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Posted: Sun May 22, 2011 8:51 am
by Kerensky
76. It is possible to oust friendly ships from unfriendly ports. (unsolved)
Image

Posted: Sun May 22, 2011 9:14 am
by Rudankort
Kerensky wrote:76. It is possible to oust friendly ships from unfriendly ports. (unsolved)
Nice one. :)

Posted: Sun May 22, 2011 10:48 am
by Kerensky
77. Naval combat does not clear permanent suppression. (unsolved)

Level bomb Bismarck. Kill a few, suppress a few.
Attack Bismarck with cruiser. Bismarck still retains suppression.
Attack Bismarck with battleship. Bismarck still retains suppression.

Not a big problem, but it would be nice if whole turn suppression did not apply to naval units.

Posted: Sun May 22, 2011 11:13 am
by Obsolete
I noticed in that Sicily scenario, that units look as though they can walk on water between one island to the next. I suppose it's a graphical glitch in regards to the transports? Not sure yet...

Posted: Sun May 22, 2011 11:19 am
by Obsolete
Ahh geeze! All this time and I see that deep-sea hex is really a CLEAR hex when you look at the terrain details. I guess a double-arrow or something over that hex could have changed everything. I had no idea we could cross that this whole time, thought we had to use transports or something.

Posted: Sun May 22, 2011 11:31 am
by Obsolete
Often when I destroy a bomber with a fighter, there are no shooting sounds.

Posted: Sun May 22, 2011 11:40 am
by Obsolete
In the Sicily scenario, I ended up in a loss again (no surprise), but when I went to view battlefield, there was no way in the world for me to get back into the campaign tree from there. How do you exit a view of the battlefield mode? I used to hit the end-turn, but that's been greyed out now.

Posted: Sun May 22, 2011 12:49 pm
by apanzerfan
The me163 doesnt have the sound of jet planes.

Posted: Sun May 22, 2011 3:44 pm
by Razz1
We really need to fix the supply situation as having units next to you block supply really destroys the game.

Try playing multiplayer and you will see how bad it is.

Perhaps we can have a toggle switch like FOG of War?

That sounds like a compromise.

Posted: Sun May 22, 2011 3:49 pm
by Rudankort
But we do have supply switch, right next to FoW?

Posted: Sun May 22, 2011 4:05 pm
by Razz1
Holy Justine! That was quick!

I see both sides being too constrained from adjacent units concerning supply.

It is a pain in the Arse against the AI but I can live with it. In MP it becomes a hazzard, especially when players have aircraft.

Posted: Sun May 22, 2011 4:06 pm
by DerSchwabe
i started the campaign at version 0.96. yesterday i reached the mission kiev....i installed the new version 0.98 and load a further savegame (version 0.96)

i destroyed all units and captured all cities but i can´t finished the mission....so i have to wait all turns have to end.....but i can´t play the next mission.....is it really necessary to start a new campaign????

or is it a bug

Posted: Sun May 22, 2011 4:24 pm
by Razz1
does that eliminate all supply or only the limited supply from adjacent units?

Posted: Sun May 22, 2011 4:28 pm
by Rudankort
Razz1 wrote:does that eliminate all supply or only the limited supply from adjacent units?
Supply off means that the units no longer need fuel/ammo to do actions.

Posted: Sun May 22, 2011 7:34 pm
by Obsolete
We really need to fix the supply situation as having units next to you block supply really destroys the game.
Yes, I have mentioned more than once this situation is non-sensical, and it is clearly a bug because one can still get replacements (with supply), but just getting supply is nulled?

Posted: Sun May 22, 2011 7:48 pm
by Kerensky
DerSchwabe wrote:i started the campaign at version 0.96. yesterday i reached the mission kiev....i installed the new version 0.98 and load a further savegame (version 0.96)

i destroyed all units and captured all cities but i can´t finished the mission....so i have to wait all turns have to end.....but i can´t play the next mission.....is it really necessary to start a new campaign????

or is it a bug
This is most likely your problem. In the new BETA we migrated to a new structure to determine 'victory conditions' in a scenario to allow for custom maps. Your old save file may still be using the old conditions, which are not compatible with the new design.

Sorry, it looks like you will have to restart your 1939 campaign.
Remember this is a BETA and there are no guarantees of stability.

Posted: Mon May 23, 2011 7:02 am
by wino
Kerensky wrote:
DerSchwabe wrote:i started the campaign at version 0.96. yesterday i reached the mission kiev....i installed the new version 0.98 and load a further savegame (version 0.96)

i destroyed all units and captured all cities but i can´t finished the mission....so i have to wait all turns have to end.....but i can´t play the next mission.....is it really necessary to start a new campaign????

or is it a bug
This is most likely your problem. In the new BETA we migrated to a new structure to determine 'victory conditions' in a scenario to allow for custom maps. Your old save file may still be using the old conditions, which are not compatible with the new design.

Sorry, it looks like you will have to restart your 1939 campaign.
Remember this is a BETA and there are no guarantees of stability.
Maybe use cheat code to end Kiev scenario and next scenario will be ok ?

Posted: Mon May 23, 2011 10:35 am
by Rudankort
wino wrote: Maybe use cheat code to end Kiev scenario and next scenario will be ok ?
Yes, this should work. Good point!

Password not working PBEM custom games

Posted: Mon May 23, 2011 2:57 pm
by Razz1
Password not working PBEM custom games

viewtopic.php?t=24528

Posted: Mon May 23, 2011 5:52 pm
by DerSchwabe
where can i get the cheat codes


btw. of course, this is a beta....and i like it ^^