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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Thu Feb 25, 2021 3:55 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Fri Feb 26, 2021 7:30 am
by ajs81
uzbek2012 wrote: ↑Thu Feb 25, 2021 3:55 pm

Berlin 1945) To be continued ..... )
Even faster than it was Berlin is in US\Soviet hands

But please remember that Germany 45 is a campaign scenario where players will use 45 core units.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Fri Feb 26, 2021 7:40 am
by uzbek2012
There are a number of reasons for this ) Soviet Union 16 moves to be in the fog !

The United States and England are advancing so fast that they themselves are losing key cities
Then the whole armada comes back ) In short, boring ....
Apparently they were in a hurry for the operation The Unthinkable )
https://zen.yandex.ru/media/krd_spb_rso ... 5b569c5785
https://zen.yandex.ru/media/proarm/ital ... 6352a63b11
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Fri Feb 26, 2021 6:32 pm
by RobertCL
Hi,
I am playing India scenario with PAK mod 0.51.
Pz Grenadier 43 Lehr has no icon and no purchase image (top right of the screen) in purchase menu.
Me 163 Komet unit in game has permanently tank icon (even when full)
Please, if you wish, correct this in next e-file version.
Thx
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Fri Feb 26, 2021 8:17 pm
by phcas
RobertCL wrote: ↑Fri Feb 26, 2021 6:32 pm
Hi,
I am playing India scenario with PAK mod 0.51.
Pz Grenadier 43 Lehr has no icon and no purchase image (top right of the screen) in purchase menu.
Me 163 Komet unit in game has permanently tank icon (even when full)
Please, if you wish, correct this in next e-file version.
Thx

- PM000F_LR_Panzergrenadier-43.png (17.73 KiB) Viewed 3273 times
Use this graphic. It will also be in the next update.
Greetings
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Fri Feb 26, 2021 8:19 pm
by phcas

- PM000F_LR_Panzergrenadier-43.png (77.54 KiB) Viewed 3272 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Fri Feb 26, 2021 9:43 pm
by phcas
New and updated Tiger II

- Pz-VIB Clear 1.png (44.97 KiB) Viewed 3258 times

- Pz-VIB Clear 2.png (45.07 KiB) Viewed 3258 times

- Pz-VIB Clear 3.png (45.42 KiB) Viewed 3258 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Fri Feb 26, 2021 10:34 pm
by RobertCL
Thx PHCAS
Your two files are perfectly working in game.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Fri Feb 26, 2021 10:53 pm
by phcas
RobertCL wrote: ↑Fri Feb 26, 2021 10:34 pm
Thx PHCAS
Your two files are perfectly working in game.
OK thanks. There was an error in the name of the graphic.
Greetings
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sat Feb 27, 2021 12:25 pm
by uzbek2012
Instead of infantry, an airplane is obtained and the capture of this piece is not possible )

I wanted to play the Sea Lion DLC with your mod but I ran into this problem !?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sat Feb 27, 2021 8:49 pm
by RobertCL
Hi PHCAS,
Like Uzbek2012, I am also playing stand alone scenarios and DLCs.
Currently I am playing the US DLC starting in 1944 at Omaha Beach.
I really love your e-file with tons of icons.
Uzbek is doing a fine job with Sea Lion since it of of utmost importance your e-file is compatible with the standard campaigns and not only PAK mod.
Noramlly you kept the same units as Vanilla e-file so the standard game should be playable, no ?
I also noticed in my preferred e-file & mod (when I was not knowing yours): Amulet Mod 3.0, the Brandenburger unit had the "military engineer" capability. As a paratrooper with such possibility it was a very different story to play campaigns with such an advantage.
This paratrooper unit was very expensive of course, but shouldn't it be a good idea to modify your Brandenburger unit accordingly (since in your e-file its stats are close to standard Fallshirmjäger units) ?
This is perhaps less historically accurate but very fun to play, believe me. After all in your e-file British and American units do include a para engineer, why not Germans ?
Just an idea.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sat Feb 27, 2021 9:07 pm
by TonyAfan
Hi Everybody
Here is a rough draft of Italy Map very much work in progress
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 28, 2021 7:40 am
by phcas
uzbek2012 wrote: ↑Sat Feb 27, 2021 12:25 pm
Instead of infantry, an airplane is obtained and the capture of this piece is not possible )

