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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 28, 2021 10:01 pm
by phcas

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Mon Mar 01, 2021 6:44 am
by uzbek2012
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Tue Mar 02, 2021 7:47 pm
by ajs81
uzbek2012 wrote: ↑Fri Feb 26, 2021 7:40 am
There are a number of reasons for this ) Soviet Union 16 moves to be in the fog !

The United States and England are advancing so fast that they themselves are losing key cities
Then the whole armada comes back ) In short, boring ....
Apparently they were in a hurry for the operation The Unthinkable )
https://zen.yandex.ru/media/krd_spb_rso ... 5b569c5785
This scenario is for the campaign mode. That is the reason why it is so... boring if you do not have prestige as Axis or you have a huge advantage as Alies.
Then Axis users will be able to deploy 45 units on the West front. Soviet units are in fog until the 16th of April --> because that day they have started Berlin operation.
I understand your point of view.
Maybe for single-player, we should add 10k or 20k prestige to Axis?
The same will be with Bagration 44 scenario. It is 95% done. As Axis - none chance to win, as Soviets it is easy. 7-10 rounds and it is an easy way to Minsk. So Bagration is right now a scenario for the campaign.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Tue Mar 02, 2021 11:42 pm
by uzbek2012
ajs81 wrote: ↑Tue Mar 02, 2021 7:47 pm
uzbek2012 wrote: ↑Fri Feb 26, 2021 7:40 am
There are a number of reasons for this ) Soviet Union 16 moves to be in the fog !

