Re: Battlefield: Europe MOD v2.2
Posted: Wed Apr 21, 2021 9:05 pm
ok great. thanks for the tip. I missed that one. makes sense now. and you can keep moving after overrunning the air units if mps remain
The winter weather penalty lasts for 3 turns. After it can be either snow or overcast, it is decided by the game randomly. It is hard to say which one is better, to hold out or to retreat a bit. It depends on the exact type and postition of your units. It may also depend on the difficulty level. Earlier, when I was playing on General difficulty, I usually held out with these because the German units are generally better than the Soviets at this point. But last time I was playing on Field Marshal and decided to retreat because all the Axis units have half the experience on that difficulty level making them significantly weaker and less effective. As a result it took longer to capture Moscow in 1942 but it is still possible to do it, but everything is harder.JimmyC wrote: Tue Apr 27, 2021 1:49 am I now face the choice of trying to hold my position at the outskirts or retreat back a little and preserve troops. I already lost some elite units and likely will lose more if i try and hold position, but it may be worth it if it allows me to counterattack and take Moscow in a shorter time? I desperately need the weather to improve as the -1 strength per turn is a killer and the Luftwaffe sit idle.
JimmyC wrote: Wed Apr 28, 2021 1:53 am One downside regarding the AT changes, is that some AT can’t be upgraded. Most can, but there is at least one 3.7cm Pak that has a small mechanised transport (not sure the name). If you upgrade it to 5cm there are only different series options so you have to pay full price.

Yes, as Uhu write this one can be upgraded in-family to the 7.5 cm Pak 97/38, but only later in 1942. I agree that there should be some information provided to the player regarding this, but I am not sure how to communicate it. In my opinion there are already a bit too many message boxes appearing at the beginning of the turns and giving even more would perhaps overload the players with information, which I would like to avoid.JimmyC wrote: Wed Apr 28, 2021 1:53 am One downside regarding the AT changes, is that some AT can’t be upgraded. Most can, but there is at least one 3.7cm Pak that has a small mechanised transport (not sure the name). If you upgrade it to 5cm there are only different series options so you have to pay full price.
I think it is better to press on with the attack then waiting for better equipment. Time is on the enemy's side and it would be foolish to waste it. Additionaly, the Allies also get better and better equipment with time.JimmyC wrote: Wed Apr 28, 2021 1:53 amNow its spring of ’42 and I’m ready to assault Moscow again, but am suffering from a deficiency in armour – the German armour is simply outclassed by Russian medium/heavy tanks. I have delayed my attack to upgrade the PzIII’s and am wondering whether i should delay further to upgrade the Pz IV’s to the F/2 model. But time keeps on ticking and I don’t think I can afford to wait. It will be a very costly battle though...
Yes, maybe later. But I think there is enough Axis artillery in the mod for the first year and more can be purchased from mid 42 if necessary.uzbek2012 wrote: Wed Apr 28, 2021 8:22 am Maybe add captured Soviet guns to the player as a bonus if he gets somewhere quickly or manages to defend something in defense ?
Hi, and you are welcome!Marginaldefeat wrote: Wed Apr 28, 2021 8:34 am I wanted to write for months, but first I wanted to read a lot of things, especially other's playthrough, they were really interesting. First of all, thanks for Mc Guba for this fantastic mod, this is so awesome and amazing challange, which made me stop all other games ( even I paid a lof of money for them on Steam ) and play only this mod.
To be honest, I am not so sure about that. This mod is one of the harder ones, it is not for casual players. And I do not plan to make it easier to appeal to more players because I could only do so at the expense of historical accuracy. For those who want to achieve an easier victory there is the "moderate" version of the scenario, but interestingly, it does not seem to be very popular. It looks like most players want to go for the "realistic" versions, even if it means they are unable to win. And then they start complaining that the mod is too hard... people are strange.Marginaldefeat wrote: Wed Apr 28, 2021 8:34 am I feel honoured as a hungarian, that a creator is also from Hungary, I really, really hope 2.2 version will become much more popular in other countries too, especailly in biggest ones, I am sure many poeple would find it really interesting and challenging too.
