Re: Battlefield: Europe MOD v2.3
Posted: Thu Aug 26, 2021 10:50 am
Hello McGuba,
Some feedback regarding v2.2,
Finally managed to achieve Total Victory. On fifth try - This is challenging
Start from Realistic+, General, Combat random: Normal and No replays. It does hurt, when you lose three star JG2 over England when AI, for once, mass attacks with Spitfires
First Moscow, then Leningrad, Malta as early as possible and Sea Lion on winter '42/'43 with limited forces. Then slow steady advance in England, while keeping Battle of the Atlantic ongoing.
Meanwhile fighting towards Cairo and to Caucasus oilfields. Lot to manage and move around. Logistics really win the wars
Also Minor Victory achieved with Field Marshal difficulty level by defeating SU and additionally managing to push Western Allied forces of the beaches.
Start from Realistic+, FM, Combat random: Normal and no replays.
Then about multiplayer experience,
One game completed playing Allied side. Total Victory on turn 86.
Combat random: Dice Chess. Did not actually like that. It too much reduces the unpredictability of the war (in this case simulation) and therefore makes game too mechanical feeling to play.
We had/have couple of gentlemen rules in place. Like not completely surrounding enemy airplanes etc.
Second game is ongoing. This time playing Axis side. I will likely lose, but there is a slight change of a draw. Normandy invasion is about to start and I have to put my hopes on wonder weapons. Where's my Tiger II, Me 262, V1, etc.
More seriously, the manpower is badly lacking and finances are not that great. On a bright side, Leningrad is still mine.
Again, this is a fantastic mod!! Multiplayer is twice the fun!!
Now I have to try v2.3 single player. FM difficulty. Should I aim for Minor or Total Victory
Question, just for interest, can Finnish Blenheim somehow be upgraded to JU88?
Some feedback regarding v2.2,
Finally managed to achieve Total Victory. On fifth try - This is challenging
Start from Realistic+, General, Combat random: Normal and No replays. It does hurt, when you lose three star JG2 over England when AI, for once, mass attacks with Spitfires
First Moscow, then Leningrad, Malta as early as possible and Sea Lion on winter '42/'43 with limited forces. Then slow steady advance in England, while keeping Battle of the Atlantic ongoing.
Meanwhile fighting towards Cairo and to Caucasus oilfields. Lot to manage and move around. Logistics really win the wars
Also Minor Victory achieved with Field Marshal difficulty level by defeating SU and additionally managing to push Western Allied forces of the beaches.
Start from Realistic+, FM, Combat random: Normal and no replays.
Then about multiplayer experience,
One game completed playing Allied side. Total Victory on turn 86.
Combat random: Dice Chess. Did not actually like that. It too much reduces the unpredictability of the war (in this case simulation) and therefore makes game too mechanical feeling to play.
We had/have couple of gentlemen rules in place. Like not completely surrounding enemy airplanes etc.
Second game is ongoing. This time playing Axis side. I will likely lose, but there is a slight change of a draw. Normandy invasion is about to start and I have to put my hopes on wonder weapons. Where's my Tiger II, Me 262, V1, etc.
More seriously, the manpower is badly lacking and finances are not that great. On a bright side, Leningrad is still mine.
Again, this is a fantastic mod!! Multiplayer is twice the fun!!
Now I have to try v2.3 single player. FM difficulty. Should I aim for Minor or Total Victory
Question, just for interest, can Finnish Blenheim somehow be upgraded to JU88?