The United States and England are advancing so fast that they themselves are losing key cities
Then the whole armada comes back ) In short, boring ....
Apparently they were in a hurry for the operation The Unthinkable )
https://zen.yandex.ru/media/krd_spb_rso ... 5b569c5785
This scenario is for the campaign mode. That is the reason why it is so... boring if you do not have prestige as Axis or you have a huge advantage as Alies.
Then Axis users will be able to deploy 45 units on the West front. Soviet units are in fog until the 16th of April --> because that day they have started Berlin operation.
I understand your point of view.
Maybe for single-player, we should add 10k or 20k prestige to Axis?
The same will be with Bagration 44 scenario. It is 95% done. As Axis - none chance to win, as Soviets it is easy. 7-10 rounds and it is an easy way to Minsk. So Bagration is right now a scenario for the campaign.
You can add prestige and then the Third Reich will suffer a little more !
https://topwar.ru/125901-suhoputnaya-te ... 1-627.html
http://www.xliby.ru/transport_i_aviacij ... _07/p7.php
http://alternathistory.com/yurij-pashol ... ej-tankov/
https://weaponsandwarfare.com/war-on-the-eastern-front/
http://zonwar.ru/pulemet/pulemet_20.html
https://wwii.space/%D0%BF%D1%83%D0%BB%D ... %B8%D1%8F/
Whether such a unit as "marine infantry" will be added to the Germans-and not only to them
https://voynablog.ru/2016/01/30/morskie ... estvennoj/
https://topwar.ru/1719-ot-morskix-solda ... merti.html
https://www.vokrugsveta.ru/vs/article/6123/
Also, such a unit would destroy sea mines !
https://wikichi.ru/wiki/Destroyer_minesweeper
http://alternathistory.com/sopernik-mes ... germaniya/
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Wed Mar 03, 2021 7:18 am
by RobertCL
Hi,
This scenario is for the campaign mode. That is the reason why it is so... boring if you do not have prestige as Axis
All PAK scenarios designed for campaign are playable as standalone scenarios also.
They appear as scenarios in scenario menu so they should be playable and above all winnable out of campaign context, no ?
You "just" have to add prestige on German side so that the player has a min chance to win the scenario, no ?
In original Panzer Corps, campaign scenarios are playable as standard scenarios (they do appear in scenario list) and winnable.
PAK mod should keep the same logic, no ?
I admit that playing in campaign mode is always funnier. But here with huge maps (replacing original maps and scenarios), playing a scenario takes a lot of time, players do not necessarilly have time to play a campaign, reason more to have playable and winnable standalone scenarios.
You will surely tell me I have to replace your big maps scenarios by the short maps scenarios (you also changed to make them 100% compatible with PAK e-file) but this is not what I meant. Playing big maps is also what makes PAK Mod what it is.
Anyway this is a fantastic e-file with great icons. I love playing the DLCs with it.
DLCs will also be reworked in the future to make sure they are 100% compatible with your e-file as I understood, especially Sealion campaign as I have seen in the Uzbek screenshot in a post above, maybe this should be the very 1st campaign to be reviewed.
But this is another project, let's finish the grand campaign first and make scenarios as winnable standalone ones.
Congrats for the mod, this is quite impressive!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Wed Mar 03, 2021 8:58 am
by ajs81
RobertCL wrote: ↑Wed Mar 03, 2021 7:18 am
Hi,
This scenario is for the campaign mode. That is the reason why it is so... boring if you do not have prestige as Axis
All PAK scenarios designed for campaign are playable as standalone scenarios also.
They appear as scenarios in scenario menu so they should be playable and above all winnable out of campaign context, no ?
You "just" have to add prestige on German side so that the player has a min chance to win the scenario, no ?
I have a problem because I have no idea how much prestige should Germany have in the scenario. Historically, almost nothing. On April 1, 1945, the country was in ruins.
Scenario Germany 45:
[AXIS] Total units: 618 (cost=116846) vs [ALLIES] Total units: 1011 (cost=330572)
it is like 100:284
So 20.000 prestige? 30.000? More? Less?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Wed Mar 03, 2021 1:03 pm
by nono hard et heavy
ajs81 wrote: ↑Wed Mar 03, 2021 8:58 am
RobertCL wrote: ↑Wed Mar 03, 2021 7:18 am
Hi,
This scenario is for the campaign mode. That is the reason why it is so... boring if you do not have prestige as Axis
All PAK scenarios designed for campaign are playable as standalone scenarios also.
They appear as scenarios in scenario menu so they should be playable and above all winnable out of campaign context, no ?
You "just" have to add prestige on German side so that the player has a min chance to win the scenario, no ?
I have a problem because I have no idea how much prestige should Germany have in the scenario. Historically, almost nothing. On April 1, 1945, the country was in ruins.
Scenario Germany 45:
[AXIS] Total units: 618 (cost=116846) vs [ALLIES] Total units: 1011 (cost=330572)
it is like 100:284
So 20.000 prestige? 30.000? More? Less?
Hello ajs.
On April 1, 1945, on the German side, you have to fight with what is at the beginning of the scenario. Maybe 1, 2 or 3 Volksturm divisions in Berlin can be bought with prestige but that's all. Since 1 Panzer VI represents 1 division (strength 10), it seems to me that on this date no new divisions were created. So if one division falls to 5 (strength) no reinforcements are available. This is the historical reality. What works for infantry, tanks work the same for planes. It seems to me that at that time the military industry was no longer producing anything.
Greetings. Bruno
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Wed Mar 03, 2021 1:33 pm
by ajs81
[/quote]
Hello ajs.
On April 1, 1945, on the German side, you have to fight with what is at the beginning of the scenario. Maybe 1, 2 or 3 Volksturm divisions in Berlin can be bought with prestige but that's all. Since 1 Panzer VI represents 1 division (strength 10), it seems to me that on this date no new divisions were created. So if one division falls to 5 (strength) no reinforcements are available. This is the historical reality. What works for infantry, tanks work the same for planes. It seems to me that at that time the military industry was no longer producing anything.
Greetings. Bruno
[/quote]
Yes, you are right, I did it with tanks but it still does not solve a problem reality vs playable scenario for players. Uzbek is right - it is boring because he played Allies or it impossible to defend as Axis. Every single division from both sides is real.
For campaign I'm sure that a good player will defend Germany; 45 units with 5*, it is not a big deal. But I still do not know how much prestige should Axis players have at the beginning?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Wed Mar 03, 2021 3:10 pm
by uzbek2012
ajs81 wrote: ↑Wed Mar 03, 2021 1:33 pm
Hello ajs.
On April 1, 1945, on the German side, you have to fight with what is at the beginning of the scenario. Maybe 1, 2 or 3 Volksturm divisions in Berlin can be bought with prestige but that's all. Since 1 Panzer VI represents 1 division (strength 10), it seems to me that on this date no new divisions were created. So if one division falls to 5 (strength) no reinforcements are available. This is the historical reality. What works for infantry, tanks work the same for planes. It seems to me that at that time the military industry was no longer producing anything.
Greetings. Bruno
[/quote]
Yes, you are right, I did it with tanks but it still does not solve a problem reality vs playable scenario for players. Uzbek is right - it is boring because he played Allies or it impossible to defend as Axis. Every single division from both sides is real.
For campaign I'm sure that a good player will defend Germany; 45 units with 5*, it is not a big deal. But I still do not know how much prestige should Axis players have at the beginning?
[/quote]
What would not be boring to play there are three solutions 1) Interesting tasks of the type take the bridge or hold the defensive bridge 2) Deliver the commissar to point A or rescue withdraw to the rear point B 3) Destroy the partisans or withdraw the scientists ahead of the US search teams from the Germans gather them together for further shipment to Argentina or new Swabia in Antarctica ) Well by giving one prestige for example 20,000 the player can buy units and flip the game balance )
https://topwar.ru/76878-sovmestnaya-bor ... -1945.html
https://zen.yandex.ru/media/platont/chi ... 0af59e3a08
https://www.popmech.ru/weapon/6257-nlo- ... nologiyam/