I wanted to play the Sea Lion DLC with your mod but I ran into this problem !?
The progress in the MOD in scenario's is following the Campaign 1939-1945 line. As you know we skiped the Sealion scenario and made a Battle of England scenario instead. Biside a part of the Allied Campaign there was no time for us to check all existing scenarios with the PAK mod. We will do that in the future. At the moment we working hard on the big scenarios: Kursk, Germany 1945, Bagration and upcoming Italy (Thanks Tony). The goal is as soon as the 1939-1945 campaign is finished to upgrade all existing scenarios in the game fast to get them playable with the PAK mod without errors. After that we pick up the expantion of Campaigns with big scenarios again. On the list are Pacific, Africa, Allied and Soviet campaign.
So we can not react too much on scenarios we did not look at yet. It take too much time for the moment. Everything will be OK but it takes time.................
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 28, 2021 7:44 am
by phcas
terminator wrote: ↑Thu Feb 25, 2021 10:50 am
Friedrich Paulus (Stalingrad) ?
Capture d’écran (501).jpg
Friedrich Paulus is in the 6 Armee HQ unit.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 28, 2021 7:46 am
by phcas
terminator wrote: ↑Sun Feb 21, 2021 7:55 am
Stalingrad (77,42) = Barmaley Fountain or Children's Khorovod
Capture d’écran (466).jpg
Fixed in the next update, thanks
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 28, 2021 8:01 am
by phcas
smokediver wrote: ↑Mon Feb 22, 2021 8:26 pm
Hey PHCAS,
your mod is great. I really enjoy playing it.
Currently i play the 0.51 version. (installed it without using the mod manager). In the first scenario "poland" there's a german minesweeper in the baltic sea. In version 0.48 i was able to move and clear the mines north of Danzig. Since 0.49 i can select the minesweeper, but can't move it anymore. I don't know how to post screenshots here, but i made one. Just in case...
Is the Karelian Isthmus map in the update sheduled for April? It looks beautiful!
Hi Smokedriver.
The v0.49 version has a new movement system. This gave some problems in the beginning like the not moving minesweeper. This is fixed in update 0.50 and 0.51. so if you upgraded v0.49 with v0.50 and v0.51 it all must be OK. But........ we also discovered an other problem. OLD SAVED CAMPAIGN files do not read the new movement file. So saved campaign files from before v0.50 has to be deleted.
We working hard on the Kursk / Germany 1945 / Bagration scenarios yet
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 28, 2021 8:07 am
by phcas

- xxx 1945.jpg (127.49 KiB) Viewed 3076 times
The Germany 1945 scenario will be included in the v0.52 update of the PAK mod. This will be an updated version of the version ajs81 released in the forum. ajs81 and I are working on this update now. For the updated version of the scenario PAK MOD update v0.52 is needed. Thats why the updated Germany 1945 scenario will be released in the v0.52 PAK update.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 28, 2021 3:26 pm
by RobertCL
HI PHCAS,
Could you please add the "military engineer" capability to Brandenburger unit so that Germans could have the equivalent as Allied Units (para engineers) ?
Thx
Robert
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 28, 2021 3:48 pm
by uzbek2012
phcas wrote: ↑Sun Feb 28, 2021 7:40 am
uzbek2012 wrote: ↑Sat Feb 27, 2021 12:25 pm
Instead of infantry, an airplane is obtained and the capture of this piece is not possible )

I wanted to play the Sea Lion DLC with your mod but I ran into this problem !?
The progress in the MOD in scenario's is following the Campaign 1939-1945 line. As you know we skiped the Sealion scenario and made a Battle of England scenario instead. Biside a part of the Allied Campaign there was no time for us to check all existing scenarios with the PAK mod. We will do that in the future. At the moment we working hard on the big scenarios: Kursk, Germany 1945, Bagration and upcoming Italy (Thanks Tony). The goal is as soon as the 1939-1945 campaign is finished to upgrade all existing scenarios in the game fast to get them playable with the PAK mod without errors. After that we pick up the expantion of Campaigns with big scenarios again. On the list are Pacific, Africa, Allied and Soviet campaign.
So we can not react too much on scenarios we did not look at yet. It take too much time for the moment. Everything will be OK but it takes time.................

Okay I understand you ) With your mod even original company became interesting to play with )
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 28, 2021 4:18 pm
by phcas
RobertCL wrote: ↑Sun Feb 28, 2021 3:26 pm
HI PHCAS,
Could you please add the "military engineer" capability to Brandenburger unit so that Germans could have the equivalent as Allied Units (para engineers) ?
Thx
Robert
Will be added in the next update