted, I will happily order the stormtroopers over to the festival (I mean, who doesn't enjoy blowing up musical stuff and replacing it with bombs).
About the arsenal:
Annoying Sound gas is a perfectly safe (but annoying) gas that when you breathe it in, your brain starts thinking about annoying sounds, which take about 5 days to go away. It is used as a threat because it is known to drive people crazy.
Moon shielding is a technology embedded into Stormtrooper shields (using moonrock), that can deflect anything (including nuclear waste!). It is purely defensive, though anything shot at it usually ends up killing the shooter.
- BNC
Re: WWI v1.1 - Update due June 28
Posted: Mon Jun 02, 2014 11:45 am
by BiteNibbleChomp
Updates for v1.2:
To keep the main Kaiserschlacht campaign separate from the GC '14-'18 in the new patch, I have set up the campaign and scenario screens to be more like the vanilla game:

- Campaign Screen
- Campaign.JPG (144.9 KiB) Viewed 7954 times
Note that all of the scenarios and campaigns are fully accessable with any expansion set up (Wehr, AK or AC)

- Scenario Screen
- Scenarios.JPG (123.18 KiB) Viewed 7954 times
And finally, the Scenario Screen (thanks McGuba!)
With this patch we say farewell to all traces of WW2 stuff (save the vanilla GCs '39-'45), as I have changed campaign paths and things so that the base scenarios aren't openable (without hacking the mod). I have left the "Custom" slot there in the scenario selection screen, mostly so that I can test the new GC scenarios as they are completed.
And finally, the custom menu screen (made by Asuser), will now appear when AK or AC are activated, rather than just Wehrmacht, as with v1.1
- BNC
Re: WWI v1.1 - Update due June 28
Posted: Mon Jun 02, 2014 1:43 pm
by guille1434
Excellent arrangements for the mod presentation! Thumbs up and thanks for your hard work!

Re: WWI v1.1 - Update due June 28
Posted: Mon Jun 02, 2014 4:25 pm
by Cataphract88
It's looking great!

Re: WWI v1.1 - Update due June 28
Posted: Mon Jun 02, 2014 11:13 pm
by LandMarine47
Really nice (those Stormtroopers watched me kill all them nazis by the way)
Re: WWI v1.1 - Update due June 28
Posted: Thu Jun 05, 2014 11:47 am
by BiteNibbleChomp
The Conquestor page for this mod is up:
http://conquestor.wikispaces.com/WWI+Mod
Also, I am editing the advanced difficulty settings:
"Rommel" will become "Hindenburg", because of Hindenburgs superior strategy at Tannenburg
"Guderian" will become "Ludendorff", because of the near Breakthroughs in the Spring Offensive (1918)
"Manstein" will become "Falkenhayn", largely for his actions during the Race to the Sea.
- BNC
Re: WWI v1.1 - Update due June 28
Posted: Thu Jun 05, 2014 1:04 pm
by Wildthing
Hey BNC, in our days Falkenhayn is known in germany as the man with the wrong strategy at verdun, wasting myriads of young men hoping to have more of them in reserve than his opponents. I have no real alternative, but in my oppinion Manstein was a much more brilliant head than Falkenhayn was.
Whats up with Paul von Lettow-Vorbeck, the defender of german-east-africa? He did a job like Manstein did in early 43 in the ukraine.
Thank you for the great project
Wild
Re: WWI v1.1 - Update due June 28
Posted: Thu Jun 05, 2014 10:20 pm
by huertgenwald
Your comparison between Manstein and Falkenhayn makes little sense IMHO, since they operated under different preconditions (military hardware, logistics).
Re: WWI v1.1 - Update due June 28
Posted: Thu Jun 05, 2014 10:27 pm
by huertgenwald
BTW, could you name any general on any side, who didn't waste thousands of soldiers for a few meters (yards) gain on the western front?
We'll never know how well Falkenhayn (or not) would have operated in 1940 during WW II
or how well Manstein had done in WW I, if he had been a senior officer...
http://en.wikipedia.org/wiki/Erich_von_ ... _World_War
Re: WWI v1.1 - Update due June 28
Posted: Thu Jun 05, 2014 11:59 pm
by BiteNibbleChomp
Wildthing wrote:Whats up with Paul von Lettow-Vorbeck, the defender of german-east-africa? He did a job like Manstein did in early 43 in the ukraine.
Thank you for the great project
Wild
I'll take your advice on that. No annoying Falkenhayn anymore!
huertgenwald wrote:BTW, could you name any general on any side, who didn't waste thousands of soldiers for a few meters (yards) gain on the western front?
The exact trouble I had!
- BNC
Re: WWI v1.1 - Update due June 28
Posted: Sat Jun 07, 2014 12:58 pm
by BiteNibbleChomp
To make life easier for me (and anyone else who plans to mod my mod), I have removed all WWII units from the WWI equipment list (other than trains, landing craft and fortresses. So, even though the custom box will be left in v1.2, don't try to load any WWII scenarios, as they won't work.
Also, the East Prussia scenario is nearly done (after much annoyance from stormtroopers, who don't think I will release on time) - so the BNC mod machine is finally running again.
- BNC
Re: WWI v1.1 - Update due June 28
Posted: Sun Jun 08, 2014 11:25 am
by BiteNibbleChomp

We've made it to 12.5k views!
The Tannenburg scenario is finished as well.
I will explain it and the next 2 eastern scenarios once someone posts here
- BNC
Re: WWI v1.1 - Update due June 28
Posted: Wed Jun 11, 2014 9:48 am
by BiteNibbleChomp
OK, I have actually removed the GC 39-45 from my mod, and even if you have purchased it, you won't be able to play with the mod enabled. Instead, that screen will show up with GC 14, and later the other years of the war.
Also, what would people's thoughts be on me adding an Eastern Front start campaign that later becomes part of Kaiserschlacht. I am thinking of adding 3 scenarios here, which can be passed by a DV or MV, and with no choice path. Following the end of the last scenario, you go to Poland 15.
Scenarios:
Danzig 14 - August-September 1914 - The Russians are advancing into East Prussia. You may retreat as far as you wish, but you will need to push the enemy right out of the province quickly or the nation's morale may fall.
Galicia - October 1914 - The Austrians have got into a pickle (are they ever not!), and the major oilfields in Galicia are at risk of falling. You must protect them.
Courland - January-February 1915 - The spectacular offensive that got the Germans to the gates of Riga!
Would people be interested? If so, I will attempt to add it with the GC 15 update, which is set for late July.
- BNC
Re: WWI v1.1 - Update due June 28
Posted: Tue Jun 17, 2014 9:00 am
by BiteNibbleChomp
***MAJOR UPDATE***
In v1.2.1 (The patch name for GC 15), I hope to rebalance the Kaiserschlacht scenarios to include the Horse Transpprts, Light/Medium/Heavy Artillery and other new units!
Also, GC 15 is planned to have a very... unusual surprise should you make it to Moscow. (Not total victory!)

What do people think of my Eastern Front 1914 part of Kaiserschlacht?
- BNC
Re: WWI v1.1 - Update due June 28
Posted: Wed Jun 18, 2014 12:24 pm
by BiteNibbleChomp
Due to time constraints, I am looking for people to test some of the scenarios. (I can't really push release - June 28 is too significant, and it is 100 years after the event).
If I can get 4 volunteers each with 1 scenario, that should do fine.
Note that they will be sent as individual scenarios with the files needed to test (not all the extra stuff like single scenario play)
- BNC