https://warhead.su/2020/05/06/diskolyot ... ome-pravdy

Держите сюжет теперь вся надежда на вас будущий бестселлер , а не история
https://nlo-mir.ru/nlo/24001-vo-vremja- ... g-nlo.html
https://ru-fenomen.livejournal.com/974456.html
https://comandir.com/2020/09/05/360365- ... -bylo.html

Или этот вообще сценарий до усрачки крут
https://pikabu.ru/story/bitva_s_nlo_v_n ... du_6851217
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Wed Mar 03, 2021 5:14 pm
by nono hard et heavy
ajs81 wrote: ↑Wed Mar 03, 2021 1:33 pm
Hello ajs.
On April 1, 1945, on the German side, you have to fight with what is at the beginning of the scenario. Maybe 1, 2 or 3 Volksturm divisions in Berlin can be bought with prestige but that's all. Since 1 Panzer VI represents 1 division (strength 10), it seems to me that on this date no new divisions were created. So if one division falls to 5 (strength) no reinforcements are available. This is the historical reality. What works for infantry, tanks work the same for planes. It seems to me that at that time the military industry was no longer producing anything.
Greetings. Bruno
[/quote]
Yes, you are right, I did it with tanks but it still does not solve a problem reality vs playable scenario for players. Uzbek is right - it is boring because he played Allies or it impossible to defend as Axis. Every single division from both sides is real.
For campaign I'm sure that a good player will defend Germany; 45 units with 5*, it is not a big deal. But I still do not know how much prestige should Axis players have at the beginning?
[/quote]
If you give me 10 000 prestige, I can buy Panthers, Tigers, Me 262, Jagdpanthers, ..., excellents and many units. It's not realistic. May be 500 or 1000 prestige for Germany. It's realistic. Impossible to buy new divisions. I prefer playing realistic scenario. Germay looses war in May 1945.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Wed Mar 03, 2021 5:24 pm
by uzbek2012
nono hard et heavy wrote: ↑Wed Mar 03, 2021 5:14 pm
ajs81 wrote: ↑Wed Mar 03, 2021 1:33 pm
Hello ajs.
On April 1, 1945, on the German side, you have to fight with what is at the beginning of the scenario. Maybe 1, 2 or 3 Volksturm divisions in Berlin can be bought with prestige but that's all. Since 1 Panzer VI represents 1 division (strength 10), it seems to me that on this date no new divisions were created. So if one division falls to 5 (strength) no reinforcements are available. This is the historical reality. What works for infantry, tanks work the same for planes. It seems to me that at that time the military industry was no longer producing anything.
Greetings. Bruno
Yes, you are right, I did it with tanks but it still does not solve a problem reality vs playable scenario for players. Uzbek is right - it is boring because he played Allies or it impossible to defend as Axis. Every single division from both sides is real.
For campaign I'm sure that a good player will defend Germany; 45 units with 5*, it is not a big deal. But I still do not know how much prestige should Axis players have at the beginning?
[/quote]
If you give me 10 000 prestige, I can buy Panthers, Tigers, Me 262, Jagdpanthers, ..., excellents and many units. It's not realistic. May be 500 or 1000 prestige for Germany. It's realistic. Impossible to buy new divisions. I prefer playing realistic scenario. Germay looses war in May 1945.
[/quote]
It won't help you for long, but you'll get bored again, and the agony of the Reich ! Well, or the fantasy about the 4th Reich under the leadership Commander of the Navy Karl Doenitz will begin )
https://weekend.rambler.ru/read/4068350 ... i-gitlera/
https://zen.yandex.ru/media/spicyn/chet ... 7ef5ddedbc
https://feeenrijk.livejournal.com/83002.html
https://ru.wikipedia.org/wiki/%D0%A7%D0 ... 0%B9%D1%85
http://old.mirf.ru/Articles/art5301.htm
https://i114.fastpic.ru/big/2020/1113/b ... 1614798000
Strategic Mind: Spectre of Communism
Since in the mods there is a project KV-6 Behemoth in reality, not when it did not exist, I suggest adding the Project "Link-" which actually existed and even took part in WWII
https://gunbaron.mirtesen.ru/blog/43697 ... -sverhtank
https://zen.yandex.ru/media/warmachines ... 4ffb8b9a20
The "infernal battles" in Denmark in 1940 ended 1 hour after the Germans crossed the border with a complete surrender. And the whole kingdom was occupied in 6 hours.
The Germans lost 2 soldiers killed and several were wounded. One was bitten by a donkey at the zoo)
In the photo-the Germans march through Copenhagen

