Re: Grand Campaign Unit Revisions - Update GC45East!
Posted: Sat Aug 04, 2012 1:57 pm
Hello deductor, I've been looking into that Brummbär (Bear), you mentioned earlier that you didn't want too many units with similar abilities; if you want to make the Bear a short range assault gun, give it the fortkiller and minekiller trait or something? The specialized ammunition for demolition purposes was short ranged, so it's still the same gun, just with different effect. This would also give you the freedom to tweak the HA/SA values a bit without causing inconsistencies, as they don't have to be the exactly the same as the others anymore.
I read that you have differently tweaked eqp files for each year, great idea BTW. For the Bear, the 1943 models were overweight and did not have a machine gun in the superstructure yet. They were made using refurbished chassis from different types of PzIV. From december 1943 on it mounted the newer, slightly lighter, version of the main gun, the L/12 that flakfernrohr mentioned earlier. Later in 1944 the machine gun in the hull was added, and the last specimens (1945?) had a new cupola with an optional AA machine gun.
I see that Chris10 already answered the question about which units were towed by de large SdKfz 7 halftrack (which, in 1.10 is the only transport for the 88mm FlaK yet only becomes available on 1.3.1940
) I thought that the medium pieces were supposed to be towed by the SdKfz 11, which was the unarmored version of the SdKfz 251 transport. The even smaller Sdkfz 10 was supposed to be towing light AAA etc. These transport units are not in the game, so you could use trucks/250/251 instead. Anything bigger than the 10.5cm arty or 37mm could get the Sdkfz 7.
I also noticed there is a new trait, 'reconmove', could be interesting for the motorcycle unit, with spotting 2. You can also use it to remove existing recon type movement.
Your mod (and especially the manual) is excellent, but maybe a bit too 'hardcore' for me, so I am thinking of modding the eqp myself, I hope you don't mind if I 'borrow' some ideas? Don't worry, I got plenty of my own. If you want me to go through your eqp files with a comb and razor and give some feedback, let me know. Your system is very good, and I don't know how much deviation from realism you allow yourself to help the balance. Since I'm a huge perfectionist, I don't know if I can give good suggestions, I don't want to be nitpicking your fine work?
I read that you have differently tweaked eqp files for each year, great idea BTW. For the Bear, the 1943 models were overweight and did not have a machine gun in the superstructure yet. They were made using refurbished chassis from different types of PzIV. From december 1943 on it mounted the newer, slightly lighter, version of the main gun, the L/12 that flakfernrohr mentioned earlier. Later in 1944 the machine gun in the hull was added, and the last specimens (1945?) had a new cupola with an optional AA machine gun.
I see that Chris10 already answered the question about which units were towed by de large SdKfz 7 halftrack (which, in 1.10 is the only transport for the 88mm FlaK yet only becomes available on 1.3.1940
I also noticed there is a new trait, 'reconmove', could be interesting for the motorcycle unit, with spotting 2. You can also use it to remove existing recon type movement.
Your mod (and especially the manual) is excellent, but maybe a bit too 'hardcore' for me, so I am thinking of modding the eqp myself, I hope you don't mind if I 'borrow' some ideas? Don't worry, I got plenty of my own. If you want me to go through your eqp files with a comb and razor and give some feedback, let me know. Your system is very good, and I don't know how much deviation from realism you allow yourself to help the balance. Since I'm a huge perfectionist, I don't know if I can give good suggestions, I don't want to be nitpicking your fine work?