Yes, if you check the wiki pages of these planes you will find that these were regarded to be in the same class with the best German and Allied planes of 1943-44. Their stats in the mod reflect that. However, they are more expensive than the equivalent German fighters so it is not really worth purchasing them as new. It reflects the relatively low production figures.Marginaldefeat wrote: Wed Apr 28, 2021 8:34 am What I found the most interesting so far :
1: Italian fighters later on the war like Centauro and Veltro are surprisngly good, especually the first can go toe to toe even with Mustangs and Thunderbolts.
Historically the Luftwaffe was heavily outnumbered in the second half of the war in every front, especially in the east against the Soviet Union:Marginaldefeat wrote: Wed Apr 28, 2021 8:34 am 2: The amount of allied airplanes especilly fighters .... Made me rage quit nearly a few times,that doesn t matter how much I shoot down, they come back in a few turns, just more and more, stronger and stronger, meanwhile I don t even have enough prestige for normal replacements sometimes

Yes, maybe in the future I will do it like that, but currently in the multiplayer version of the mod there is a similar game mechanic which makes it worthy for the Axis side to destroy these convoy units. I am unable to do the same in the single player versions because the AI is too dumb to realize the importance of individual units and to protect them properly. By the way, I think it does worth sinking convoy units in single player as well even now, because in that case there will be less units left which can spot the U-boats by accident. But in most cases it is indeed better to just hide.CONVOY changes. I mean the creator tried to be as realist as possible in every other aspect of the game which is great, but this one should be changed imo. Why? Because currently you get reward for placing your units on $ fields, so they best you can do to hide your U boats and try to run away, not to sink any tankers or merchant ships.
In reality, Germans did absolutely the opposite . they wanted to sink as much Allied ships as possible. Now if you try to do that, you are not rewarded but punished for that, because Allied destroyers will find you earlier, and you gain NOTHING for sinking tankers and merchant ships. So what about changing the current 50prestige reward to 25 for example, and give also 25 for sinking every tankers/merchant ships?
And in the west the situation was similar. It was not uncommon that the Allied planes outnumbered the Germans in the air 5 to 1 or even 10 to 1.
That each participant wants to be the first glass in a bucket of vodka ))) What else can I say about the great D-day ))By the way, Eisenhower himself, despite the huge advantage of the Allies-in manpower twice, in aviation 23 (!) - did not fully believe in the success of the "Overlord". Just in case, he prepared an appeal — fortunately, not useful-in case of failure. It read: "Our landing in the Cherbourg-Le Havre area did not lead to the retention of the bridgehead, and I withdrew the troops. My decision to attack at this time and place was based on the information I had. The troops, the air force, and the navy did all that bravery and loyalty to duty could do. If anyone is to blame for the failure of this attempt, it is only me…»
Yes, maybe in the future I will do it like that, but currently in the multiplayer version of the mod there is a similar game mechanic which makes it worthy for the Axis side to destroy these convoy units. I am unable to do the same in the single player versions because the AI is too dumb to realize the importance of individual units and to protect them properly. By the way, I think it does worth sinking convoy units in single player as well even now, because in that case there will be less units left which can spot the U-boats by accident. But in most cases it is indeed better to just hide.CONVOY changes. I mean the creator tried to be as realist as possible in every other aspect of the game which is great, but this one should be changed imo. Why? Because currently you get reward for placing your units on $ fields, so they best you can do to hide your U boats and try to run away, not to sink any tankers or merchant ships.
In reality, Germans did absolutely the opposite . they wanted to sink as much Allied ships as possible. Now if you try to do that, you are not rewarded but punished for that, because Allied destroyers will find you earlier, and you gain NOTHING for sinking tankers and merchant ships. So what about changing the current 50prestige reward to 25 for example, and give also 25 for sinking every tankers/merchant ships?

It does not matter when you start the campaign, or even if you win or lose the Mediterranean scenario. What only matters is you have to play in campaign mode and then at the end of the Mediterranean scenario you will be offered the choice. So you can start in Poland or any other scenario before Barbarossa and you will be offered the choice just before it starts. Some scenarios cannot be lost though, like Poland and France, or the campaign ends.Marginaldefeat wrote: Wed Apr 28, 2021 1:09 pm The map says I have to do Mediterrenian campaign in order to do a realistic + version in a campaign mode. If I start in Poland which includes this campaign, is it enough ?