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Thu Mar 04, 2021 9:26 am
by raider45
Hi ajs81,
This mod offers the possibility on the axis side Moscow, Stalingrad (this is almost impossible to win due to the number of laps and the weather !!) or later to defeat or attack the USA.
If I as a player after Kursk are no longer given the opportunity to be balanced, to achieve my goals with great difficulty or to win, it will be of no interest to me.
In the worst case, I'll try cheats to still achieve my goals.
Regardless of how it looks real, there must also be the possibility on the axis side to end the scenario positively.
It is a game, in the end it presents very big challenges, but that's exactly what the player wants.
If you take this away from him, it makes no sense to continue playing.
This mod gives me unique units, a core army that I can strategically use on large maps, that's exactly what I want to do.
And if in the end it is a matter of holding up the western or eastern opponents for a long time, or preventing them from taking all targets, then so be it.
But there are enough ideas to consider other things as well.
In the west the enemy does not get through, separate peace.
He doesn't keep fighting.
So everything to the east, just as it could be the other way around.
Hitler is deposed, little civil war within the Reich, while I have to try to stop the opponents.
Or I have to rescue enough refugees, units.
Maybe it can also run on numbers of enemy units being shot (on the ground or in the air)
I would give some units on the axis side (Hitler Youth, Werewolves or Volkssturm) maximum strength, but deprive them of the opportunity to refresh themselves completely in the course of the scenario (similar to the allies in the Stalingrad scenario).
It can run similarly with the air and mobile ground units to show a deficiency.
Prestige, but in my opinion it should come steadily, preferably also decreasing, due to the loss of goals.
greetings
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Thu Mar 04, 2021 11:43 am
by uzbek2012
Well, it's not long to slide down to an alternative history at all for it's not boring

