Page 16 of 17
Re: PHCAS Final MOD (v012)
Posted: Mon Oct 24, 2016 8:04 pm
by lennis29
there is life here?
Re: PHCAS Final MOD (v012)
Posted: Sun Oct 30, 2016 7:32 pm
by lovetus
juego gc 39 empiezo y no me llega ningun general de donde lo saco ??? y pierdo
Re: PHCAS Final MOD (v012)
Posted: Sun Oct 30, 2016 7:46 pm
by lennis29
@Lovetus
montas el mod con JSGME ?
Re: PHCAS Final MOD (v012)
Posted: Tue Nov 15, 2016 4:28 pm
by petersbijland
This is a great mod but the latest patch 1.30 ruins it. Could you please update this wonderful mod. It is by far the best mod around. So many new vehicules and new skins just fantastic!! I hope you find the time to update this mod.
Re: PHCAS Final MOD (v012)
Posted: Sat Nov 26, 2016 7:24 pm
by daon
I made a simple "Divisions" system:
Pz Div = 2 Pz + 2 Inf + 1 Art + 1 Flak (Pz III; 38 (t); 35 (t) early war)
Inf Div = 1 Pz + 3 Inf + 1 Art + 1 Flak (Pz IV early war)
With optional : Aufklaerung ; AT ... etc
SS and Wehrmacht
Some independent units: GJ and FJ ...
and Hungarian army is also purchasable
For that I adapted the mod to make the units bonus and SS purchasable and I added vehicles dedicated to each "division"
you can see some screens here :
mundusbellicus.fr ; (in forum "grande stratégie" ; sub forum "Matrix Game")
Re: PHCAS Final MOD (v012)
Posted: Mon Nov 28, 2016 5:28 pm
by daon
Re: PHCAS Final MOD (v012)
Posted: Tue Nov 29, 2016 2:06 am
by lennis29
This is one of the best mod I've seen, but your developer may be sick or have other projects, has long said nothing.
Re: PHCAS Final MOD (v012)
Posted: Tue Nov 29, 2016 8:26 am
by daon
Not so long, 2 weeks.
If he is alone in working on this immense project he must not have the time to spend on the forum.
I can send him some BigUnits that I did to complete, he will win 1h or 2
Re: PHCAS Final MOD (v012)
Posted: Sun Dec 11, 2016 7:56 am
by glaude1955
Hello PHCAS,
Can we expect your return in a few weeks?
It would be a nice gift for Christmas.
Regards
Yves
Re: PHCAS Final MOD (v012)
Posted: Sun Dec 11, 2016 3:09 pm
by Skylar27
glaude1955 wrote:Hello PHCAS,
Can we expect your return in a few weeks?
It would be a nice gift for Christmas.
Regards
Yves
Where O where have you been ?
Re: PHCAS Final MOD (v012)
Posted: Mon Dec 12, 2016 7:34 am
by glaude1955
53rdVaInf wrote:
Where O where have you been ?
I wanted to say: "When will you continue your own mod again?"
Re: PHCAS Final MOD (v012)
Posted: Mon Dec 12, 2016 4:39 pm
by Skylar27
glaude1955 wrote:53rdVaInf wrote:
Where O where have you been ?
I wanted to say: "When will you continue your own mod again?"
I'd like to know that as well ....

Re: PHCAS Final MOD (v012)
Posted: Mon Dec 12, 2016 5:41 pm
by Yrfin
Id liked PHCAS project.
If PHCAS quit project - I will be continue it with my new ideas

Re: PHCAS Final MOD (v012)
Posted: Mon Dec 12, 2016 5:57 pm
by Skylar27
Yes it is an excellent MOD ... I sure hope he returns soon to complete this wonderful project !
Re: PHCAS Final MOD (v012)
Posted: Mon Dec 12, 2016 11:04 pm
by Akkula
Hello guys.
phcas is very busy in his personal life at the moment, he has no time (literally) to work in his modding projects (including mine).
So be patient and give him some break. I am pretty sure he will come back
best regards,
Akkula.
Re: PHCAS Final MOD (v012)
Posted: Mon Dec 12, 2016 11:51 pm
by Skylar27
Thanks Akkula for the up-date !
Re: PHCAS Final MOD (v012)
Posted: Fri Dec 16, 2016 10:49 pm
by lennis29
daon wrote:I made a simple "Divisions" system:
Pz Div = 2 Pz + 2 Inf + 1 Art + 1 Flak (Pz III; 38 (t); 35 (t) early war)
Inf Div = 1 Pz + 3 Inf + 1 Art + 1 Flak (Pz IV early war)
With optional : Aufklaerung ; AT ... etc
SS and Wehrmacht
Some independent units: GJ and FJ ...
and Hungarian army is also purchasable
For that I adapted the mod to make the units bonus and SS purchasable and I added vehicles dedicated to each "division"
you can see some screens here :
mundusbellicus.fr ; (in forum "grande stratégie" ; sub forum "Matrix Game")
Hello
Only 6 units per division. !!!!
I think what has to be defined is the basic allocation of each unit.
Re: PHCAS Final MOD (v012)
Posted: Sat Dec 17, 2016 10:41 am
by daon
lennis29 wrote:daon wrote:I made a simple "Divisions" system:
Pz Div = 2 Pz + 2 Inf + 1 Art + 1 Flak (Pz III; 38 (t); 35 (t) early war)
Inf Div = 1 Pz + 3 Inf + 1 Art + 1 Flak (Pz IV early war)
...
Hello
Only 6 units per division. !!!!
I think what has to be defined is the basic allocation of each unit.
Nothing prevents you from taking more units, I chose this format because these 6 units can fight effectively autonomously in the game and that in Pz C the number of units is small.
The scale of the game varies from one scenario to another
(Eg from the invasion of Crete to Barbarossa)
An infantry unit may represent several regiments
Re: PHCAS Final MOD (v012)
Posted: Fri Feb 17, 2017 3:29 pm
by Skylar27
Oooooooo PHCAS ,
How much longer must we wait

Re: PHCAS Final MOD (v012)
Posted: Fri Feb 17, 2017 5:36 pm
by Yrfin
He has left us, but memory of him will remain on our computers and in a game. Amen.