Or should i do the Mediterranian as a Decisieve Victory in order to start Realistic + in campaign mode instead of scenario ?
Thanks, these are indeed quite heavy losses, but I guess most of these are inevitable especially when playing on FM. I am aware that most players are used to lose few units in the official DLCs and people in general hate to lose even a single core unit, but in reality victory always has a price. The relatively high losses in this mod may be another reason why I do not think that it would ever be too popular, but I am OK with that.Here are my losses so far
Good luck with that, but it may require more than just 2-3 attempts to achieve a total victory at that difficulty. Just a friendly warning.Next time I will surely play on FM and realistic+ again, and as a dice chess, because this time honestly sometimes I reloaded turns.
McGuba wrote: Wed Apr 28, 2021 10:44 amYes, as Uhu write this one can be upgraded in-family to the 7.5 cm Pak 97/38, but only later in 1942. I agree that there should be some information provided to the player regarding this, but I am not sure how to communicate it. In my opinion there are already a bit too many message boxes appearing at the beginning of the turns and giving even more would perhaps overload the players with information, which I would like to avoid.JimmyC wrote: Wed Apr 28, 2021 1:53 am One downside regarding the AT changes, is that some AT can’t be upgraded. Most can, but there is at least one 3.7cm Pak that has a small mechanised transport (not sure the name). If you upgrade it to 5cm there are only different series options so you have to pay full price.
The same goes for the 2 "frozen" tanks in the early turns. In this case it would probably be better if they would appear later to reduce the confusion, but I thought it may be better if the player can see in the beginning that there are some addtional tanks waiting in the hinterland but maybe I was wrong.
I think it is better to press on with the attack then waiting for better equipment. Time is on the enemy's side and it would be foolish to waste it. Additionaly, the Allies also get better and better equipment with time.JimmyC wrote: Wed Apr 28, 2021 1:53 amNow its spring of ’42 and I’m ready to assault Moscow again, but am suffering from a deficiency in armour – the German armour is simply outclassed by Russian medium/heavy tanks. I have delayed my attack to upgrade the PzIII’s and am wondering whether i should delay further to upgrade the Pz IV’s to the F/2 model. But time keeps on ticking and I don’t think I can afford to wait. It will be a very costly battle though...
The Pz.IIIH and J are still relatively good until late 1942, especially if backed by StuG IIIs. I like to place a StuG IIIB in artillery mode behind the first line of these tanks. They provide them artillery support on defense which largely compensates for their deficiency and thus the AI is less likely to attack my tanks in the front and they can hold out better even if attacked. The enemy artillery is also unable to suppress my StuGs and these can be moved to the first line in AT mode, if needed. Thus they are very versatile and one of the best units of 41-42. I dare to say it would probably worth upgrading one of the towed 10.5 cm guns to these if there is prestige for that. Historically there were 600 StuG IIIA-E combat ready in mid 1942 which equals with 3 units in the mod.
I usually capture Leningrad early as it has the following advantages:JimmyC wrote: Thu Apr 29, 2021 1:24 am I need to decide if I want to try storming Leningrad or alternatively pushing further east with my troops of army groups centre and north so as to create a bigger buffer before the inevitable Soviet winter counterattacks.
Only German and Italian ground units can be purchased as new in this version. Unit upgrade and purchase cities are the same (the easier "moderate" version of the mod does not have this restriction). Air units can be purchased for all nations though.JimmyC wrote: Thu Apr 29, 2021 5:53 am It is not possible to purchase Hungarian units as there is nowhere to place them. Is this deliberate or an oversight?
This is very interesting. What was the rationale for this? Just curious...McGuba wrote: Thu Apr 29, 2021 10:53 am Only German and Italian ground units can be purchased as new in this version.
Good luck with that, but it may require more than just 2-3 attempts to achieve a total victory at that difficulty. Just a friendly warning.Next time I will surely play on FM and realistic+ again, and as a dice chess, because this time honestly sometimes I reloaded turns.