It depends on what the players want and what the developers can give them )))
https://www.kp.ru/daily/27134/4224355/
https://www.youtube.com/watch?v=MkgWJ2m ... tarniGames
In 1940-1945, the Allies dropped 1.8 million tons of bombs on Germany.
https://naked-science.ru/article/histor ... bardirovki
phcas wrote: ↑Sun Feb 28, 2021 10:01 pm
Preview.jpg
Update.jpg
https://wwii.space/%D0%BF%D1%83%D0%BB%D ... %81%D1%80/
Anti-aircraft machine gun on Soviet tanks of the 1930s-early 40s.....
https://borianm.livejournal.com/362180.html
P.s.
http://ymorno.ru/index.php?showtopic=46668
The Germans were the first to use aerial mining at the beginning of World War II, dropping two-kilogram SD-2 fragmentation bombs on the retreating Polish infantry. Some bombs did not explode, but fell to the ground and waited until they were hit by careless soldiers. This purely intuitive solution had one goal-to prevent the paramedics from carrying out the wounded after the air raid. At that time, no one thought about the concept of remote mining, and the Germans themselves were not able to evaluate their invention.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Thu Mar 04, 2021 6:34 pm
by RobertCL
HI,
If I as a player after Kursk are no longer given the opportunity to be balanced, to achieve my goals with great difficulty or to win, it will be of no interest to me.
In the worst case, I'll try cheats to still achieve my goals.
Regardless of how it looks real, there must also be the possibility on the axis side to end the scenario positively.
It is a game, in the end it presents very big challenges, but that's exactly what the player wants.
If you take this away from him, it makes no sense to continue playing.
This mod gives me unique units, a core army that I can strategically use on large maps, that's exactly what I want to do.
First of all I love this mod. I love the e-file with its splendid icons.
But I am not a big fan of large maps since I do not have always time to play long scenarios (I am still at Stalingrad for a long time).
My goal is to play the standard campaign and the DLCs with the PAK e-file.
This being said, designing a scenario sticking to historical accuracy is a proof of professionnalism. I admire that.
But as player I want to win, so I cheat all the time putting 90.000 prestige points (at the start of a campaign) then the game is interesting for me. I also set all my units to 5 stars and max experience (thank God, I love cheat codes!).
In summary passionnate players for realism are using the mod the way it is designed, others more "fantasy-minded" like me will cheat.
So there is no problem for both types of players.
But scenarios with big maps often prevent the player to add new units (or to replace losses), cheat codes are then used to give me the possibility to put replacement points on units and to keep them "alive" as long as possible.
Uzbek mentionned alternate history. It would be very funny to have a big map scenario about "Operation Unthinkable" where Russians and Western Allies are in conflict. It would be great also for Axis Powers to invade England and then USA.
But I understood the campaign sticks to historical reality (this explains why Sealion scenario has been replaced by the Battle of Britain -which could have been a pre-requisite victorious scenario for a Sealion scenario BTW-).
Again thx for your hard work, keep going on and congrats!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Thu Mar 04, 2021 7:36 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Thu Mar 04, 2021 8:47 pm
by ajs81
RobertCL wrote: ↑Thu Mar 04, 2021 6:34 pm
HI,
Uzbek mentionned alternate history. It would be very funny to have a big map scenario about "Operation Unthinkable" where Russians and Western Allies are in conflict. It would be great also for Axis Powers to invade England and then USA.
But I understood the campaign sticks to historical reality (this explains why Sealion scenario has been replaced by the Battle of Britain -which could have been a pre-requisite victorious scenario for a Sealion scenario BTW-).
Again thx for your hard work, keep going on and congrats!
"Operation Unthinkable" is almost done

because in Germany45 scenario we have a map and almost all units Allies and Soviet except Soviet Armies near Viena.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Thu Mar 04, 2021 9:26 pm
by uzbek2012
ajs81 wrote: ↑Thu Mar 04, 2021 8:47 pm
RobertCL wrote: ↑Thu Mar 04, 2021 6:34 pm
HI,
Uzbek mentionned alternate history. It would be very funny to have a big map scenario about "Operation Unthinkable" where Russians and Western Allies are in conflict. It would be great also for Axis Powers to invade England and then USA.
But I understood the campaign sticks to historical reality (this explains why Sealion scenario has been replaced by the Battle of Britain -which could have been a pre-requisite victorious scenario for a Sealion scenario BTW-).
Again thx for your hard work, keep going on and congrats!
"Operation Unthinkable" is almost done

because in Germany45 scenario we have a map and almost all units Allies and Soviet except Soviet Armies near Viena.
This is great news if no one is not cunning in 48 hours we will reach the English Channel )))

I hope you are ready to experience the impact force of armored units that will consist of IS-3 IS-4 and T-44 T-54 early version, and so on )
http://xn----7sbb5ahj4aiadq2m.xn--p1ai/ ... /is4.shtml
Or as usual, the KV-2 will act instead of the scarecrow )))
https://arsenal-info.ru/b/book/2313473215/2
P.s.

