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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 21, 2021 5:47 am
by terminator
In my country, there is a rule of good manners at a dinner, there is no talk of money, religion, or politics...
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 21, 2021 7:55 am
by terminator
Stalingrad (77,42) = Barmaley Fountain or Children's Khorovod

- Capture d’écran (466).jpg (151.77 KiB) Viewed 3534 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Sun Feb 21, 2021 6:42 pm
by zakblood
ok last chance, next post again rules gets the user a ban!
hope that settles it for those who either can't understand rules or doesn't agree with moderation
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Mon Feb 22, 2021 7:33 am
by uzbek2012
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Mon Feb 22, 2021 7:50 am
by ajs81
uzbek2012 wrote: Mon Feb 22, 2021 7:33 am
I continue the test ! Computer AI thinks for a very long time from 10 to 20 minutes ! The orderlies can't shoot and the court has a question: do they provide medical assistance to the units that are next to them or are they a decoration ( the cook also does not move ) ? This ship is already immediately standing without fuel and ammunition is this intended ? In this map will generally attack the Soviet troops will attack or all who are can already be thrown against the Allies ?
1) many units on the map - that is the reason why it takes 10-20 minutes I mean AI move.
2) medical unit or cook is only decoration, the same as searchlights or prisoners or refuges
3) About ship. Köln was a German cruiser. She proceeded to Wilhelmshaven in February 1945, where she was again attacked by Allied bombers repeatedly. On 30 March, B-24 Liberators from the Eighth Air Force attacked the harbor; Köln was hit and sank on an even keel. Since her guns remained above water, the ship was used as an artillery battery to defend the city from advancing Allied forces. She served in this capacity until the end of the war in May. --> so we start 1st of april - that is the reason why she is not moving.
4) About the Soviet storm - wait till the 16th of April then you will see

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Mon Feb 22, 2021 8:56 am
by uzbek2012
ajs81 wrote: Mon Feb 22, 2021 7:50 am
uzbek2012 wrote: Mon Feb 22, 2021 7:33 am
I continue the test ! Computer AI thinks for a very long time from 10 to 20 minutes ! The orderlies can't shoot and the court has a question: do they provide medical assistance to the units that are next to them or are they a decoration ( the cook also does not move ) ? This ship is already immediately standing without fuel and ammunition is this intended ? In this map will generally attack the Soviet troops will attack or all who are can already be thrown against the Allies ?
1) many units on the map - that is the reason why it takes 10-20 minutes I mean AI move.
2) medical unit or cook is only decoration, the same as searchlights or prisoners or refuges
3) About ship. Köln was a German cruiser. She proceeded to Wilhelmshaven in February 1945, where she was again attacked by Allied bombers repeatedly. On 30 March, B-24 Liberators from the Eighth Air Force attacked the harbor; Köln was hit and sank on an even keel. Since her guns remained above water, the ship was used as an artillery battery to defend the city from advancing Allied forces. She served in this capacity until the end of the war in May. --> so we start 1st of april - that is the reason why she is not moving.
4) About the Soviet storm - wait till the 16th of April then you will see
Ok all the points you have clarified I will continue to play )
P.s.
Does Poland have such a plane? )
http://forum.aviaskins.com/showthread.php?t=5258
https://zen.yandex.ru/media/alternathis ... 70b919196c
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Mon Feb 22, 2021 8:26 pm
by smokediver
Hey PHCAS,
your mod is great. I really enjoy playing it.
Currently i play the 0.51 version. (installed it without using the mod manager). In the first scenario "poland" there's a german minesweeper in the baltic sea. In version 0.48 i was able to move and clear the mines north of Danzig. Since 0.49 i can select the minesweeper, but can't move it anymore. I don't know how to post screenshots here, but i made one. Just in case...
Is the Karelian Isthmus map in the update sheduled for April? It looks beautiful!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Mon Feb 22, 2021 10:17 pm
by ajs81
P.s.
Does Poland have such a plane? )
http://forum.aviaskins.com/showthread.php?t=5258
https://zen.yandex.ru/media/alternathis ... 70b919196c
[/quote]
It was only a flying prototype. The first flight was in February 1939, then constructors realized that this fighter is not good enough. After fixed some problems fighter was ready again in August but it was too late to start mass production. It was a fighter like Bf109-D.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Tue Feb 23, 2021 6:07 am
by uzbek2012
It was only a flying prototype. The first flight was in February 1939, then constructors realized that this fighter is not good enough. After fixed some problems fighter was ready again in August but it was too late to start mass production. It was a fighter like Bf109-D.
[/quote]
And that there are not enough prototypes in the game ? ) A lot of things are in mods but it does not bother anyone )
https://zen.yandex.ru/media/id/595093b4 ... 41caa97aa4
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Tue Feb 23, 2021 12:39 pm
by phcas

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Tue Feb 23, 2021 12:40 pm
by phcas

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Tue Feb 23, 2021 2:34 pm
by phcas

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Tue Feb 23, 2021 2:35 pm
by phcas

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Wed Feb 24, 2021 5:00 am
by uzbek2012
phcas wrote: Tue Feb 23, 2021 12:40 pm
PM000093_Pantherturm_1.png
PM000093_Pantherturm_2.png
PM000093_Pantherturm_3.png
https://topwar.ru/106474-pro-bashni-na- ... tolko.html
https://goodlec.com/%D0%BF%D1%80%D0%BE% ... %B8%D0%B8/
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Wed Feb 24, 2021 5:01 am
by uzbek2012
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Thu Feb 25, 2021 10:50 am
by terminator
Friedrich Paulus (Stalingrad) ?

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Thu Feb 25, 2021 12:16 pm
by phcas
New Pz-VI graphics arrived

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Thu Feb 25, 2021 3:55 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Fri Feb 26, 2021 7:30 am
by ajs81
uzbek2012 wrote: Thu Feb 25, 2021 3:55 pm

Berlin 1945) To be continued ..... )
Even faster than it was Berlin is in US\Soviet hands

But please remember that Germany 45 is a campaign scenario where players will use 45 core units.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Posted: Fri Feb 26, 2021 7:40 am
by uzbek2012
There are a number of reasons for this ) Soviet Union 16 moves to be in the fog !

The United States and England are advancing so fast that they themselves are losing key cities
Then the whole armada comes back ) In short, boring ....
Apparently they were in a hurry for the operation The Unthinkable )
https://zen.yandex.ru/media/krd_spb_rso ... 5b569c5785
https://zen.yandex.ru/media/proarm/ital ... 6352a63b11