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Re: WWI v1.1

Posted: Mon May 05, 2014 12:17 pm
by BiteNibbleChomp
I will be "rebuilding" Conquestor (where I stored stuff for Panzer Fury) after taking a whole heap of trash off it, and replacing it with stuff about this mod and War of the World v1.2.
So I was hoping that some of you would be able to supply some cool screenshots that you've got from it (I don't have time to play the whole campaign 5 times!). These can be uploaded onto the forum, or a PM can be sent to somewhere like mediafire.

If you're wondering why, I want to make Conquestor into a "product page" similar to that of the official Slitherine games (eg. http://www.slitherine.com/games/panzer_corps_ak) - only with mods! Otherwise, this is a bit pointless, but might get some more downloaders.

- BNC

(This is a request very similar to the one I made in WotW's forum 2 mins ago)

Re: WWI v1.1

Posted: Wed May 07, 2014 10:32 am
by Wellingham
BiteNibbleChomp wrote:
Wellingham wrote:
BiteNibbleChomp wrote:They only come if you annoy them (or me!)

- BNC
Well, have I?
They got the sausages, so they're happy for now

- BNC
Let's hope they stay that way!

Re: WWI v1.1

Posted: Thu May 08, 2014 12:28 pm
by BiteNibbleChomp
Announcement:

I hope to release GC '14 (otherwise known as WWI v1.2) around the middle of June. Gc 15 onwards will probably come 1-3 months apart from there - I will be trying to get the Path to Rearmament out by September, and I have started thinking about an 18th-century mod as well (I will create a new forum about the 18-cent. one when it is ready for a page - if you have any questions, PM me instead of filling this forum up with stuff about a different mod).

- BNC

Re: WWI v1.1

Posted: Fri May 09, 2014 5:46 am
by LandMarine47
The briefings may be delayed even more, as Nostalgia hit me hard when I recovered my (working) game boy with Pokemon Red in it! :roll: the child in me will now take over, but I may be back early..... I still can't stand that music that comes from Lavender Town :shock: gave me nightmares as a kid lol.

Re: WWI v1.1

Posted: Fri May 09, 2014 6:36 am
by BiteNibbleChomp
Nintendo!!!!! How dare you attempt to destroy the modding business!

I will order the stormtroopers over there immediately!

- BNC

Re: WWI v1.1

Posted: Fri May 09, 2014 6:41 am
by Wellingham
BiteNibbleChomp wrote:Nintendo!!!!! How dare you attempt to destroy the modding business!

I will order the stormtroopers over there immediately!

- BNC
I thought you like the Nintendo though?

Re: WWI v1.1

Posted: Fri May 09, 2014 6:45 am
by BiteNibbleChomp
I do, but it's destroying all of us!

- BNC

Re: WWI v1.1

Posted: Fri May 09, 2014 9:57 pm
by LandMarine47
If it makes you feel better, I found I Pikachu and named it after you :)

Re: WWI v1.1

Posted: Sun May 11, 2014 12:13 pm
by BiteNibbleChomp
LandMarine47 wrote:If it makes you feel better, I found I Pikachu and named it after you :)
OK then... :roll: GET BACK TO THE BRIEFINGS! I do hope to release v1.2 + GC14 (in the one file) on June 28, providing other stuff doesn't get in the way.

- BNC

(why this date? - Sarajevo assassination day - the thing that started the war, to go with the day that started the GC '14-'18)

Re: WWI v1.1

Posted: Sun May 11, 2014 4:50 pm
by LandMarine47
Then I assume GC 18 ends on Nov. 11?

Re: WWI v1.1

Posted: Mon May 12, 2014 11:35 am
by BiteNibbleChomp
LandMarine47 wrote:Then I assume GC 18 ends on Nov. 11?
That was the plan... If you want it to happen I need East Prussia's briefing very soon. (Or I will push GC '14 behind the Path to Rearmament)

- BNC

Re: WWI v1.1

Posted: Mon May 12, 2014 9:34 pm
by LandMarine47
Well time to get off my last arse then :oops: have it ready by 6

Re: WWI v1.1

Posted: Mon May 19, 2014 11:59 am
by BiteNibbleChomp
I'll be converting the units from v1.1 to v1.2 tomorrow, before resuming the production of GC'14 (which I have basically started again - need to rip out all of the units and re-deply them with new codes, so that GC14 and K'schlacht and run alongside each other, providing graphical updates when I get new icons in.)

Feel free to use this mod to create your own scenarios (wait for v1.2 for the new units), just make sure you upload them here. I couldn't be bothered renaming the countries in the editor, so to reduce confusion:

Germany - Germany, uses units/icons as in Kaiserschlacht
Republican Spain - Austria Hungary
"Red Team" - Tsarist Russia
Vichy France - Germany, as in GC'14 (v1.2 onwards only!)

- BNC

Re: WWI v1.1

Posted: Tue May 20, 2014 8:10 am
by BiteNibbleChomp
I also hope to make single-scenario play possible in v1.2 for the original 23 scenarios. Shouldn't need to much editing to the scenarios (they are all fairly simply coded, with little more than attack and defend set up - this is not a thing that the AI needs to be guided around (War of the World has to basically build metal fences to block the AI out from being silly))

- BNC (If you know how to set this up, please post it on another thread that I made half an hour ago)

Re: WWI v1.1

Posted: Tue May 20, 2014 11:30 am
by BiteNibbleChomp
I made a few edits to v1.2 while moving units over:

- Prices edited in v1.1 will be the same as in GC '14, and v1.2 of the standard campaign
- Arras 18 is giving you ~10 auxillary artillery, to make your core's miserable life a bit easier (well, it wasn't miserable until you failed somewhere)
- New scenario descriptions (I didn't like the old ones much, but those didn't matter considering that there was no single-scn mode)

- BNC

Re: WWI v1.1 - Update due June 28

Posted: Wed May 21, 2014 12:30 pm
by BiteNibbleChomp
I was also thinking about adding 1916 (Verdun) and 1918 (Michael) starts for the campaign - any thoughts?

Someone seriously post, or I will bring the stormtroopers back.

- BNC

Re: WWI v1.1 - Update due June 28

Posted: Wed May 21, 2014 2:03 pm
by Cataphract88
Hi BNC,

Your update date of 28 June is very appropriate - 100 years to the day since the assassination of Archduke Franz Ferdinand (and my birthday too; though I'm not 100!). :lol:

Re: WWI v1.1 - Update due June 28

Posted: Wed May 21, 2014 6:48 pm
by LandMarine47
How about a Poland Start for 1915?

Re: WWI v1.1 - Update due June 28

Posted: Thu May 22, 2014 8:57 am
by BiteNibbleChomp
Richard1 wrote:Hi BNC,

Your update date of 28 June is very appropriate - 100 years to the day since the assassination of Archduke Franz Ferdinand (and my birthday too; though I'm not 100!). :lol:
The assassination day is why I chose it - I will update at approximately the right time (not just day) +100YRS (10am GMT)

Wouldn't it be funny if you were born on the day that started WWI! I reckon that would be pretty cool. :lol:
LandMarine47 wrote:How about a Poland Start for 1915?
That start, as well as Arras 17, did cross my mind, but I decided that they were too close to other starts (1914 + '18)

Schlieffen -> approx. 3 scenarios to Poland
Arras 17 -> 2 scenarios to Michael

- BNC

Re: WWI v1.1 - Update due June 28

Posted: Sun May 25, 2014 2:23 am
by LandMarine47
I might be late with briefings again.... I just picked up the new Wolfenstien game (it holds a place in my heart) and well.... There's some nazis that need a killing :twisted: 8)