Operation Torch ! I played for Vichy France against the USA ) My infantry troops could not walk at all but I was still able to defend Africa from American troops ) I also couldn't buy units for myself ...
Scenario " Seelow Heights”



http://caponier.ru/wargames/dopolneniya-panzer-corps/
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Mar 07, 2021 8:47 am
by terminator
Stalingrad(v0.51)
Structures
Movement type = Tracked -> Towed ?

- Capture d’écran (591).jpg (193.46 KiB) Viewed 3999 times
Missing picture :

- Capture d’écran (504).jpg (186.06 KiB) Viewed 3999 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Mar 07, 2021 10:06 am
by uzbek2012
https://www.vn-parabellum.com/fort/tank-dot.html
http://vn-parabellum.narod.ru/article/turrets-dots.htm
https://topwar.ru/2099-krepkie-oreshki- ... vnika.html
https://www.yaplakal.com/forum2/topic1751214.html
https://zen.yandex.ru/media/id/5db357c9 ... 1aa8580f5a
On April 6, 1941, the Wehrmacht invaded Greece from the territory of Bulgaria. And almost immediately they ran into the Greek "Metaxas line". There were persistent bloody battles. The Germans managed to capture several strong points, but in general their advance stopped.
But in addition to Greece, on April 6, the Germans also entered Yugoslavia. In three days, after crossing the entire country, they came to another section of the Greek border, where there were practically no defensive structures and easily crossed the border. The Metaxas line was almost in the rear of the Germans and immediately lost its strategic importance. The command of the Greek army issued an order allowing the defenders of the line to leave their positions. But many commanders refused to comply with it. One of them was the commander of the P8 pillbox, Sergeant Dimitrios Itsios. However, he allowed his soldiers to leave. Three left, but two stayed with him. The brave garrison fought to the last bullet, and there were 38 thousand of them in the pillbox.
The Greeks left the pillbox only after using up all their ammunition. More than two hundred Germans remained lying on the approaches to the pillbox. Among them is the commander of the 138th Mountain Regiment, Lieutenant Colonel Ebeling. During the three days of the Yugoslav company, the Germans lost 145 soldiers killed, and here the pillbox has more than two hundred!
Sergeant Dimitrios was shot by the Germans at the walls of the pillbox. In modern Greece, he is revered as a national hero who died for the independence of the country.
Dimitrios Itsios.
https://smolbattle.ru/threads/%D0%94%D0 ... 477/page-3
P.s.
terminator wrote: ↑Sun Mar 07, 2021 8:47 am
Stalingrad(v0.51)
Structures
Movement type = Tracked -> Towed ?
https://cs9.pikabu.ru/post_img/2017/04/ ... 90212.webm
Soviet militsiya

Soviet border guard
NKVD troops
Ambush on disguised saboteurs from Brandenburg 800
https://zen.yandex.ru/media/mugska9i_te ... 988858bfe7
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Mar 07, 2021 2:54 pm
by faos333
uzbek2012 wrote: ↑Sun Mar 07, 2021 10:06 am
On April 6, 1941, the Wehrmacht invaded Greece from the territory of Bulgaria. And almost immediately they ran into the Greek "Metaxas line". There were persistent bloody battles. The Germans managed to capture several strong points, but in general their advance stopped.
But in addition to Greece, on April 6, the Germans also entered Yugoslavia. In three days, after crossing the entire country, they came to another section of the Greek border, where there were practically no defensive structures and easily crossed the border. The Metaxas line was almost in the rear of the Germans and immediately lost its strategic importance. The command of the Greek army issued an order allowing the defenders of the line to leave their positions. But many commanders refused to comply with it. One of them was the commander of the P8 pillbox, Sergeant Dimitrios Itsios. However, he allowed his soldiers to leave. Three left, but two stayed with him. The brave garrison fought to the last bullet, and there were 38 thousand of them in the pillbox.
The Greeks left the pillbox only after using up all their ammunition. More than two hundred Germans remained lying on the approaches to the pillbox. Among them is the commander of the 138th Mountain Regiment, Lieutenant Colonel Ebeling. During the three days of the Yugoslav company, the Germans lost 145 soldiers killed, and here the pillbox has more than two hundred!
Sergeant Dimitrios was shot by the Germans at the walls of the pillbox. In modern Greece, he is revered as a national hero who died for the independence of the country.
Dimitrios Itsios.
very true story